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10,480 Commits over 4,171 Days - 0.10cph!

11 Years Ago
Tweaked sky parameters to violate physical correctness a bit less
11 Years Ago
Updated Unity Standard Assets (now SampleAssets) to b14
11 Years Ago
Can we stop overriding parameters of cross-scene prefabs per-scene unless it's actually required? :X
11 Years Ago
Updated water to latest version Fixed water reflections being darker than intended Scaled up water plane to always reach to the far clip plane
11 Years Ago
Deleted empty folders in Standard Assets
11 Years Ago
Backported useful Time of Day tweak for per-pixel fog from the latest release (can't update due to b14)
11 Years Ago
Fixed bug that water-refracted objects would have fog applied twice
11 Years Ago
Patched in per-pixel fog color proof of concept
11 Years Ago
Tweaked sky parameters to look better with per-pixel fog Added hacky fog multiplier to water to tweak the horizon color fit (to be fixed in a better way) Made ConvarWater toggle the visual checkbox in the material inspector in addition to the internal keyword
11 Years Ago
Tweaked water fog multiplier
11 Years Ago
Fixed bug in AIObstacle Fixed bug in AIObstacleMesh that canceled out the recently fixed bug in AIObstacle #JustProgrammerThings
11 Years Ago
Refactored terrain modifier system Added terrain height modifier
11 Years Ago
Added PathFinder namespace (contains standalone pathfinding classes) Added TerrainPath terrain extension (handles terrain-only pathfinding, used for infrastructure) Added TerrainPathConnect terrain modifier (connects object to infrastructure)
11 Years Ago
Optimized PathFinder
11 Years Ago
Fixed minor bug in PathFinder
11 Years Ago
Added SpanningTree (calculates minimum spanning tree) Made TerrainPath calculate and use the minimum spanning tree of the path network Changed TerrainPath to run pathfinding in the apply step instead of the add step Changed TerrainGenerator to place infrastructure after heightmap post processing
11 Years Ago
Fixed error in TerrainPath
11 Years Ago
Time of Day update to 2.3.4 Water update to latest version
11 Years Ago
Set the ingame date and time to the real-life value on startup
11 Years Ago
Removed Third Party/FogVolume
7 Years Ago
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now) Added "Vehicle Large" layer and set up collision matrix / layer masks
11 Years Ago
Removed Standard Assets/Particles
11 Years Ago
Updated scripts to use Renderer.shadowCastingMode instead of Renderer.castShadows
11 Years Ago
Removed shadow-only material and shader Added shadowOnly toggle to SkinnedMultiMesh
11 Years Ago
Reapplied per-pixel fog patch to water shader
11 Years Ago
Added cutoff value to grass system
11 Years Ago
Made dynamic terrain adjustments get applied in a certain radius instead of a square area Protocol++ (network + save)
11 Years Ago
Renamed TerrainMeta folder to TerrainExtension
11 Years Ago
The mother of all refactors
11 Years Ago
Post-refactor cleanup Fixed terrain normal map being completely flat Enhanced terrain modifier system (added soft fadeout distance) Added separate terrain color modifier
11 Years Ago
Properly disabled TerrainModifier in TestLevel (temporary)
11 Years Ago
Updated test cave prefab
11 Years Ago
Time of Day update to 2.3.5 prerelease 1 Fixed nighttime progressing incredibly slowly
11 Years Ago
Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
11 Years Ago
Time of Day update to 2.3.5 prerelease 2 Updated sky prefab Updated AtmosphericBlend
11 Years Ago
Time of Day update to 2.3.5 prerelease 3 Added alternative higher-quality scattering model (still unused for now)
11 Years Ago
Updated water to latest version
11 Years Ago
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
11 Years Ago
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11 Years Ago
Updated water to latest version Added separate pass for beneath the water surface
11 Years Ago
Made terrain config get stored in an asset to be reused in all scenes
11 Years Ago
Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap Added IntrusiveLinkedList, implemented by PathFinder.Node
11 Years Ago
Time of Day update to 3.0.0 prerelease 1 Added improved atmospheric scattering with planet shadowing Added horizon clouds Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
11 Years Ago
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
11 Years Ago
Updated MenuBackground scene
11 Years Ago
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
11 Years Ago
Time of Day update to 3.0.0 prerelease 2 Updated PlayerNameTag and AtmosphericBlend
11 Years Ago
Fixed cloud shader compilation on Windows
11 Years Ago
Added dummy implementation of ServerConsole on OS X / Linux
11 Years Ago
Made setting up terrain extensions a bit less horrible Forced TerrainMeta to be present on terrains with extensions