userandrecancel
reporust_rebootcancel

10,574 Commits over 4,352 Days - 0.10cph!

7 Months Ago
Merge from workshop_metallic_2
7 Months Ago
Fixed WorkshopEditor opening on wrong page
7 Months Ago
Merge formatting fix
7 Months Ago
Reapplying WorkshopEditor scene changes
7 Months Ago
Merge from main
8 Months Ago
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8 Months Ago
Merge from main
9 Months Ago
Baseline
9 Months Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
9 Months Ago
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9 Months Ago
Added DotRush config to ignore.conf
10 Months Ago
Fixed delivery drones sometimes not making it to their destination
10 Months Ago
Disabling graphics jobs on Mac builds
10 Months Ago
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10 Months Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
10 Months Ago
Jungle biome distribution teaks & fixes
10 Months Ago
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
10 Months Ago
Players no longer spawn in jungle biome
11 Months Ago
Fixed train tunnel above ground / below ground rail connections not spawning due to the recent environment volume tweaks
11 Months Ago
Merge from light_cull_occludee_fix
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
11 Months Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
11 Months Ago
Applying some properties that were modified in Procedural Map scene to the World Setup prefab Keep at least 50m distance from harbors to other monuments (fixes harbor spawning too close to jungle swamp)
11 Months Ago
SpawnPopulationBase.DeleteEntities logs warning if it encounters a destroyed gameobject or an invalid entity instead of throwing an exception
11 Months Ago
Train tunnel entrance bunker terrain anchor fixes
12 Months Ago
Merge from main
12 Months Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
12 Months Ago
Fixed vine trees spawning too close to roads, rails and rivers
12 Months Ago
Fixed some rock formations not spawning in jungle biome
12 Months Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
12 Months Ago
Added jungle ore populations (needs balancing)
12 Months Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
12 Months Ago
Fixed AmbientLightLOD.ChangeLOD skipping an update if only targetIntensity changed, not the distance (problematic if triggered by LightGroupAtTime)
12 Months Ago
Added jungle biome to ore node spawn filter
12 Months Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
12 Months Ago
Avoid river, lake, swamp, road, rail topology for player spawns
12 Months Ago
MaterialConfig supports jungle biome
12 Months Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
12 Months Ago
ClimateOverlay has jungle biome
12 Months Ago
Compile fix
12 Months Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
1 Year Ago
Changeset 117626 optimizations (river / rail / road intersections)
1 Year Ago
Fixed some rail / road / river intersection issues
1 Year Ago
River source improvements
1 Year Ago
River source prefab minor fixes
1 Year Ago
Rivers scale up their width faster
1 Year Ago
Fixed many large rivers not getting placed due to bug in river end topology check