userandrecancel
reporust_rebootcancel

9,576 Commits over 4,505 Days - 0.09cph!

4 Months Ago
Merge from main
4 Months Ago
Merge from editor_copytexture_error_spam_fix
4 Months Ago
Add copilot-instructions.md
4 Months Ago
ignore.conf update
4 Months Ago
Fixing ocean topology floodfill not reaching certain sections behind road crossings
5 Months Ago
Merge from main
5 Months Ago
fpb-config: 2022.3.41f1 -> 6000.3.11f1
5 Months Ago
Fix for ocean topology missing around certain rivers
5 Months Ago
Cinemachine compile fixes
5 Months Ago
CurrentVersion.cs
5 Months Ago
Meta files
5 Months Ago
Various code auto updates, part 6 (third party)
5 Months Ago
Various code auto updates, part 5
5 Months Ago
Various code auto updates, part 4
5 Months Ago
Various code auto updates, part 3
5 Months Ago
Various code auto updates, part 2
5 Months Ago
Various code auto updates, part 1
5 Months Ago
Amplify Shader Editor temp compile fix (this needs to be fixed properly if still in use)
5 Months Ago
TMP auto upgrade (this needs applying upstream)
5 Months Ago
Baseline (ProjectVersion, Packages, MultiplayerManager)
5 Months Ago
Subtracting 146007 and 145999 (tunnel_netgroup_fix)
5 Months Ago
Enabled LZ4 high compression
5 Months Ago
Fixed ocean topology in launch site, potentially other monuments
5 Months Ago
Merge from main
6 Months Ago
Fixed issue when meshes with and without uv2 channel were combined in the same batch
6 Months Ago
Foundation corner conditional model checks
6 Months Ago
Foundation corner sockets
6 Months Ago
Added CornerSocket
6 Months Ago
Added ModelConditionTest_FoundationCornerLeft and ModelConditionTest_FoundationCornerRight
6 Months Ago
Adding back a PaintableReactiveTarget script that's just inheriting from ReactiveTarget and is otherwise empty, with the old GUID, so if some random build references that GUID it's valid (possibly the worst hack in all of Rust, thanks asset bundles)
6 Months Ago
Updating entity labels (probably does nothing but PaintableReactiveTarget no longer exists)
6 Months Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
9 Months Ago
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
9 Months Ago
CodeGen
9 Months Ago
Merge from main
9 Months Ago
Protobuf
9 Months Ago
Merge from save273
9 Months Ago
Merge from main (this is broken, manual protobuf rebuild to follow)
10 Months Ago
Added deep sea "biome" for: - Color grading - MaterialConfig This works different than other biomes: - The deep sea "biome" is never blended with other biomes, as it's a separate instance - This is helpful, since the terrain biome map only has 4 channels (+ the absence of any of the channels, which is jungle) - Code has already been added for special handling of the deep sea for weather and some shaders, both of which have different logic than just blending in another biome - Best way to picture the deep sea "biome" is as a "biome layer" that toggles to an entirely different set of weather and terrain / ocean configs, as set up by Jake, Petur and Brian - It still needs to show up in some systems that allow for customization per biome, like color grading and MaterialSetup, possibly others (tbd) - The deep sea biome is not patched into the shader code, since we never lerp between it and the other biomes (avoiding the additional overhead for our already-complex shaders) - Since the deep sea uses an entirely separate terrain and water config, neither of those systems need to blend the deep sea with the other biomes either - The deep sea terrains can use entirely custom splats (currently using 2 distinct sand splats) - Technically deep sea terrain could use their own 5 biome layers which could be entirely different from the ones of the main terrain (hence the "biome layer" analogy) Shelved all the shader code since I originally implemented all of it as I did for jungle before I realized it's all bullshit for this
11 Months Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
12 Months Ago
Merge from workshop_metallic_2
12 Months Ago
Fixed WorkshopEditor opening on wrong page
12 Months Ago
Merge formatting fix
12 Months Ago
Reapplying WorkshopEditor scene changes
12 Months Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Baseline
1 Year Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
1 Year Ago
Added DotRush config to ignore.conf
1 Year Ago
Fixed delivery drones sometimes not making it to their destination