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11,016 Commits over 4,109 Days - 0.11cph!

8 Years Ago
BuildingProximity checks building privilege on all blocks we're connecting to (in addition to distances to blocks we aren't connecting to)
8 Years Ago
Fixed some wall stacking exploits
8 Years Ago
Added DeployVolumeEntityBoundsReverse (check deploy volumes of neigbouring entities against our bounds)
8 Years Ago
Added additional deploy volumes to floors
8 Years Ago
Fixed roofs having ridiculous stability
8 Years Ago
Fixed half height walls providing better stability than full height walls
8 Years Ago
Improved the way overlapping building privileges are handled
8 Years Ago
Merge from save154
8 Years Ago
Merge from main
8 Years Ago
Improve road intersection blending
8 Years Ago
Cleanup
8 Years Ago
Some building privilege changes
8 Years Ago
Only spawn one of each type of quarry
8 Years Ago
Fixed half height wall placeholder mesh Fixed low (1/3) wall not checking prevent building volumes
8 Years Ago
Subtracting 24259 (various regressions)
8 Years Ago
Import normals on half wall colliders
8 Years Ago
Building privilege distance checks use exact distance from entity bounds
8 Years Ago
Additional deploy volumes on wall and floor pieces
8 Years Ago
Updated barricade prevent building volumes to be identical to their damage volumes
8 Years Ago
Removed wall sockets from foundation steps
8 Years Ago
Road mesh tweaks
8 Years Ago
Switched road_asphalt material to alpha cutout
8 Years Ago
Moved road_asphalt material
8 Years Ago
Network++ Save++
8 Years Ago
Merge from main
8 Years Ago
Added env.progresstime (pauses time of day progression when false)
8 Years Ago
Can only place one tool cupboard per building
8 Years Ago
Comment
8 Years Ago
Increased building privilege radius around buildings to 16
8 Years Ago
Twig foundations can no longer be placed inside building privilege (only floors)
8 Years Ago
Decay entities also show their health bar when holding a hammer Stability entities no longer automatically show their health bar when stability is below 25%
8 Years Ago
Updated ShowHealthInfo flag on prefabs that were using displayHealth
8 Years Ago
All decay entities only show their health when their health is below 95% All stability entities only show their health when their health is below 95% or their stability is below 25% Removed StorageContainer.displayHealth since it does the same thing as BaseCombatEntity.ShowHealthInfo
8 Years Ago
Rust.Data.dll
8 Years Ago
Removed a bunch of unused garbage from protobufs
8 Years Ago
Road and river tweaks
8 Years Ago
Fixed that small power substations were never spawning
8 Years Ago
Adjusted road and river mesh width Improved road and river terrain adjustments
8 Years Ago
Road layout optimizations
8 Years Ago
Spawn path start / end objects before the side / along objects
8 Years Ago
Fixed power line pylons still sometimes spawning on roads
8 Years Ago
Don't spawn bus stops at intersections, only at start / end nodes of the road network
8 Years Ago
Terrain placement scripts show position / size in inspector
8 Years Ago
Harbors also connect to power grid
8 Years Ago
Added road / power connection points to junkyard Updated junkyard heightmap / splatmap for correct placement
8 Years Ago
Merge from junkyard
8 Years Ago
Merge from building_system_3
8 Years Ago
Merge from main
8 Years Ago
Tweaked gravel arid biome tint
8 Years Ago
Compile fix