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10,544 Commits over 4,324 Days - 0.10cph!

11 Years Ago
Removed grid pattern from snow height map like the artist I am
11 Years Ago
Tweaked UVMIX parameters
11 Years Ago
Time of Day update
11 Years Ago
Made god ray intensity high enough for them to actually be visible
11 Years Ago
Tweaked night god ray color gradient
11 Years Ago
Updated RustNative
11 Years Ago
WIP
11 Years Ago
Added water droplet shader (featuring refraction and dynamic lighting) Added snow and rain particle effects
11 Years Ago
Updated RustNative
11 Years Ago
Merge from main
11 Years Ago
Added separate rain and snow getters to the climate class
11 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
11 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
11 Years Ago
Merge from main
11 Years Ago
Added placeholder rain sounds
11 Years Ago
Merge from main
11 Years Ago
Fixed bootstrapping taking a very long time on OSX
11 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
11 Years Ago
Forgot the implementation of the ambience wind intensity check
11 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
11 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
11 Years Ago
Rain overlay takes water and wetness into account
11 Years Ago
Merge from main
11 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
11 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
11 Years Ago
Added TerrainCollision to CraggyIsland
11 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
11 Years Ago
Changed weather blending to use ingame time Added day, month and year convars Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
11 Years Ago
Cloud probability tweak
11 Years Ago
Refactoring, cleanup and fixes
11 Years Ago
Merge from main
11 Years Ago
Merge from weather
11 Years Ago
Network++
11 Years Ago
Fixed sound warning spam
11 Years Ago
Fixed rain drop impacts sometimes being spawned midair
11 Years Ago
Increased rain and fog chance
11 Years Ago
Enforce fog when rain reaches a certain strength
11 Years Ago
Sky parameter fixes
11 Years Ago
Added weather test scene
11 Years Ago
Tweaked rain-induced fog
11 Years Ago
Updated bloom and ambient occlusion
11 Years Ago
Fixed snow wetness
11 Years Ago
Changed behaviour of weather state overrides Added dev-only weather override convars (only clientside atm)
11 Years Ago
Tweaked weather probabilities Network++
11 Years Ago
Squeezed some more density out of the snow and rain particle effects
11 Years Ago
Added test biomes to CraggyIsland
11 Years Ago
Darkened fog color
11 Years Ago
Slowed down rain drops a bit Tweaked rain particle materials and colors
11 Years Ago
Added optional weather overrides to the environment protobuf
11 Years Ago
Weather override convars can be set by admins / modders to enforce certain weather conditions