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11,016 Commits over 4,109 Days - 0.11cph!

8 Years Ago
Stuff on roadsides / powerline pylons check their terrain anchors
8 Years Ago
Added some grass clutter to procedural roads
8 Years Ago
Roads use biome tint of gravel splat
8 Years Ago
Tweaked path splat and topology blending
8 Years Ago
Tweaked road width Changed roadside splat to gravel
8 Years Ago
Changed procedural road to asphalt
8 Years Ago
Tiny road layout optimization
8 Years Ago
Merge from main
8 Years Ago
OCD
8 Years Ago
Better solution to prevent flooded roads
8 Years Ago
Ice lakes are placed after monuments so they don't occupy half the arctic biome
8 Years Ago
Added terrain anchors to power line pylons for better placement
8 Years Ago
Fix
8 Years Ago
Same thing for power lines
8 Years Ago
Split river and road terrain adjustments into their own procedural components
8 Years Ago
Improved mesh generation and terrain adjustments for roads and rivers
8 Years Ago
Cleanup
8 Years Ago
Improved transition from procedural roads to monument roads
8 Years Ago
Fixed the occasional gaps between roads and terrain Fixed terrain sometimes peaking through roads
8 Years Ago
Optimizations
8 Years Ago
Cleanup
8 Years Ago
Cleanup
8 Years Ago
Subtracting 24120, 24123, 24124, 24127
8 Years Ago
Mining quarry is uncraftable and no longer drops as loot (static quarries only)
8 Years Ago
Warehouse no longer has a quarry Added road piece to warehouse
8 Years Ago
Mining quarry monument is tier 2 Added road connection node to mining quarry monument
8 Years Ago
Reapplied launch site road / power nodes
8 Years Ago
Merge from dungeon_art_8
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Fixed possible race condition when building splits / merges were deferred
8 Years Ago
Fixed building merge not sending out network updates for building blocks that changed their IDs
8 Years Ago
Building privilege extends out for 10 meters around a building
8 Years Ago
Fixed another "user-provided triangle mesh descriptor is invalid" error on some road meshes
8 Years Ago
Cleanup
8 Years Ago
Road and powerline tweaks
8 Years Ago
PathFinder still prioritizes direct neighbors over diagonal neighbors when diagonals are allowed
8 Years Ago
PathFinder.Point implements IEquatable
8 Years Ago
Preliminary road / power connection points for all monuments
8 Years Ago
Subtracting 24065
8 Years Ago
Monument placement optimizations
8 Years Ago
Updated powerline layout to same algorithm roads are using
8 Years Ago
Added gizmos to TerrainPathConnect
8 Years Ago
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
8 Years Ago
Tweaked biome distribution (slightly less arctic, slightly more arid)
8 Years Ago
Roads no longer sometimes go through water
8 Years Ago
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
8 Years Ago
More work on the road network generation in preparation of monument in / out points
8 Years Ago
Fixed roads / powerlines getting interrupted by rivers
8 Years Ago
Merge from Unity2017.2