10,832 Commits over 3,867 Days - 0.12cph!
When creating a new terrain, store its data maps uncompressed (Unity 2017 regression)
Removed incorrect topology script from rock_med_c forest decor prefab
Monuments only spawn in parts of the map that belong to their tier
Added bounds to MonumentInfo (have to be fully inside the monument tier)
Monuments default to "all tiers" on their MonumentInfo component
All remaining monuments (like caves) spawn on all tiers
Added Tier0, Tier1 and Tier2 topologies
Players only spawn on Tier0 beaches
Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic
Added Vector2.Rotate extension method
Eliminated some GC from logging player deaths
█▇▋▅▋▄▆ ▄▆▋▆▇▉▉▌ & ▇▇▊▋▍▇▉██ ▄▄█▊▄ ▅▄▆▄▆▌▌
Removed NetworkQueueList.Add profiler sample (profiling test)
▍▋▅▌▋▆▅ ▄▍▌██▊▍ ▆▄▊▆▇█▆▍▅▅ ▆▆ ▇▆▅▌▅▄▌
Improved network read and write performance by accessing the stream buffer directly
Fixed ObjectWorkQueue getting count via Linq (wtf2)
Fixed NetworkQueueList getting count via Linq (wtf)
Eliminated a bunch of server logging overhead that could cause frame rate drops
Network groups now use ListHashSet instead of HashSet (allows for faster iteration)
Optimized SendSnapshots and FindInGroup by iterating directly over the networkable buffer
▉▅▇▇ ▌▄▅▊ ▄▍ ▉▋▇█▉▊▆▊▋█ ▋▍█▆▄ ▋ ▉▊▊ ▆▆▍▉▄▊▍▋▇▆ ▉▅▊▅ ▉▆▄ ▍▆▍▇▉▇▊▊▅▊ ▋▄▆▅ ▉█▍ ▋▋▊▅▆▌
Fixed error when dropping items
Made RPC parameter handling GC-free
Converted network stream read / write to get / set bytes via unions
Removed union structs from Rust.Global (now in Facepunch.System)
Fixed ListComponent sometimes having instances in its list that are disabled (because they were added in Awake)
EAC integrity violation is logged as error
Fixed rare packet corruption when network encryption is enabled
Merge from weekend_branch_5
▊▌▆▋▉▅▊ ▅▄█▇█▉▌▋▄▄▉▆▋▋█▌▊.▍▍▅█▍▋▌▅▊ (▍▍▊▉▋▇)
Store encryption level on connection (can change server.encryption for future connections while server is running)
Changed server.encryption to integer (various encryption levels)
Added craptography to runtime builds (shitty encryption for testing stuff)
▅▄▋▇▆ ▇▋▍█▆▋▋ ▄▄█▄▅▌▅▌▋▌ █▌▋ ▇▌▉▍ / ▉▋▌█▉▅ / ██▄▇
EAC SDK update (Linux fix)
EAC SDK update (outdated Linux 64bit)
Fixed AiManager and DynamicNavMesh serialization fuckups
█▇▊▋▇ ▋▉▅▌▄▇▌▋▄█.▉▅▌▌ ▉▄█ ▇▌▉▋▋▉▉ ▄▊ ▅▊▄▅▋▆▆▉▉ ██ ▋▄▄▋▅▊.▆▆▌▇
Removed unused "eac" convar
▇▇▉▇▄▊▆▊ ▍▇▍▄█▌▇▅▇▇ ▇▅▇▉ ▆▋▅ ▊█▄ ▆▋▍'▊ ██▄▉ ▇▌█▆ █▆█▄ ▄▋▌ ▍▌ █▌▄ ▌▊▄▋▅▋▅
▍▇█▌ ▆▋▇▅▌▍▄ ▉▆▉▆▉▆▊ ▉▌ ▆▆▇▆▌▅ ██▆██ (▉▆▊█▌ ▅▉ ▊▅▌▅█▋ ▋▍▆ ▄ ▉█▊ ▆▍ ▅█▊▄▆▍▄▇ ▍▍██▉▆▊▄█▇ ▊▄▇▄ ▅▌▉)
Removed some debug logging again
EAC startup / initialize fix for Windows
EAC SDK update (outdated Linux 64bit)