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11,014 Commits over 4,079 Days - 0.11cph!

10 Months Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
10 Months Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
10 Months Ago
Fixed harbors overlapping rivers
10 Months Ago
Support underwater effects in lakes
10 Months Ago
Fixed canyon water carving volumes being culled too early
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean
10 Months Ago
Merge from world_update_2
10 Months Ago
Better rivers
11 Months Ago
Merge from world_update_2
11 Months Ago
Merge from world_update_2
11 Months Ago
Compile fix
11 Months Ago
Merge from world_update_2
11 Months Ago
Merge from main
11 Months Ago
Fixed another TerrainTexturing error while in edit mode
11 Months Ago
Merge from world_update_2
11 Months Ago
Fixed TerrainTexturing error while in edit mode
11 Months Ago
Merge from main
11 Months Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
11 Months Ago
More merge fixes
11 Months Ago
██▊▅█ ▄█▉▇ ▉▄▅_▄▅▅▆▉_▊▋▉▊▉_▆▄▅, ▆▆▋▉▄ █▆▋▋▇▋▉▄▉▊ █▊▋▉█▋ ▆▆ ▍▍▌█▊▌▆ ▌▆ ▉▄▆▌▊▍▆ ▄▋█▆ ▋▇▊ █▅▄▅▄▌▊▊ (▇▍▄▋▉▅ ▍▊▌▉█ ▉▍ ▄▆▌▋▊█▉ ▊▇ ▍█)
11 Months Ago
Merge from Underwater_divesites for latest art changes
11 Months Ago
Merge from temperate_cliff_rework for latest art changes
11 Months Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
11 Months Ago
Rebuilt native libraries using older Linux version for backwards compatibility
11 Months Ago
11 Months Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup
11 Months Ago
Cherry picking 102178, 102182 and 102183 from world_update
11 Months Ago
Merge from radtown_redux
11 Months Ago
Merge from OceanWreckBuoy
11 Months Ago
Merge from legacy_wood_log_pile
11 Months Ago
Merge from Underwater_divesites
11 Months Ago
Merge from temperate_cliff_rework
11 Months Ago
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11 Months Ago
Merge from arm64_native_libraries
11 Months Ago
ARM64 native libraries
11 Months Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
11 Months Ago
Fixed RustCamera environment determination not taking water carving volumes into account
11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
Post merge cleanup
11 Months Ago
Merge from main
11 Months Ago
11 Months Ago
▋▊▄▄█▆ ▄▆▄▌▌ (▍▉▄▌▅ ▆▄ ▌▅▆▉▌▉ ▉▅▌ ▋▇▍▄▆▉▅ ▄▌▇██▊▌▊ ▉▌▋▋ ▌▆▍▋ ▅▋▍▌ ▄▆▌▉▉▇▇▆▌ ▅▌ ▉▇█▍▄▌▋▊ ▅▇▉ ▄▄▋, ▋▇▊ ▌▊▌▆▇▊ ▅▌▄▌▍ ▅▆▉▌█▄▆ ██▆▌▍█ ▅▌ ▉█ ▅▋▋▌▍'▊ █▆▆▉▆▊ ▇▄▄▄ ▋▉▌▋▋▊ ▍█▆▌▇▄▋█▅█▅▊▊▆▄ ▅▅▉ ▅▉▅█)
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▊▊▋█ ▍▌▌▄▋▌▄▄ / ▇▅█▊▉▄▇▉▄▍
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▅▇▄▆█▍█▉ / ▉▉▇▇▊▊▋▄▅█
11 Months Ago
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11 Months Ago
Subtracting 101333 (introduced server issues)