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10,978 Commits over 3,987 Days - 0.11cph!

7 Months Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
7 Months Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
7 Months Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
7 Months Ago
Merge from main
7 Months Ago
Subtracting S2P launch site (world_update_2 conflict)
7 Months Ago
Skin bundles
7 Months Ago
Merge from world_update_2
7 Months Ago
Merge from ai_wolf_iteration
7 Months Ago
Mege from main
7 Months Ago
Merge from world_update_2
7 Months Ago
Fixed river mesh being incorrect around rail and road crossings
7 Months Ago
Fixed several water regressions from 104770
7 Months Ago
Merge from world_update_2
7 Months Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
7 Months Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
7 Months Ago
Merge from world_update_2
7 Months Ago
Updating EAC setup / launcher
7 Months Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
7 Months Ago
Improved PlaceCliffsUniform randomization
7 Months Ago
Fixed river / ocean transition terrain issues
7 Months Ago
Merge from world_update_2
7 Months Ago
TerrainTopologyMap.GetTopology fix when getting topology in radius
7 Months Ago
TerrainFilter supports a radius TerrainTopologyMap.GetTopology checks an actual circle, not a square
7 Months Ago
Fixed above / below ground rail transitions not checking mountain topology when finding their spawn location
7 Months Ago
Merge from river-ocean-transition
7 Months Ago
Merge from map_slope_shading
7 Months Ago
PlaceCliffsUniform improvements
7 Months Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
7 Months Ago
Various fixes
7 Months Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
7 Months Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
7 Months Ago
Added Z rotation to PlaceCliffsUniform
7 Months Ago
PlaceCliffsUniform initial version
7 Months Ago
Merge from main
7 Months Ago
Merge from world_update_2
7 Months Ago
Fixed ocean water depth on map sometimes being misleading
7 Months Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
7 Months Ago
Skin bundle update
7 Months Ago
Merge from world_update_2
7 Months Ago
Improved terrain blending in areas where rivers flow into the ocean Added GenerateOceanTopology to refresh ocean topology after all monuments have been placed (fixes missing water near harbors / ferry terminal)
7 Months Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
7 Months Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
7 Months Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
7 Months Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
7 Months Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
7 Months Ago
Added ProceduralMapCliff test map
7 Months Ago
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7 Months Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
7 Months Ago
Rowboat.Population avoids "Decor" topology
7 Months Ago
Added RadialBlur to AlwaysIncludedShaders