userandrecancel
reporust_rebootcancel

10,978 Commits over 3,987 Days - 0.11cph!

40 Days Ago
Merge from train_tunnel_altitude_2
40 Days Ago
Merge from main
41 Days Ago
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46 Days Ago
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47 Days Ago
Merge from fast_debug_draw
47 Days Ago
Adding Hidden/DebugLine shader to always included shader list
54 Days Ago
Skin bundle update (part 2)
54 Days Ago
Skin bundle update (part 1)
54 Days Ago
Merge from rotation_parent_fix_2
55 Days Ago
Merge from main
2 Months Ago
Merge from train_tunnel_altitude_2
2 Months Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
2 Months Ago
Merge from primitive
2 Months Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
2 Months Ago
Merge from primitive
2 Months Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
2 Months Ago
Reapplying 109698
2 Months Ago
Merge from menu_friends_list
2 Months Ago
Merge from menu_friends_list
2 Months Ago
Compile fixes
2 Months Ago
Merge from train_tunnel_altitude_2
2 Months Ago
Fixed cases of some underground train tunnel triggers peaking out of terrain
2 Months Ago
Fixed underwater labs colliding with underground train tunnels at the new altitude
2 Months Ago
Merge from primitive
2 Months Ago
Merge from bowturret
2 Months Ago
Merge from primitive (few merge conflicts in this one)
2 Months Ago
Rearranging to hopefully get a better merge diff
2 Months Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
2 Months Ago
Fixed Projectile.noheadshots not resetting when a projectile is pooled (old bug, the only issue from this I could find is relatively minor: the parameter could leak from authoritative projectiles into effect projectiles of the same type, causing incorrect visuals for effect projectiles; thankfully it could not leak the other way around) Moved the reset of some variables from Effect.Init to Effect.Clear to avoid duplicating that code into all Effect.Init overloads Fixed missing reset of the new distanceOverride in one of the Effect.Init overloads, which caused it to leak from AutoTurret arrows into player arrows Moved effect projectile gravity bypass to Projectile.noGravity
2 Months Ago
Cherry picking 111833
2 Months Ago
Cherry picking 111833
2 Months Ago
Subtracting previous shoreVector fuckery
2 Months Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
2 Months Ago
Merge from train_tunnel_altitude_2
2 Months Ago
Merge from train_tunnel_altitude
2 Months Ago
Added EnvironmetnVolumeCheck to cliff_coastal
2 Months Ago
Merge from train_tunnel_altitude
2 Months Ago
Merge from primitive
2 Months Ago
Merge from main
2 Months Ago
Merge from train_tunnel_altitude_2
2 Months Ago
Fixed issues on world sizes that, when divided by 216 and rounded down, resulted in an even number
2 Months Ago
Cherry picking 111563
2 Months Ago
Editorconfig updates (end_of_line = lf, insert_final_newline = true, resharper_csharp_wrap_lines = false)
2 Months Ago
Merge from train_tunnel_altitude_2
2 Months Ago
Added ApplyEnvironmentVolumeChecks to SpawnHandler Added EnvironmentVolumeCheck component to divesites
2 Months Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
2 Months Ago
WorldSpaceGrid alignment fixes
2 Months Ago
Merge from main
2 Months Ago
Removed Update Game Manifest (Fast) since it's bullshit Renamed Update Game Manifest to Update Game Manifest (Unoptimized)
2 Months Ago
Rust.cs formatting