userandrecancel
reporust_rebootcancel

10,832 Commits over 3,867 Days - 0.12cph!

7 Years Ago
When creating a new terrain, store its data maps uncompressed (Unity 2017 regression)
7 Years Ago
Removed incorrect topology script from rock_med_c forest decor prefab
7 Years Ago
Monuments only spawn in parts of the map that belong to their tier Added bounds to MonumentInfo (have to be fully inside the monument tier)
7 Years Ago
Merge from main
7 Years Ago
Monuments default to "all tiers" on their MonumentInfo component All remaining monuments (like caves) spawn on all tiers
7 Years Ago
Plugins
7 Years Ago
Added Tier0, Tier1 and Tier2 topologies Players only spawn on Tier0 beaches Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic Added Vector2.Rotate extension method
7 Years Ago
EAC SDK update
7 Years Ago
EAC SDK update
7 Years Ago
Eliminated some GC from logging player deaths
7 Years Ago
EAC SDK update
7 Years Ago
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7 Years Ago
Removed NetworkQueueList.Add profiler sample (profiling test)
7 Years Ago
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7 Years Ago
Improved network read and write performance by accessing the stream buffer directly
7 Years Ago
Fixed ObjectWorkQueue getting count via Linq (wtf2)
7 Years Ago
Fixed NetworkQueueList getting count via Linq (wtf)
7 Years Ago
Eliminated a bunch of server logging overhead that could cause frame rate drops
7 Years Ago
Network groups now use ListHashSet instead of HashSet (allows for faster iteration) Optimized SendSnapshots and FindInGroup by iterating directly over the networkable buffer
7 Years Ago
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7 Years Ago
Fixed error when dropping items
7 Years Ago
Made RPC parameter handling GC-free
7 Years Ago
Converted network stream read / write to get / set bytes via unions
7 Years Ago
Removed union structs from Rust.Global (now in Facepunch.System)
7 Years Ago
Network++
7 Years Ago
EAC SDK update
7 Years Ago
Fixed ListComponent sometimes having instances in its list that are disabled (because they were added in Awake)
7 Years Ago
EAC integrity violation is logged as error
7 Years Ago
Fixed rare packet corruption when network encryption is enabled
7 Years Ago
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7 Years Ago
Merge from weekend_branch_5
7 Years Ago
Merge from main
7 Years Ago
Network++
7 Years Ago
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7 Years Ago
Plugins
7 Years Ago
Store encryption level on connection (can change server.encryption for future connections while server is running) Changed server.encryption to integer (various encryption levels) Added craptography to runtime builds (shitty encryption for testing stuff)
7 Years Ago
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7 Years Ago
EAC SDK update (Linux fix)
7 Years Ago
EAC SDK update (outdated Linux 64bit)
7 Years Ago
Fixed AiManager and DynamicNavMesh serialization fuckups
7 Years Ago
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7 Years Ago
Removed unused "eac" convar
7 Years Ago
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7 Years Ago
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7 Years Ago
Removed some debug logging again
7 Years Ago
EAC startup / initialize fix for Windows
7 Years Ago
Debug logging
7 Years Ago
Debug logging
7 Years Ago
Debug logging
7 Years Ago
EAC SDK update (outdated Linux 64bit)