10,998 Commits over 4,018 Days - 0.11cph!
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
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Cherry picking Unity.AI.Navigation 2022 changeset
Merge from main/Workshop Normal Map Fix
Merge from unity_2022.3.24
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
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More fucking around with Unity.AI.Navigation
Merge from unity_2022.3.24
BaseCombatEntity.Hurt uses pooling for HitInfo
Item / ItemManager use pooling
Eliminated BaseCombatEntity.Hurt GC alloc
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
Merge from unity_2022.3.24
Removing Unity.AI.Navigation package since we're using a customized version of the old one
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
SteamNewsSource http -> https
Merge from unity_2022.3.24
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
Merge from unity_2022.3.24
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
Merge from unity_2022.3.24
Merge from unity_2022.3.24
Merge from unity_2022.3.24
Removing UnityEngine.Profiling.Memory.Experimental references
Merge from unity_2022.3.24
CurrentVersion, ProjectSettings
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Straighten road next to roadside monuments
Prefer longer cliff segments
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
Implemented "force the cliffs to spawn at the highest available Y position"
Fixed "cliff scaling doesn't always obey the min/max values"
ProceduralMapRoad spawns roadside monuments
PlaceMonumentsRoadside fixes & improvements