userandrecancel
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11,029 Commits over 4,140 Days - 0.11cph!

5 Months Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
5 Months Ago
Changeset 117626 optimizations (river / rail / road intersections)
5 Months Ago
Fixed some rail / road / river intersection issues
5 Months Ago
River source improvements
5 Months Ago
River source prefab minor fixes
5 Months Ago
Rivers scale up their width faster
5 Months Ago
Fixed many large rivers not getting placed due to bug in river end topology check
5 Months Ago
Jungle river reeds (reusing old assets for now)
5 Months Ago
River generation improvements
5 Months Ago
Include jungle biome in world config
5 Months Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
5 Months Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
5 Months Ago
drawcolliders now works in demos
5 Months Ago
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5 Months Ago
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6 Months Ago
Additional fixes for Metal API
6 Months Ago
Fixed incorrect PremiumClientCache refresh delay
6 Months Ago
Client update fix
6 Months Ago
Added some missing shaders to always included shaders
6 Months Ago
Merge from jungle_update
6 Months Ago
Merge from main/premium_servers/manual_refresh
6 Months Ago
Merge from main
6 Months Ago
Client compile fix
6 Months Ago
Server compile fix
6 Months Ago
Steam upload files for aux05
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Accept any rivers that end in the jungle biome beyond the typical max river count Reduced min distance between rivers a bit
6 Months Ago
Merge from main
6 Months Ago
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
6 Months Ago
Added refresh_foliage console command
6 Months Ago
6 Months Ago
Merge from main
6 Months Ago
Texture streaming workaround (make sure it's disabled at startup under any circumstances until the graphics qualities are loaded, so it's at most only changed once from disabled to enabled, never from enabled to disabled)
6 Months Ago
Added jungle swamps to World Setup prefab
6 Months Ago
Fixed several sound trigger references on new jungle foliage
6 Months Ago
Jungle foliage prefab DoPrepare
6 Months Ago
Manifest
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Added position / rotation information to debugboatissue
6 Months Ago
Jungle avoids even more transition areas from temperate to other biomes
6 Months Ago
Merge from jungle_ruins
6 Months Ago
Merge from jungle_biome/jungle_foliage
6 Months Ago
Merge from jungle_ruins
6 Months Ago
Merge from main
6 Months Ago
Fixed various spawn population filters
6 Months Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
6 Months Ago
Monument biome filter adjustments
6 Months Ago
Jungle ruins S2P