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10,525 Commits over 4,201 Days - 0.10cph!

9 Months Ago
Station prefab updates
9 Months Ago
10 Months Ago
Subtracting 109845 (workshop normal fix)
10 Months Ago
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10 Months Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
10 Months Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Restoring ProjectSettings.asset
11 Months Ago
editorconfig update
11 Months Ago
Merging .editorconfig from main/StandardCodeFormatting
11 Months Ago
Skin bundles
11 Months Ago
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12 Months Ago
Fixed paddling pool water being invisible inside canyons
12 Months Ago
Shader fixes
12 Months Ago
Meta files
12 Months Ago
Script auto updates / compile fixes
12 Months Ago
manifest.json and packages-lock.json
12 Months Ago
TMP_ script changes
12 Months Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
12 Months Ago
CurrentVersion.cs
12 Months Ago
ProjectVersion.txt
12 Months Ago
Fixed above ground pool water being invisible inside canyons
12 Months Ago
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12 Months Ago
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1 Year Ago
cave_small_hard terrain anchor fixes
1 Year Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
1 Year Ago
All paths (road / rail / powerline) avoid mountain topology
1 Year Ago
Added radius check to SpawnHandler.CharDistribution
1 Year Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
1 Year Ago
Removed lake and oasis from 3500 size maps
1 Year Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
1 Year Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
1 Year Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
1 Year Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
1 Year Ago
sponcoers
1 Year Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
1 Year Ago
Added larger radius terrain filter to avoid rivers to ice sheets
1 Year Ago
cave_large_medium terrain check fixes
1 Year Ago
Added second ocean topology pass after all cliffs have been spawned
1 Year Ago
Changed river splat from stones to gravel
1 Year Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
1 Year Ago
Subtracting 105196 (shore margin increase) due to several regressions
1 Year Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
1 Year Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
1 Year Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)