userandrecancel
reporust_rebootcancel

11,016 Commits over 4,109 Days - 0.11cph!

7 Years Ago
Send out player position ticks in the same frame they've been received (reduces peeker's advantage)
7 Years Ago
Subtracting 25069
7 Years Ago
Tweak
7 Years Ago
Disabled life story (temporary client crash hotfix) Network++
7 Years Ago
Progress
7 Years Ago
Progress
7 Years Ago
Progress
7 Years Ago
Merge from main
7 Years Ago
New network interpolation and extrapolation
7 Years Ago
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7 Years Ago
Added printpos / printrot / printeyes server console commands
7 Years Ago
Added netgraph.categoryfilter and netgraph.objectfilter Only track network packet stats if netgraph is enabled
7 Years Ago
Removed some dev convars that were all broken / unused
7 Years Ago
Removed some legacy network graph garbage that's entirely unused since it was replaced by the new netgraph
7 Years Ago
Eliminated GC from GlobalMessages subscription (particularly ItemIcon.OnEnable / OnDisable in UIInventory.Update)
7 Years Ago
Removed itemoutline test convar (showoutlines still exists)
7 Years Ago
Changed default server.metabolismtick to one second
7 Years Ago
Changed reflection probe time slicing to "individual faces"
7 Years Ago
Added eat / drink debug convars for admins / devs (similar to hurt console command, can also take negative values)
7 Years Ago
Eliminated GC allocs from crafting UI
7 Years Ago
Fixed NRE in PlayerMetabolism
7 Years Ago
Eliminated GC from QuickCraft.Rebuild
7 Years Ago
Added metabolismtick convar (time inbetween metabolism updates)
7 Years Ago
Added itemoutline convar
7 Years Ago
Fixed NRE in PlayerModel.DoAimingSounds
7 Years Ago
Added sendnetworkupdate admin console command (useful for testing)
7 Years Ago
Subtracting 24967
7 Years Ago
Removed some debugging shit
7 Years Ago
Skip OnPreCull / OnPreRender / OnPostRender when closing the game (wtf?)
7 Years Ago
Shutdown EAC after disconnecting from the server (crash on exit)
7 Years Ago
Dispose ambience culling group in OnApplicationQuit
7 Years Ago
More tests for "crash on exit"
7 Years Ago
More tests for "crash on exit"
7 Years Ago
More tests for "crash on exit"
7 Years Ago
Skip OnDisable / OnDestroy in a bunch of plugin components
7 Years Ago
Cleanup
7 Years Ago
Another attempt at fixing "crash on exit"
7 Years Ago
Skip nearly all OnDisable / OnDestroy when closing the game
7 Years Ago
Fixed memory leak in SellOrderEntry (vending machine UI)
7 Years Ago
Subtracting 24934
7 Years Ago
Test for "crash on exit"
7 Years Ago
Don't do anything when calling del without arguments
7 Years Ago
Testing something to fix "crash on exit"
7 Years Ago
Prefab pre processing no longer deletes parents of culled game objects (fixes open server side doors on some monuments)
7 Years Ago
Whoops, physics.minsteps fix
7 Years Ago
Better client side lower limit for physics.steps and physics.minsteps
7 Years Ago
Fixed NRE when killed without HitInfo
7 Years Ago
Fixed NRE in voice recorder Eliminated GC alloc from voice recorder
7 Years Ago
Junkpile despawn time is constant (since it was identical on all prefabs anyhow) Junkpile despawn time is now 30 minutes (from 20 minutes)
7 Years Ago
Removed unnecessary mipmap refresh from skin texture loading Added detailed profiling to AsyncTextureLoad