10,834 Commits over 3,867 Days - 0.12cph!
Merge from legacy_wood_log_pile
Merge from Underwater_divesites
Merge from temperate_cliff_rework
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Merge from arm64_native_libraries
Map shader now takes water depth from shore vectors into account
Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
Fixed RustCamera environment determination not taking water carving volumes into account
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Subtracting
101333 (introduced server issues)
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
Merge from main/wallpaper
Removing ItemDefinition label from wallpaper.entity.prefab.meta
Fixed DecorAlign issues when incoming rotation is not identity
Added ApplyDecorComponents to PlaceCliffs
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Fixed cl_steps having its minimum changed from 32 to 16 and defaulting to 16 on the server, then sending that to the client
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Added RemoveExistingTopology option to Monument component
Roadside monument road adjustment improvements
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
Burst upgrade 1.8.13 -> 1.8.15
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Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
tickrate_cl and tickrate_sv are now replicated convars
Enforcing sane min and max values for tickrate_cl and tickrate_sv
Increased default client tick rate from 20 to 32
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs
Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement
PlaceCliffs child placements check terrain height and normal
Merge from teslacoil_igniter_damagepickup