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10,621 Commits over 4,444 Days - 0.10cph!

11 Years Ago
Tweaked road and river splat adjustments Improved river end detection
11 Years Ago
Updated river source prefab to better fit the new rivers
11 Years Ago
Added Parallel.ForEach Improved river generation
11 Years Ago
Updated bridge prefab to better fit the new roads and rivers
11 Years Ago
Experiment: Only spawn the randomly scattered loot barrels on roadsides and around monuments
11 Years Ago
Tweaked river source spawning
11 Years Ago
Added airfield to procedural maps
11 Years Ago
Scene2Prefab
11 Years Ago
Merge from main
11 Years Ago
Merge from procgen8
11 Years Ago
Merge from main
11 Years Ago
Merge from hapis3
11 Years Ago
Changed heightmap adjustments to SmoothStep
11 Years Ago
Added runways and driveways to airfield Fixed airfield terrain adjustment Switched paths to cubic hermite splines
11 Years Ago
Added some random roadside objects
11 Years Ago
Moved tonemapper to third party folder
11 Years Ago
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
11 Years Ago
Spawn shared level prefabs in world setup Made spawn handler per-scene
11 Years Ago
Moved LOD grid to its own prefab
11 Years Ago
Merge from main
11 Years Ago
Monument tweaks
11 Years Ago
Forgot the prefabs
11 Years Ago
Updated RustNative Tweaked noise backend
11 Years Ago
Minor code cleanups
11 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
11 Years Ago
Fixed green roadside trees spawning in the snow biome
11 Years Ago
Increased powerline topology radius
11 Years Ago
Merge from main
11 Years Ago
Rebuilt game manifest
11 Years Ago
Network++ Save++
11 Years Ago
Merge from terrain-improvements-2 (procgen8 + hapis3)
11 Years Ago
Fixed time not progressing
11 Years Ago
Fixed roads being slightly *too* random (i.e. different every time you connect to a server) Network++ Save++
11 Years Ago
Touch
11 Years Ago
Fixed roadside clutter sometimes facing the wrong way
11 Years Ago
Tools -> Update -> SpeedTree
11 Years Ago
Changed some loading screen names
11 Years Ago
Fixed some shaders and materials on super low shader levels Fixed some rocks that need terrain blending having it disabled
11 Years Ago
Made grass LOD setting only affect somewhat distant grass patches
11 Years Ago
Fixed missing spec map reference on dirt road material
11 Years Ago
Fixed terrain mesh -> grass mesh transition being uneven with the new grass coloring
11 Years Ago
Time of Day update Made nights not have a 100% black sky
11 Years Ago
Made clouds play nice with HDR
11 Years Ago
Added terrain collision triggers to Hapis tunnel
11 Years Ago
Tweaked terrain collision trigger gizmos Fixed one tiny area in the Hapis tunnel that was triggerless
11 Years Ago
Added metal bars to the inside of the top tier wall
11 Years Ago
Added default Unity terrain shader to shader include list
11 Years Ago
Mo' barrels
11 Years Ago
Refactored some path code Added topology, splat and width to path placement inspector Fixed that roadside decor would spawn next to runways
11 Years Ago
Allowed trees to spawn all around monuments if those happen to spawn in forests