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11,029 Commits over 4,140 Days - 0.11cph!

10 Months Ago
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10 Months Ago
Fixed paddling pool water being invisible inside canyons
10 Months Ago
Shader fixes
10 Months Ago
Meta files
10 Months Ago
Script auto updates / compile fixes
10 Months Ago
manifest.json and packages-lock.json
10 Months Ago
TMP_ script changes
10 Months Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
10 Months Ago
CurrentVersion.cs
10 Months Ago
ProjectVersion.txt
10 Months Ago
Fixed above ground pool water being invisible inside canyons
10 Months Ago
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10 Months Ago
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11 Months Ago
cave_small_hard terrain anchor fixes
11 Months Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
11 Months Ago
All paths (road / rail / powerline) avoid mountain topology
11 Months Ago
Added radius check to SpawnHandler.CharDistribution
11 Months Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
11 Months Ago
Removed lake and oasis from 3500 size maps
11 Months Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
11 Months Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
11 Months Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
11 Months Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
11 Months Ago
Merge from world_update_2
11 Months Ago
sponcoers
11 Months Ago
Merge from world_update_2
11 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
11 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
11 Months Ago
cave_large_medium terrain check fixes
11 Months Ago
Added second ocean topology pass after all cliffs have been spawned
11 Months Ago
Changed river splat from stones to gravel
11 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
11 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
11 Months Ago
Merge from world_update_2
11 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
11 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
11 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
11 Months Ago
TerrainCheckGeneratorVolumes takes an optional offset
11 Months Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
11 Months Ago
Additional checks for ice sheets to avoid rivers
11 Months Ago
Fixed some additional oddities where rivers meet ocean
11 Months Ago
Fixed several GenerateOceanTopology oversights
11 Months Ago
Merge from hill_cliffs_splat
11 Months Ago
Merge from world_update_2
11 Months Ago
TerrainSplatRemove
11 Months Ago
Added TerrainSplatRemove to all hill cliffs
11 Months Ago
Fixed PlaceCliffsUniform not spawning below 0
11 Months Ago
Fixed airfield sometimes spawning too close to river
11 Months Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
11 Months Ago
Fixed underwater specular on terrain