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10,558 Commits over 4,352 Days - 0.10cph!

10 Months Ago
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
10 Months Ago
Players no longer spawn in jungle biome
10 Months Ago
Fixed train tunnel above ground / below ground rail connections not spawning due to the recent environment volume tweaks
10 Months Ago
Merge from light_cull_occludee_fix
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
11 Months Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
11 Months Ago
Applying some properties that were modified in Procedural Map scene to the World Setup prefab Keep at least 50m distance from harbors to other monuments (fixes harbor spawning too close to jungle swamp)
11 Months Ago
SpawnPopulationBase.DeleteEntities logs warning if it encounters a destroyed gameobject or an invalid entity instead of throwing an exception
11 Months Ago
Train tunnel entrance bunker terrain anchor fixes
11 Months Ago
Merge from main
11 Months Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
11 Months Ago
Fixed vine trees spawning too close to roads, rails and rivers
11 Months Ago
Fixed some rock formations not spawning in jungle biome
11 Months Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
11 Months Ago
Added jungle ore populations (needs balancing)
11 Months Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
11 Months Ago
Fixed AmbientLightLOD.ChangeLOD skipping an update if only targetIntensity changed, not the distance (problematic if triggered by LightGroupAtTime)
11 Months Ago
Added jungle biome to ore node spawn filter
11 Months Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
11 Months Ago
Avoid river, lake, swamp, road, rail topology for player spawns
11 Months Ago
MaterialConfig supports jungle biome
11 Months Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
11 Months Ago
ClimateOverlay has jungle biome
11 Months Ago
Compile fix
11 Months Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
12 Months Ago
Changeset 117626 optimizations (river / rail / road intersections)
12 Months Ago
Fixed some rail / road / river intersection issues
12 Months Ago
River source improvements
12 Months Ago
River source prefab minor fixes
12 Months Ago
Rivers scale up their width faster
12 Months Ago
Fixed many large rivers not getting placed due to bug in river end topology check
12 Months Ago
Jungle river reeds (reusing old assets for now)
12 Months Ago
River generation improvements
12 Months Ago
Include jungle biome in world config
12 Months Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
12 Months Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
12 Months Ago
drawcolliders now works in demos
12 Months Ago
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12 Months Ago
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12 Months Ago
Additional fixes for Metal API
1 Year Ago
Fixed incorrect PremiumClientCache refresh delay
1 Year Ago
Client update fix
1 Year Ago
Added some missing shaders to always included shaders
1 Year Ago
Merge from main/premium_servers/manual_refresh
1 Year Ago
Merge from main
1 Year Ago
Client compile fix
1 Year Ago
Server compile fix