userandrecancel
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6,014 Commits over 4,566 Days - 0.05cph!

10 Years Ago
Vis double checks collider enabled state
10 Years Ago
Batching cleanup and fixes
10 Years Ago
10 Years Ago
10 Years Ago
LOD fix
10 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
10 Years Ago
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10 Years Ago
Server NRE fix
10 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
10 Years Ago
Fixed batching issue with entities that are both pooled and skinned
10 Years Ago
Compile fix
10 Years Ago
Profiler samples
10 Years Ago
CodeGen
10 Years Ago
Log warning when normals / tangents of mesh are not matching
10 Years Ago
Fixed rare mesh flickering when switching LODs while batched
10 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
10 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
10 Years Ago
MeshData utilizes memory pool
10 Years Ago
Batching optimizations and fixes
10 Years Ago
Better load balancing for batching tasks that cannot be threaded
10 Years Ago
Reverting to old non-multithreaded batching for the patch (too risky)
10 Years Ago
DebugSkin bundle (RUST-1556 maybe?)
10 Years Ago
Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
10 Years Ago
Added MaxSpawnDistance to all impact effects and decals
10 Years Ago
Removed broken water impacts
10 Years Ago
Subtracting 19287 (alexrehberg)
10 Years Ago
Debug hurt command takes hit bone as optional parameter
10 Years Ago
Subtracting 19330 (alexrehberg)
10 Years Ago
ListHashSet has Clear and AddRange methods
10 Years Ago
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10 Years Ago
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10 Years Ago
Merging multithreaded batching
10 Years Ago
Fixed colliders not batching on server load Fixed clientside exception
10 Years Ago
Subtracting 19429 / 19430
10 Years Ago
Merge from save142
10 Years Ago
LightEx supports pooling
10 Years Ago
Tweaked ores / ores_snow densities to represent the changed biome distributions
10 Years Ago
Removed floating road segment from airfield
10 Years Ago
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
10 Years Ago
Removed lilacs Reduced scale on the other flowers
10 Years Ago
Fixed map filename regex failing to find matches on Windows due to the path separator
10 Years Ago
Scene2Prefab airfield
10 Years Ago
PrefabInfo debug checks are ifdef'd (disabled by default)
10 Years Ago
PrefabInfo debug prints are errors
10 Years Ago
PrefabPool debug checks are ifdef'd (disabled by default)
10 Years Ago
Prefab instantiate shows prefab name in profiler
10 Years Ago
More profiler samples in player tick processing
10 Years Ago
Looting RPC profiler samples
10 Years Ago
Compile fix
10 Years Ago
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