userandrecancel
reporust_rebootcancel

10,828 Commits over 3,867 Days - 0.12cph!

3 Months Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
3 Months Ago
Fixed RustCamera environment determination not taking water carving volumes into account
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Post merge cleanup
3 Months Ago
Merge from main
3 Months Ago
3 Months Ago
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4 Months Ago
Subtracting 101333 (introduced server issues)
4 Months Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
4 Months Ago
Merge from main/wallpaper
4 Months Ago
Removing ItemDefinition label from wallpaper.entity.prefab.meta
4 Months Ago
Fixed DecorAlign issues when incoming rotation is not identity
4 Months Ago
Added ApplyDecorComponents to PlaceCliffs
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
4 Months Ago
Fixed cl_steps having its minimum changed from 32 to 16 and defaulting to 16 on the server, then sending that to the client
4 Months Ago
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4 Months Ago
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5 Months Ago
Added RemoveExistingTopology option to Monument component
5 Months Ago
Roadside monument road adjustment improvements
5 Months Ago
More build tests
5 Months Ago
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
5 Months Ago
Burst upgrade 1.8.13 -> 1.8.15
5 Months Ago
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6 Months Ago
Skin bundle update
6 Months Ago
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6 Months Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
6 Months Ago
tickrate_cl and tickrate_sv are now replicated convars Enforcing sane min and max values for tickrate_cl and tickrate_sv
6 Months Ago
Increased default client tick rate from 20 to 32
6 Months Ago
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
6 Months Ago
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement PlaceCliffs child placements check terrain height and normal
6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
Merge from teslacoil_igniter_damagepickup
6 Months Ago
Merge from item_drop_analytics_improvements
6 Months Ago
Merge from leantween_nre_fix
6 Months Ago
Merge from shelter_ramp
6 Months Ago
Unfucking foundation.triangle prefab (scary)
6 Months Ago
ConsoleSystem merge fixes
6 Months Ago
PingEstimater merge fixes