userandrecancel
reporust_rebootcancel

11,014 Commits over 4,079 Days - 0.11cph!

1 Year Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
1 Year Ago
FishSwarm spawning is load balanced
1 Year Ago
Fixed fish swarm spawning inside moonpools
1 Year Ago
Fixed corpses floating inside oil rig moonpool / tube
1 Year Ago
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1 Year Ago
Subtracting 94522
1 Year Ago
Compile fixes
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
▅▄▆▌▆ █▅▉▍▉▌▌▋▉▋▌▋▇█▅▄▅▋ ▋▌█▋▍▉ ▆▆▌▄▍▆▅▄█ ▋█▍▉ ▌▇█ ▆▊▉▋▌▊▇▉▋█▍ ▇▉▄ ▋▊▆▄▊▇ ▍▌▌▇▊ ▋▆▊▍▆ █▆ ▇▆ (▉▋▆▆▋▊▌▇ ▇▉▆▌▉▇▍▋▊ ▉▆▄▉█▌▆ ▅▄▇▋ ▉█▍▋▄▆▉▄ █▄▆▄█▊▉▆▅▋▆ ▌▊▅▉ ▍▍▆▋ ▅▍▄▅▋ ▆▅ ▌▌▉ █▋▆▌ ▍▇▊▆▆▊) ▌▌▉▅▇ ▋█▄▇▍ ▄▋▋▉█ (▄█▌▉▋ = !▇▋▋▊▊▄▄▄▋▌▌ && !▊▋▉▌▇█▍▌▍▋▄█▌▉ && !▊▍▋█▍▍▋▋█▇▅▄▌█▆▋█▇▉▄ ▇▍ ▅▊▅▉█▄▉▍▆) ▆▌▅▍▄ ▇▊▌▌▅▍ ▇▆▋▆▊█ ▉▆▇▋▍▌▅▊▋▄ ▆▇█▋▅█▄▌▆▊█ (▆▇▌ ▉▊▍█ ▊▍▍▌▌▄▉▇▊▉▇▄▍▆▆ ▆▇█ █▇▋▌▅▍▄▍▍▇▌█ ▅▇ ▍▊▄▌▅██ █▆ ▌▌▉█▅ ▋▆▍▅▉) ▅▆▉▋▋▋▍ ▌▍ / ▄▅_█▅▇▄▅▇_▆█▅▍▍▍▅▌ ▄▉█▌▆ ▋▇▋▍▄ ▄▇▍▆ ▄▅▉▉▇▄█ ▊▅█ ▄▇▍▉▍▉▅ ▆▇ ▌▊▅▉ ▄▊▇▋ ▊▆▆ ▍▋▇ ▍█▄▇█▊▅█, ██▍ ▋▌ ▋▌▋▇▍▌ ▍▅▊ ▌▊▉▌▄▆▋▇▍ ▉▇▄ ▄▅▍▆▋▉▆▇ ▆▋ ▉▆▌▉ ▍▍▌▇▅▋▅▇ (▉█▌▉▊▍▋▄█ ██▋▋▋ ▌▅▅ ▆▋▋▇▄▄ ▆▄ █▇▌▉▉▇ ▉ ▌▋▉▉▇ ▆▍▇ ▊▅ ▇ ▅▌▄▌▅ ▄▋▅▍▍ █▍▉ ▇▉▉▅▉▍▉▍)
1 Year Ago
Merge from tutorial_island_cmd_rate_limit
1 Year Ago
Added network_group_debug convar (default false)
1 Year Ago
Merge from demo_packet_ordering_subtract
1 Year Ago
Compile fix
1 Year Ago
Network++
1 Year Ago
Subtracting demo packet ordering due to server crash: - Server Exception: Network Cycle - ProtocolBufferException: Got larger VarInt than 32bit unsigned
1 Year Ago
Mereg from tutorial_island_valid_bounds
1 Year Ago
Physics bounds fix
1 Year Ago
ValidBounds fix on large maps
1 Year Ago
Merge from tutorial_island_valid_bounds
1 Year Ago
Compile fix
1 Year Ago
Tutorial island exist beyond ValidBounds
1 Year Ago
MaterialSetup includes inactive children when IncludeChildren is enabled
1 Year Ago
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig MaterialConfig can now specify shader toggles (only supported for some) MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object
1 Year Ago
Fixed nightlight variables all being 0 on server startup
1 Year Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
1 Year Ago
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
1 Year Ago
Tweaks
1 Year Ago
Fixes
1 Year Ago
Fixed station prefabs
1 Year Ago
Baseline
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Compile fix (removing unused "using")
1 Year Ago
Ye ole plugin switcheroo
1 Year Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
1 Year Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
1 Year Ago
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1 Year Ago
1 Year Ago
Merge from map_entity_load_fix
1 Year Ago
Merge from main
1 Year Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
1 Year Ago
Unity 2021.3.35f1
1 Year Ago
Merge from main/map_entity_load_fix
1 Year Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
1 Year Ago
Merge from main/map_entity_load_fix
1 Year Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
1 Year Ago
Reapply
1 Year Ago
Merge from main