userandrecancel
reporust_rebootcancel

10,832 Commits over 3,867 Days - 0.12cph!

7 Years Ago
Cleanup
7 Years Ago
Road and powerline tweaks
7 Years Ago
PathFinder still prioritizes direct neighbors over diagonal neighbors when diagonals are allowed
7 Years Ago
PathFinder.Point implements IEquatable
7 Years Ago
Preliminary road / power connection points for all monuments
7 Years Ago
Subtracting 24065
7 Years Ago
Monument placement optimizations
7 Years Ago
Updated powerline layout to same algorithm roads are using
7 Years Ago
Added gizmos to TerrainPathConnect
7 Years Ago
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
7 Years Ago
Tweaked biome distribution (slightly less arctic, slightly more arid)
7 Years Ago
Roads no longer sometimes go through water
7 Years Ago
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
7 Years Ago
More work on the road network generation in preparation of monument in / out points
7 Years Ago
Fixed roads / powerlines getting interrupted by rivers
7 Years Ago
Merge from Unity2017.2
7 Years Ago
Don't let OutputHandler.OnMessage throw exceptions
7 Years Ago
Facepunch.Unity.dll
7 Years Ago
Updated plugins with new Unity libraries
7 Years Ago
Added UnityPackageManager to ignore.conf
7 Years Ago
2017.2.0p3
7 Years Ago
FIxed NRE on decay entities without decay component
7 Years Ago
When placing monuments, don't accept the first placement that works but instead try multiple layouts and pick the best one
7 Years Ago
Tweaked wall secondary stability socket volumes Added neighbour socket to low (1/3) walls
7 Years Ago
Prevent half height offset wall stacking
7 Years Ago
Adjusted neighbour sockets for roof side conditional models to properly work with half height walls
7 Years Ago
Added one missing half wall deploy volume
7 Years Ago
Rust.Data.dll
7 Years Ago
Merge from main
7 Years Ago
EAC SDK update
7 Years Ago
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
7 Years Ago
Updated conditional model test of the bottom roof piece
7 Years Ago
Merge from main
7 Years Ago
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
7 Years Ago
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
7 Years Ago
Cherry picking 23929
7 Years Ago
Cherry picking 23930
7 Years Ago
Cherry picking 23932
7 Years Ago
Merge from main
7 Years Ago
Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)
7 Years Ago
Removed occluder meshes from building blocks (no longer required, cherry pick this)
7 Years Ago
Removed BuildPrivilegeTrigger from cupboard (no longer required)
7 Years Ago
Removed some super old obsolete "WorldItem_" components (all unused)
7 Years Ago
Removed PlaceSourceObjects procedural component (obsolete for a long time)
7 Years Ago
New entity socket finder checks all player building layers + the crater layer
7 Years Ago
Removed socket handle components (no longer required)
7 Years Ago
Removed construct vision trigger (no longer required)
7 Years Ago
Merge from main
7 Years Ago
Fixed proximity issue on foundations with walls
7 Years Ago
Manifest