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10,832 Commits over 3,867 Days - 0.12cph!

7 Years Ago
Can no longer stack wall frames with 0.5 vertical offset
7 Years Ago
Can no longer connect two buildings if both have a cupboard
7 Years Ago
Network++
7 Years Ago
Some more quarry / survey charge loot table updates
7 Years Ago
Forgot mine crates
7 Years Ago
Removed survey charge from loot table
7 Years Ago
Merged in quarry fixes Network++
7 Years Ago
Log error when baking terrain heightmap while the terrain is on the wrong layer
7 Years Ago
Fixed Barren startup error Updated road physic material
7 Years Ago
Changed health of 1/3 wall to same as other walls
7 Years Ago
Merge from main
7 Years Ago
Added shell protection to 1/2 and 1/3 walls
7 Years Ago
Merge from main
7 Years Ago
Merge from building_system_3.1
7 Years Ago
Merge from main
7 Years Ago
Network++
7 Years Ago
BuildingProximity checks building privilege on all blocks we're connecting to (in addition to distances to blocks we aren't connecting to)
7 Years Ago
Fixed some wall stacking exploits
7 Years Ago
Added DeployVolumeEntityBoundsReverse (check deploy volumes of neigbouring entities against our bounds)
7 Years Ago
Added additional deploy volumes to floors
7 Years Ago
Fixed roofs having ridiculous stability
7 Years Ago
Fixed half height walls providing better stability than full height walls
7 Years Ago
Improved the way overlapping building privileges are handled
7 Years Ago
Merge from save154
7 Years Ago
Merge from main
7 Years Ago
Improve road intersection blending
7 Years Ago
Cleanup
7 Years Ago
Some building privilege changes
7 Years Ago
Only spawn one of each type of quarry
7 Years Ago
Fixed half height wall placeholder mesh Fixed low (1/3) wall not checking prevent building volumes
7 Years Ago
Subtracting 24259 (various regressions)
7 Years Ago
Import normals on half wall colliders
7 Years Ago
Building privilege distance checks use exact distance from entity bounds
7 Years Ago
Additional deploy volumes on wall and floor pieces
7 Years Ago
Updated barricade prevent building volumes to be identical to their damage volumes
7 Years Ago
Removed wall sockets from foundation steps
7 Years Ago
Road mesh tweaks
7 Years Ago
Switched road_asphalt material to alpha cutout
7 Years Ago
Moved road_asphalt material
7 Years Ago
Network++ Save++
7 Years Ago
Merge from main
7 Years Ago
Added env.progresstime (pauses time of day progression when false)
7 Years Ago
Can only place one tool cupboard per building
7 Years Ago
Comment
7 Years Ago
Increased building privilege radius around buildings to 16
7 Years Ago
Twig foundations can no longer be placed inside building privilege (only floors)
7 Years Ago
Decay entities also show their health bar when holding a hammer Stability entities no longer automatically show their health bar when stability is below 25%
7 Years Ago
Updated ShowHealthInfo flag on prefabs that were using displayHealth
7 Years Ago
All decay entities only show their health when their health is below 95% All stability entities only show their health when their health is below 95% or their stability is below 25% Removed StorageContainer.displayHealth since it does the same thing as BaseCombatEntity.ShowHealthInfo
7 Years Ago
Rust.Data.dll