10,832 Commits over 3,867 Days - 0.12cph!
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Properly added shuffleplayerseed so it doesn't disappear when running codegen
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Catch persistence / lifestory deserialization errors + log path to file
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Fixed network read stream returning incorrect values for the custom position / unread properties
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No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
Presumably fixed NRE in MaterialSwap (miner hat)
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
Fixed another ArgumentNullException
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
Server "del" command also works in the editor on entities
Fixed ArgumentNullException when sleepers are killed
Network++
Subtracting EAC SDK update (crash)
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
Fixed water carving volumes not working with ocean plane (regression)
Merge from weekend_branch_4
Added debug.log convar to toggle log output