10,479 Commits over 4,140 Days - 0.11cph!
Merge from fix_hover_loot_clothing_full_backpack
Merge from qol_drag_into_backpack
Merge from fix_hidesightmeshes_nre
Merge from ScientistEyeCheck
Merge from viewmodelrenderers
Merge from cargo_ship_container_lod_fix
Merge from arrowhead_fixes
Reapply bradley_scientists_changes
Merge from powerlines monuments prefab rebuild
Merge from junkyard_crane_col_fix
Merge from fix_triangle_foundations_offset
Merge from analytics_load_times
Merge from fix_f8_menu_author_stripped
Merge from StickyPhysicsFix
PatrolHelicopterAI serialization fix (cc Ian)
Another kinematic rigidbody velocity fix
Merge from main/Workshop Normal Map Fix
Merge from unity_2022.3.24
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
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More fucking around with Unity.AI.Navigation
Merge from unity_2022.3.24
BaseCombatEntity.Hurt uses pooling for HitInfo
Item / ItemManager use pooling
Eliminated BaseCombatEntity.Hurt GC alloc
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
Merge from unity_2022.3.24
Removing Unity.AI.Navigation package since we're using a customized version of the old one
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
SteamNewsSource http -> https
Merge from unity_2022.3.24
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
Merge from unity_2022.3.24
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
Merge from unity_2022.3.24
Merge from unity_2022.3.24
Merge from unity_2022.3.24