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10,978 Commits over 3,987 Days - 0.11cph!

2 Months Ago
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2 Months Ago
Merge from primitive_gm
2 Months Ago
ScriptableWorldConfig are now inside a Resources folder and loaded with Resources.LoadAll The problem in the original implementation is that it would have needed explicit bundle assignment, as nothing was referencing those assets in order to pull them into a bundle, this feels more robust and mirrors what we do in other places (like GameModeManifest)
2 Months Ago
Removed generate_oil_rigs convars since it was added to the wrong script (PlaceMonuments vs. PlaceMonumentsOffshore)
2 Months Ago
aux04 Steam upload files
3 Months Ago
Updated workspace to Unity 2022.3.55f1 (all builds have already been switched over)
3 Months Ago
Baseline
3 Months Ago
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3 Months Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
3 Months Ago
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3 Months Ago
ProceduralMapTesting updates
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
3 Months Ago
GenerateDungeonGrid stays within terrain bounds
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Fixed terrain around train tunnel above / below ground connection
3 Months Ago
Climate update (copying temperate parameters to jungle)
3 Months Ago
RustNative update (jungle biome has forest topology everywhere)
3 Months Ago
TerrainConfig update (copying temperate parameters to jungle)
3 Months Ago
RustNative update (jungle biome baseline)
3 Months Ago
ProceduralMapEmpty fixes
3 Months Ago
Added jungle ClimateParameters
3 Months Ago
Added jungle biome to terrain backend and shaders
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Fixed terrain around train tunnel above / below ground connection
3 Months Ago
Merge from tick_limit_improvements
3 Months Ago
Better maxpacketspersecond_tick lag forgiveness
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Environment volume updates for the above ground / below ground transition pieces
3 Months Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
3 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
3 Months Ago
Station prefab updates
3 Months Ago
4 Months Ago
Subtracting 109845 (workshop normal fix)
4 Months Ago
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4 Months Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
4 Months Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from indirect_instancing
4 Months Ago
Restoring ProjectSettings.asset
4 Months Ago
Merge from indirect_instancing
5 Months Ago
editorconfig update
5 Months Ago
Merging .editorconfig from main/StandardCodeFormatting
5 Months Ago
Skin bundles
5 Months Ago
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5 Months Ago
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5 Months Ago
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