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11,009 Commits over 4,048 Days - 0.11cph!

8 Months Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
8 Months Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
8 Months Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
8 Months Ago
Merge from world_update_2
8 Months Ago
sponcoers
8 Months Ago
Merge from world_update_2
8 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
8 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
8 Months Ago
cave_large_medium terrain check fixes
8 Months Ago
Added second ocean topology pass after all cliffs have been spawned
8 Months Ago
Changed river splat from stones to gravel
8 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
8 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
8 Months Ago
Merge from world_update_2
8 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
8 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
8 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
8 Months Ago
TerrainCheckGeneratorVolumes takes an optional offset
8 Months Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
8 Months Ago
Additional checks for ice sheets to avoid rivers
8 Months Ago
Fixed some additional oddities where rivers meet ocean
8 Months Ago
Fixed several GenerateOceanTopology oversights
8 Months Ago
Merge from hill_cliffs_splat
8 Months Ago
Merge from world_update_2
8 Months Ago
Added TerrainSplatRemove to all hill cliffs
8 Months Ago
TerrainSplatRemove
8 Months Ago
Fixed PlaceCliffsUniform not spawning below 0
8 Months Ago
Fixed airfield sometimes spawning too close to river
8 Months Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
8 Months Ago
Fixed underwater specular on terrain
8 Months Ago
Prevent harbors and ferry terminal from spawning on top of rivers
8 Months Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
8 Months Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
8 Months Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
8 Months Ago
Merge from main
8 Months Ago
Subtracting S2P launch site (world_update_2 conflict)
8 Months Ago
Skin bundles
8 Months Ago
Merge from world_update_2
8 Months Ago
Merge from ai_wolf_iteration
8 Months Ago
Mege from main
8 Months Ago
Merge from world_update_2
8 Months Ago
Fixed river mesh being incorrect around rail and road crossings
8 Months Ago
Fixed several water regressions from 104770
8 Months Ago
Merge from world_update_2
8 Months Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
8 Months Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
8 Months Ago
Merge from world_update_2
8 Months Ago
Updating EAC setup / launcher
8 Months Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
8 Months Ago
Improved PlaceCliffsUniform randomization