userandrecancel
reporust_rebootcancel

10,674 Commits over 4,597 Days - 0.10cph!

1 Year Ago
1 Year Ago
Subtracting 109845 (workshop normal fix)
1 Year Ago
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1 Year Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
1 Year Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
1 Year Ago
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1 Year Ago
Restoring ProjectSettings.asset
1 Year Ago
editorconfig update
1 Year Ago
Merging .editorconfig from main/StandardCodeFormatting
2 Years Ago
Skin bundles
2 Years Ago
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2 Years Ago
Fixed paddling pool water being invisible inside canyons
2 Years Ago
Shader fixes
2 Years Ago
Meta files
2 Years Ago
Script auto updates / compile fixes
2 Years Ago
manifest.json and packages-lock.json
2 Years Ago
TMP_ script changes
2 Years Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
2 Years Ago
CurrentVersion.cs
2 Years Ago
ProjectVersion.txt
2 Years Ago
Fixed above ground pool water being invisible inside canyons
2 Years Ago
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2 Years Ago
cave_small_hard terrain anchor fixes
2 Years Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
2 Years Ago
All paths (road / rail / powerline) avoid mountain topology
2 Years Ago
Added radius check to SpawnHandler.CharDistribution
2 Years Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
2 Years Ago
Removed lake and oasis from 3500 size maps
2 Years Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
2 Years Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
2 Years Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
2 Years Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
2 Years Ago
sponcoers
2 Years Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
2 Years Ago
Added larger radius terrain filter to avoid rivers to ice sheets
2 Years Ago
cave_large_medium terrain check fixes
2 Years Ago
Added second ocean topology pass after all cliffs have been spawned
2 Years Ago
Changed river splat from stones to gravel
2 Years Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
2 Years Ago
Subtracting 105196 (shore margin increase) due to several regressions
2 Years Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
2 Years Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
2 Years Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
2 Years Ago
TerrainCheckGeneratorVolumes takes an optional offset