userandrecancel
reporust_rebootcancel

10,828 Commits over 3,867 Days - 0.12cph!

9 Months Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
9 Months Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
9 Months Ago
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Merge from map_entity_load_fix
9 Months Ago
Merge from main
9 Months Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
9 Months Ago
Unity 2021.3.35f1
9 Months Ago
Merge from main/map_entity_load_fix
9 Months Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
9 Months Ago
Merge from main/map_entity_load_fix
9 Months Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
9 Months Ago
Reapply
9 Months Ago
Merge from main
9 Months Ago
Merge from map_entity_load_fix
9 Months Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
9 Months Ago
Merge from alternate_detection
9 Months Ago
Merge from metal_detector
9 Months Ago
Merge from main
9 Months Ago
MetalDetectorSource balance baseline
9 Months Ago
Trying a different approach
9 Months Ago
Reapply
9 Months Ago
Merge from main
9 Months Ago
Added additional pool safety checks inside the editor (disabled in standalone)
9 Months Ago
Fixed duplicate network IDs on oilrig after server restart
10 Months Ago
Skin bundle update
10 Months Ago
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Skin bundle update
10 Months Ago
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Minor tweak
10 Months Ago
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11 Months Ago
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11 Months Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
12 Months Ago
More materials
12 Months Ago
Barren map removed
12 Months Ago
Save++
12 Months Ago
Fixed fishing villages spawning inside harbors
12 Months Ago
Applied A, B and C variants to frontier wall
12 Months Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
12 Months Ago
Merge from main
12 Months Ago
More materials