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10,828 Commits over 3,867 Days - 0.12cph!

2 Months Ago
Lakes are now culled entirely under the terrain (exist neither for physics nor rendering) Lake water volumes now only exists where the lake or lakeside topologies are painted (may break water volumes that have their water type set incorrectly, or custom maps that messed this up) Removes water volumes from lakes (now handled with AddToWaterMap) Eliminated noEarlyExit parameter from WaterLevel Fixed several edge cases in WaterLevel
2 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple include canyons, lakes and oasis as those directly affect river / rail / road generation and take little time to generate
3 Months Ago
Subtracting 103112 (water carving volume culling distance) as it's no longer needed with the new changes (canyons are no longer using water carving volumes)
3 Months Ago
Merge from world_update_2 Had to subtract the elevator merges as the custom manifest rebuilds have caused aux2 to lose some merge links, resulting in merge conflicts in files that should not have merge conflicts
3 Months Ago
Removed ocean from TerrainWaterMap (now only contains rivers and lakes, needs rebaking for static test maps, did it for CraggyIsland) Ocean is culled entirely under the terrain (exists neither for physics nor rendering) Ocean now only exists where the ocean or oceanside topologies are painted (may break custom maps that messed this up) Removed water carving volumes from canyons (no longer required, fixes bugs caused by those volumes reaching beyond the canyons and overlapping ocean, lakes or rivers) This will likely break everything and ruin all of our lives for the next few weeks
3 Months Ago
Also remove water caustics where ocean is culled
3 Months Ago
Removed shore wetness from canyons (again, accidentally reverted)
3 Months Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
3 Months Ago
Don't render ocean where lakes are (determined by lake topology)
3 Months Ago
Added terrain wetness around rivers and lakes
3 Months Ago
Fixed terrain wetness displaying in canyons
3 Months Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed rivers having the lake instead of river water body type set
3 Months Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
3 Months Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
3 Months Ago
Fixed harbors overlapping rivers
3 Months Ago
Support underwater effects in lakes
3 Months Ago
Fixed canyon water carving volumes being culled too early
3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean
3 Months Ago
Merge from world_update_2
3 Months Ago
Better rivers
3 Months Ago
Merge from world_update_2
3 Months Ago
Merge from world_update_2
3 Months Ago
Compile fix
3 Months Ago
Merge from world_update_2
3 Months Ago
Merge from main
3 Months Ago
Fixed another TerrainTexturing error while in edit mode
3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed TerrainTexturing error while in edit mode
3 Months Ago
Merge from main
3 Months Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
3 Months Ago
More merge fixes
3 Months Ago
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3 Months Ago
Merge from Underwater_divesites for latest art changes
3 Months Ago
Merge from temperate_cliff_rework for latest art changes
3 Months Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
3 Months Ago
Rebuilt native libraries using older Linux version for backwards compatibility
3 Months Ago
3 Months Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup
3 Months Ago
Cherry picking 102178, 102182 and 102183 from world_update
3 Months Ago
Merge from radtown_redux
3 Months Ago
Merge from OceanWreckBuoy
3 Months Ago
Merge from legacy_wood_log_pile
3 Months Ago
Merge from Underwater_divesites
3 Months Ago
Merge from temperate_cliff_rework
3 Months Ago
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3 Months Ago
Merge from arm64_native_libraries
3 Months Ago
ARM64 native libraries