userandrecancel
reporust_rebootcancel

10,554 Commits over 4,324 Days - 0.10cph!

2 Years Ago
Tweaks
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Fixes
2 Years Ago
Fixed station prefabs
2 Years Ago
Baseline
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Compile fix (removing unused "using")
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Ye ole plugin switcheroo
2 Years Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
2 Years Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
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Merge from main
2 Years Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
2 Years Ago
Unity 2021.3.35f1
2 Years Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
2 Years Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
2 Years Ago
Merge from main
2 Years Ago
Reapply
2 Years Ago
Merge from map_entity_load_fix
2 Years Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
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Merge from alternate_detection
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Merge from metal_detector
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Merge from main
2 Years Ago
MetalDetectorSource balance baseline
2 Years Ago
Trying a different approach
2 Years Ago
Reapply
2 Years Ago
Merge from main
2 Years Ago
Added additional pool safety checks inside the editor (disabled in standalone)
2 Years Ago
Fixed duplicate network IDs on oilrig after server restart
2 Years Ago
Skin bundle update
2 Years Ago
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Skin bundle update
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2 Years Ago
Minor tweak
2 Years Ago
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Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
2 Years Ago
More materials
2 Years Ago
Barren map removed