10,480 Commits over 4,171 Days - 0.10cph!
Tweaked sky parameters to violate physical correctness a bit less
Updated Unity Standard Assets (now SampleAssets) to b14
Can we stop overriding parameters of cross-scene prefabs per-scene unless it's actually required? :X
Updated water to latest version
Fixed water reflections being darker than intended
Scaled up water plane to always reach to the far clip plane
Deleted empty folders in Standard Assets
Backported useful Time of Day tweak for per-pixel fog from the latest release (can't update due to b14)
Fixed bug that water-refracted objects would have fog applied twice
Patched in per-pixel fog color proof of concept
Tweaked sky parameters to look better with per-pixel fog
Added hacky fog multiplier to water to tweak the horizon color fit (to be fixed in a better way)
Made ConvarWater toggle the visual checkbox in the material inspector in addition to the internal keyword
Tweaked water fog multiplier
Fixed bug in AIObstacle
Fixed bug in AIObstacleMesh that canceled out the recently fixed bug in AIObstacle #JustProgrammerThings
Refactored terrain modifier system
Added terrain height modifier
Added PathFinder namespace (contains standalone pathfinding classes)
Added TerrainPath terrain extension (handles terrain-only pathfinding, used for infrastructure)
Added TerrainPathConnect terrain modifier (connects object to infrastructure)
Fixed minor bug in PathFinder
Added SpanningTree (calculates minimum spanning tree)
Made TerrainPath calculate and use the minimum spanning tree of the path network
Changed TerrainPath to run pathfinding in the apply step instead of the add step
Changed TerrainGenerator to place infrastructure after heightmap post processing
Fixed error in TerrainPath
Time of Day update to 2.3.4
Water update to latest version
Set the ingame date and time to the real-life value on startup
Removed Third Party/FogVolume
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now)
Added "Vehicle Large" layer and set up collision matrix / layer masks
Removed Standard Assets/Particles
Updated scripts to use Renderer.shadowCastingMode instead of Renderer.castShadows
Removed shadow-only material and shader
Added shadowOnly toggle to SkinnedMultiMesh
Reapplied per-pixel fog patch to water shader
Added cutoff value to grass system
Made dynamic terrain adjustments get applied in a certain radius instead of a square area
Protocol++ (network + save)
Renamed TerrainMeta folder to TerrainExtension
The mother of all refactors
Post-refactor cleanup
Fixed terrain normal map being completely flat
Enhanced terrain modifier system (added soft fadeout distance)
Added separate terrain color modifier
Properly disabled TerrainModifier in TestLevel (temporary)
Time of Day update to 2.3.5 prerelease 1
Fixed nighttime progressing incredibly slowly
Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
Time of Day update to 2.3.5 prerelease 2
Updated sky prefab
Updated AtmosphericBlend
Time of Day update to 2.3.5 prerelease 3
Added alternative higher-quality scattering model (still unused for now)
Updated water to latest version
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
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Updated water to latest version
Added separate pass for beneath the water surface
Made terrain config get stored in an asset to be reused in all scenes
Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap
Added IntrusiveLinkedList, implemented by PathFinder.Node
Time of Day update to 3.0.0 prerelease 1
Added improved atmospheric scattering with planet shadowing
Added horizon clouds
Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
Updated MenuBackground scene
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
Time of Day update to 3.0.0 prerelease 2
Updated PlayerNameTag and AtmosphericBlend
Fixed cloud shader compilation on Windows
Added dummy implementation of ServerConsole on OS X / Linux
Made setting up terrain extensions a bit less horrible
Forced TerrainMeta to be present on terrains with extensions