10,544 Commits over 4,324 Days - 0.10cph!
Removed grid pattern from snow height map like the artist I am
Made god ray intensity high enough for them to actually be visible
Tweaked night god ray color gradient
Added water droplet shader (featuring refraction and dynamic lighting)
Added snow and rain particle effects
Added separate rain and snow getters to the climate class
Added rain drop camera overlay when looking straight up while it's raining
Removed creepy ghost box that was following me around on CraggyIsland
Added placeholder rain sounds
Fixed bootstrapping taking a very long time on OSX
Tweaked weather transition speeds
Added wind intensity range to ambience
Forgot the implementation of the ambience wind intensity check
Rain overlay needs some time to fade out when looking back down
Biome fog density is multiplied with current weather fogginess
Lower default fog density in the arctic biome around noon
Players get wet when it's raining
Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
Rain and snow particle effect color tweaks and collision optimizations
Rain overlay takes water and wetness into account
Fade out furnace light sources as well when fading out their shadows
Added distance bias to LightLOD
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
Added TerrainCollision to CraggyIsland
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
Changed weather blending to use ingame time
Added day, month and year convars
Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
Refactoring, cleanup and fixes
Fixed rain drop impacts sometimes being spawned midair
Increased rain and fog chance
Enforce fog when rain reaches a certain strength
Updated bloom and ambient occlusion
Changed behaviour of weather state overrides
Added dev-only weather override convars (only clientside atm)
Tweaked weather probabilities
Network++
Squeezed some more density out of the snow and rain particle effects
Added test biomes to CraggyIsland
Slowed down rain drops a bit
Tweaked rain particle materials and colors
Added optional weather overrides to the environment protobuf
Weather override convars can be set by admins / modders to enforce certain weather conditions