userandrecancel
reporust_rebootcancel

10,832 Commits over 3,867 Days - 0.12cph!

7 Years Ago
Roofs now occupy the wall socket at their bottom end Made ConstructionSocket.DoPlacement all nice
7 Years Ago
Eliminated the need for client side building socket colliders (better performance with building plan / deployable in hand)
7 Years Ago
Added Building.GetDominatingBuildingPrivilege
7 Years Ago
Manifest
7 Years Ago
Adjusted building block order in the radial menu
7 Years Ago
Added half height walls (needs new models)
7 Years Ago
Merge from main
7 Years Ago
FIxed editor NRE in PrefabAttribute when modifying certain prefabs
7 Years Ago
Merge from main
7 Years Ago
Foundations can be attached to other foundations with a half height offset Foundation and floor placement guides no longer jitter when attaching them to other foundations or floors
7 Years Ago
Additional building proximity checks
7 Years Ago
Rust.Data.dll
7 Years Ago
Merge from main
7 Years Ago
New building proximity checks to counteract wallstacking / honeycombing exploits
7 Years Ago
Merge from main
7 Years Ago
Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement) Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
7 Years Ago
Merge from main
7 Years Ago
EAC SDK update
7 Years Ago
Building ID save / load happens in DecayEntity instead of BuildingBlock
7 Years Ago
Merge from main
7 Years Ago
Building privilege is emitted by all building blocks that are connected to a tool cupboard
7 Years Ago
Only move building to new ID if it was split, not whenever block is removed When placing block, refresh building ID only if connected blocks mismatch
7 Years Ago
AntiHack.Log only prints to server console on debuglevel 2 or higher
7 Years Ago
Forgotten UnityEngine.Profiling
7 Years Ago
More server profiling
7 Years Ago
Server profiling tweaks
7 Years Ago
Update building ID when buildings are merged / split Added extended building API to BuildingManager Added building ID to DecayEntity (for upkeep)
7 Years Ago
EAC SDK update
7 Years Ago
Linux server EAC fix
7 Years Ago
Network++
7 Years Ago
World Serialization++
7 Years Ago
World Serialization++ Network++
7 Years Ago
Merge from save153
7 Years Ago
Merge from main
7 Years Ago
Increased precentage of the map that belongs to tier 2 slightly
7 Years Ago
Manifest
7 Years Ago
Save++
7 Years Ago
MonumentInfo.CheckPlacement fix when multiple tiers are selected
7 Years Ago
Lighthouses are actually set to tier 0 Harbors are actually set to tier 0 / 1 Reduced supermarket + gas station count Reduced minimum distance between large monuments Updated bounds on most monuments
7 Years Ago
Fixed startup NRE from disabling halloween content (subfolder issue)
7 Years Ago
Added inspector warnings when trying to add the runtime-only batching components to prefabs
7 Years Ago
Merge from main
7 Years Ago
EAC SDK update
7 Years Ago
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7 Years Ago
Added padding topology (edge of map) Adjusted iceberg and icesheet spawn rules and prefabs
7 Years Ago
Fixed players sometimes spawning in harbors
7 Years Ago
Removed sand from arctic coastline Adjusted offshore topology Added icebergs & icesheets (test)
7 Years Ago
Merge from snow_biome_revamp
7 Years Ago
Adjusted biome distributions
7 Years Ago
Fixed that ice lake 3 was rarely spawning Improved ice lake 3 terrain blending