userandrecancel
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10,995 Commits over 4,018 Days - 0.11cph!

4 Months Ago
Subtracting 109845 (workshop normal fix)
4 Months Ago
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4 Months Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
4 Months Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from indirect_instancing
4 Months Ago
Restoring ProjectSettings.asset
4 Months Ago
Merge from indirect_instancing
5 Months Ago
editorconfig update
5 Months Ago
Merging .editorconfig from main/StandardCodeFormatting
5 Months Ago
Skin bundles
5 Months Ago
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5 Months Ago
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5 Months Ago
Fixed paddling pool water being invisible inside canyons
5 Months Ago
Shader fixes
5 Months Ago
Meta files
5 Months Ago
Script auto updates / compile fixes
5 Months Ago
manifest.json and packages-lock.json
5 Months Ago
TMP_ script changes
5 Months Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
5 Months Ago
CurrentVersion.cs
5 Months Ago
ProjectVersion.txt
5 Months Ago
Fixed above ground pool water being invisible inside canyons
5 Months Ago
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6 Months Ago
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6 Months Ago
cave_small_hard terrain anchor fixes
6 Months Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
6 Months Ago
All paths (road / rail / powerline) avoid mountain topology
6 Months Ago
Added radius check to SpawnHandler.CharDistribution
6 Months Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
6 Months Ago
Removed lake and oasis from 3500 size maps
6 Months Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
6 Months Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
7 Months Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
7 Months Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
7 Months Ago
Merge from world_update_2
7 Months Ago
sponcoers
7 Months Ago
Merge from world_update_2
7 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
7 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
7 Months Ago
cave_large_medium terrain check fixes
7 Months Ago
Added second ocean topology pass after all cliffs have been spawned
7 Months Ago
Changed river splat from stones to gravel
7 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
7 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
7 Months Ago
Merge from world_update_2