userandrecancel
reporust_rebootcancel

10,554 Commits over 4,324 Days - 0.10cph!

1 Year Ago
1 Year Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
1 Year Ago
Cached server browser is less exceptiony
1 Year Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
1 Year Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
1 Year Ago
Server startup fix
1 Year Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
1 Year Ago
Restoring old version of BiomeVisuals
1 Year Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
1 Year Ago
Missed files
1 Year Ago
Manifest
1 Year Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
1 Year Ago
Manifest
1 Year Ago
ForceLabel fixes
1 Year Ago
Reapply 95063 w/ compile fix
1 Year Ago
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
1 Year Ago
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1 Year Ago
Converted retro tool cupboard from prefab variant to normal prefab Fixed StringPool errors on retro tool cupboard
1 Year Ago
NRE fix when MaterialSetup is missing MaterailConfig (now logs a warning instead)
1 Year Ago
Free vs. FreeList
1 Year Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
1 Year Ago
Fixed "Snow Effect" material config
1 Year Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
1 Year Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
1 Year Ago
FishSwarm spawning is load balanced
1 Year Ago
Fixed fish swarm spawning inside moonpools
1 Year Ago
Fixed corpses floating inside oil rig moonpool / tube
1 Year Ago
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1 Year Ago
Subtracting 94522
1 Year Ago
Compile fixes
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from tutorial_island_cmd_rate_limit
1 Year Ago
Added network_group_debug convar (default false)
1 Year Ago
Merge from demo_packet_ordering_subtract
1 Year Ago
Compile fix
1 Year Ago
Network++
1 Year Ago
Subtracting demo packet ordering due to server crash: - Server Exception: Network Cycle - ProtocolBufferException: Got larger VarInt than 32bit unsigned
1 Year Ago
Mereg from tutorial_island_valid_bounds
1 Year Ago
Physics bounds fix
1 Year Ago
ValidBounds fix on large maps
1 Year Ago
Merge from tutorial_island_valid_bounds
1 Year Ago
Compile fix
1 Year Ago
Tutorial island exist beyond ValidBounds
1 Year Ago
MaterialSetup includes inactive children when IncludeChildren is enabled
1 Year Ago
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig MaterialConfig can now specify shader toggles (only supported for some) MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object
2 Years Ago
Fixed nightlight variables all being 0 on server startup
2 Years Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
2 Years Ago
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save