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10,614 Commits over 4,413 Days - 0.10cph!

11 Years Ago
Fixed error in TerrainPath
11 Years Ago
Time of Day update to 2.3.4 Water update to latest version
11 Years Ago
Set the ingame date and time to the real-life value on startup
11 Years Ago
Removed Third Party/FogVolume
8 Years Ago
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now) Added "Vehicle Large" layer and set up collision matrix / layer masks
11 Years Ago
Removed Standard Assets/Particles
11 Years Ago
Updated scripts to use Renderer.shadowCastingMode instead of Renderer.castShadows
11 Years Ago
Removed shadow-only material and shader Added shadowOnly toggle to SkinnedMultiMesh
11 Years Ago
Reapplied per-pixel fog patch to water shader
11 Years Ago
Added cutoff value to grass system
11 Years Ago
Made dynamic terrain adjustments get applied in a certain radius instead of a square area Protocol++ (network + save)
11 Years Ago
Renamed TerrainMeta folder to TerrainExtension
11 Years Ago
The mother of all refactors
11 Years Ago
Post-refactor cleanup Fixed terrain normal map being completely flat Enhanced terrain modifier system (added soft fadeout distance) Added separate terrain color modifier
11 Years Ago
Properly disabled TerrainModifier in TestLevel (temporary)
11 Years Ago
Updated test cave prefab
11 Years Ago
Time of Day update to 2.3.5 prerelease 1 Fixed nighttime progressing incredibly slowly
11 Years Ago
Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
11 Years Ago
Time of Day update to 2.3.5 prerelease 2 Updated sky prefab Updated AtmosphericBlend
11 Years Ago
Time of Day update to 2.3.5 prerelease 3 Added alternative higher-quality scattering model (still unused for now)
11 Years Ago
Updated water to latest version
11 Years Ago
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
11 Years Ago
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11 Years Ago
Updated water to latest version Added separate pass for beneath the water surface
11 Years Ago
Made terrain config get stored in an asset to be reused in all scenes
11 Years Ago
Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap Added IntrusiveLinkedList, implemented by PathFinder.Node
11 Years Ago
Time of Day update to 3.0.0 prerelease 1 Added improved atmospheric scattering with planet shadowing Added horizon clouds Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
11 Years Ago
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
11 Years Ago
Updated MenuBackground scene
11 Years Ago
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
11 Years Ago
Time of Day update to 3.0.0 prerelease 2 Updated PlayerNameTag and AtmosphericBlend
11 Years Ago
Fixed cloud shader compilation on Windows
11 Years Ago
Added dummy implementation of ServerConsole on OS X / Linux
11 Years Ago
Made setting up terrain extensions a bit less horrible Forced TerrainMeta to be present on terrains with extensions
11 Years Ago
Switched default in-editor compilation settings back to CLIENT+SERVER
11 Years Ago
Added TerrainMeta inspector
11 Years Ago
Made SpanningTree capable of handling multiple disconnected subtrees
11 Years Ago
Fixed NRE in NPCAI
11 Years Ago
Time of Day update to 3.0.0 prerelease 3 Tweaked SH calculations to be more in line with default lighting Set ambient color (used in bottom hemisphere) to the same as the one in default lighting Temporarily reduced reflection cubemap intensity by 75%
11 Years Ago
Reapplied reflection probe disable patch for OS X / Linux
11 Years Ago
Added per-instance seed offset to all decor spawners to increase cross-instance spread
11 Years Ago
Enabled reflection probes on OS X / Linux if in-editor (no problems there)
11 Years Ago
Increased sun mesh brightness and decreased moon mesh brightness to work better with bloom / lens dirt
11 Years Ago
Added checksum to connection approval protobuf
11 Years Ago
Added "Blocked" terrain topology type Added TerrainTopologySet terrain modifier
11 Years Ago
Added checksum verification on connect
11 Years Ago
Added opacity parameter to all terrain modifiers Implemented global pass in all terrain modifiers
11 Years Ago
Added TerrainModifierGenerator editor script Added fast single-pixel fallback if radius is zero to all terrain modifiers Added resolution setup to terrain meta inspector
11 Years Ago
Made terrain tree meshes spawn in OnEnable and despawn in OnDisable (instead of Awake and OnDestroy)
11 Years Ago
Made heightmap postprocessing run before placing monuments to keep it from offsetting adjusted terrain