userandrecancel
reporust_rebootcancel

10,617 Commits over 4,444 Days - 0.10cph!

1 Year Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
1 Year Ago
Fixed rivers having the lake instead of river water body type set
1 Year Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
1 Year Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
1 Year Ago
Fixed harbors overlapping rivers
1 Year Ago
Support underwater effects in lakes
1 Year Ago
Fixed canyon water carving volumes being culled too early
1 Year Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean
1 Year Ago
Better rivers
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
Fixed another TerrainTexturing error while in edit mode
1 Year Ago
Fixed TerrainTexturing error while in edit mode
1 Year Ago
Merge from main
1 Year Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
1 Year Ago
More merge fixes
1 Year Ago
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1 Year Ago
Merge from Underwater_divesites for latest art changes
1 Year Ago
Merge from temperate_cliff_rework for latest art changes
1 Year Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
1 Year Ago
Rebuilt native libraries using older Linux version for backwards compatibility
1 Year Ago
1 Year Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup
1 Year Ago
Cherry picking 102178, 102182 and 102183 from world_update
1 Year Ago
Merge from radtown_redux
1 Year Ago
Merge from OceanWreckBuoy
1 Year Ago
Merge from legacy_wood_log_pile
1 Year Ago
Merge from Underwater_divesites
1 Year Ago
Merge from temperate_cliff_rework
1 Year Ago
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1 Year Ago
Merge from arm64_native_libraries
1 Year Ago
ARM64 native libraries
1 Year Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
1 Year Ago
Fixed RustCamera environment determination not taking water carving volumes into account
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Post merge cleanup
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Subtracting 101333 (introduced server issues)
1 Year Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
1 Year Ago
Removing ItemDefinition label from wallpaper.entity.prefab.meta
1 Year Ago
Fixed DecorAlign issues when incoming rotation is not identity
1 Year Ago
Added ApplyDecorComponents to PlaceCliffs