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10,586 Commits over 4,383 Days - 0.10cph!

2 Years Ago
NRE fix when MaterialSetup is missing MaterailConfig (now logs a warning instead)
2 Years Ago
Free vs. FreeList
2 Years Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
2 Years Ago
Fixed "Snow Effect" material config
2 Years Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
2 Years Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
2 Years Ago
FishSwarm spawning is load balanced
2 Years Ago
Fixed fish swarm spawning inside moonpools
2 Years Ago
Fixed corpses floating inside oil rig moonpool / tube
2 Years Ago
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2 Years Ago
Subtracting 94522
2 Years Ago
Compile fixes
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from tutorial_island_cmd_rate_limit
2 Years Ago
Added network_group_debug convar (default false)
2 Years Ago
Merge from demo_packet_ordering_subtract
2 Years Ago
Compile fix
2 Years Ago
Network++
2 Years Ago
Subtracting demo packet ordering due to server crash: - Server Exception: Network Cycle - ProtocolBufferException: Got larger VarInt than 32bit unsigned
2 Years Ago
Mereg from tutorial_island_valid_bounds
2 Years Ago
Physics bounds fix
2 Years Ago
ValidBounds fix on large maps
2 Years Ago
Merge from tutorial_island_valid_bounds
2 Years Ago
Compile fix
2 Years Ago
Tutorial island exist beyond ValidBounds
2 Years Ago
MaterialSetup includes inactive children when IncludeChildren is enabled
2 Years Ago
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig MaterialConfig can now specify shader toggles (only supported for some) MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object
2 Years Ago
Fixed nightlight variables all being 0 on server startup
2 Years Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
2 Years Ago
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
2 Years Ago
Tweaks
2 Years Ago
Fixes
2 Years Ago
Fixed station prefabs
2 Years Ago
Baseline
2 Years Ago
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2 Years Ago
Compile fix (removing unused "using")
2 Years Ago
Ye ole plugin switcheroo
2 Years Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
2 Years Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
2 Years Ago
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2 Years Ago
2 Years Ago
Merge from main
2 Years Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
2 Years Ago
Unity 2021.3.35f1
2 Years Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
2 Years Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)