userandrecancel
reporust_rebootcancel

10,828 Commits over 3,867 Days - 0.12cph!

1 Year Ago
Merge from main
1 Year Ago
Native collection allocation / free fixes (we were not cleaning things up correctly when leaving and re-joining a server)
1 Year Ago
Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)
1 Year Ago
Removing unused / commented out code (InstancedEntityScheduler in DoGameSetup)
1 Year Ago
Fixed BuildingBlock.currentGrade early exit when null
1 Year Ago
Renmoving unused code (InstancedMeshTracker)
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main/Attack Helicopter
1 Year Ago
Save++
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases
1 Year Ago
Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
1 Year Ago
Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const Comment fix == vs >=
1 Year Ago
Fixed profiler sample mismatch in SendEntityDelete
1 Year Ago
Pooling fixes
1 Year Ago
Merge from main
1 Year Ago
Merge from weapon_racks
1 Year Ago
Merge from elevator_io_display_fix
1 Year Ago
merge from transparent_footstep_fix
1 Year Ago
Merge from building_skin_tier_fix
1 Year Ago
Merge from sewer_branch_water_fix
1 Year Ago
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Fixed cullAllChildren not always culling all children (anything I say here will only make things worse)
1 Year Ago
Tiny optimization in PrefabPreProcess when cullAllChildren is true (not what it sounds like)
1 Year Ago
Fixed --instanced-rendering not enabling instanced rendering
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed building tier disappearing from radial menu when valid building skin is set
1 Year Ago
Merge from main
1 Year Ago
█▍▉▊▍ "▇▋▋ ▍▍▌▊ ▄▇██▄ ▌▌▊▅▅▆▍ ▍▌▄ ▊▅▆▊▄▊ ▇▄▉▄█▄▇ ▊█▊▊▍▍▆ (▄▇▊▊▉ ▉▅▅▆ ▋▉▋▅▇ ▅▉▊▆)"
1 Year Ago
Can no longer deploy drone on tugboat SocketMod_EntityCheck and SocketMod_EntityType have a default error message
1 Year Ago
Merge from main
1 Year Ago
Fixed clan table root bone reference being unassigned (StringPool warnings)
1 Year Ago
Merge from main
1 Year Ago
Fixed clan table jittery placement Slightly better clan table deploy checks
1 Year Ago
Merge from main
1 Year Ago
Fixed clan table collider layer