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10,832 Commits over 3,867 Days - 0.12cph!

7 Years Ago
Removed a bunch of unused garbage from protobufs
7 Years Ago
Road and river tweaks
7 Years Ago
Fixed that small power substations were never spawning
7 Years Ago
Adjusted road and river mesh width Improved road and river terrain adjustments
7 Years Ago
Road layout optimizations
7 Years Ago
Spawn path start / end objects before the side / along objects
7 Years Ago
Fixed power line pylons still sometimes spawning on roads
7 Years Ago
Don't spawn bus stops at intersections, only at start / end nodes of the road network
7 Years Ago
Terrain placement scripts show position / size in inspector
7 Years Ago
Harbors also connect to power grid
7 Years Ago
Added road / power connection points to junkyard Updated junkyard heightmap / splatmap for correct placement
7 Years Ago
Merge from junkyard
7 Years Ago
Merge from building_system_3
7 Years Ago
Merge from main
7 Years Ago
Tweaked gravel arid biome tint
7 Years Ago
Compile fix
7 Years Ago
Stuff on roadsides / powerline pylons check their terrain anchors
7 Years Ago
Added some grass clutter to procedural roads
7 Years Ago
Roads use biome tint of gravel splat
7 Years Ago
Tweaked path splat and topology blending
7 Years Ago
Tweaked road width Changed roadside splat to gravel
7 Years Ago
Changed procedural road to asphalt
7 Years Ago
Tiny road layout optimization
7 Years Ago
Merge from main
7 Years Ago
OCD
7 Years Ago
Better solution to prevent flooded roads
7 Years Ago
Ice lakes are placed after monuments so they don't occupy half the arctic biome
7 Years Ago
Added terrain anchors to power line pylons for better placement
7 Years Ago
Fix
7 Years Ago
Same thing for power lines
7 Years Ago
Split river and road terrain adjustments into their own procedural components
7 Years Ago
Improved mesh generation and terrain adjustments for roads and rivers
7 Years Ago
Cleanup
7 Years Ago
Improved transition from procedural roads to monument roads
7 Years Ago
Fixed the occasional gaps between roads and terrain Fixed terrain sometimes peaking through roads
7 Years Ago
Optimizations
7 Years Ago
Cleanup
7 Years Ago
Cleanup
7 Years Ago
Subtracting 24120, 24123, 24124, 24127
7 Years Ago
Mining quarry is uncraftable and no longer drops as loot (static quarries only)
7 Years Ago
Warehouse no longer has a quarry Added road piece to warehouse
7 Years Ago
Mining quarry monument is tier 2 Added road connection node to mining quarry monument
7 Years Ago
Reapplied launch site road / power nodes
7 Years Ago
Merge from dungeon_art_8
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Fixed possible race condition when building splits / merges were deferred
7 Years Ago
Fixed building merge not sending out network updates for building blocks that changed their IDs
7 Years Ago
Building privilege extends out for 10 meters around a building
7 Years Ago
Fixed another "user-provided triangle mesh descriptor is invalid" error on some road meshes