userandrecancel
reporust_rebootcancel

10,586 Commits over 4,383 Days - 0.10cph!

2 Years Ago
Merge from main
2 Years Ago
Reapply
2 Years Ago
Merge from map_entity_load_fix
2 Years Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
2 Years Ago
Merge from alternate_detection
2 Years Ago
Merge from metal_detector
2 Years Ago
Merge from main
2 Years Ago
MetalDetectorSource balance baseline
2 Years Ago
Trying a different approach
2 Years Ago
Reapply
2 Years Ago
Merge from main
2 Years Ago
Added additional pool safety checks inside the editor (disabled in standalone)
2 Years Ago
Fixed duplicate network IDs on oilrig after server restart
2 Years Ago
Skin bundle update
2 Years Ago
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Skin bundle update
2 Years Ago
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2 Years Ago
Minor tweak
2 Years Ago
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2 Years Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
2 Years Ago
More materials
2 Years Ago
Barren map removed
2 Years Ago
Save++
2 Years Ago
Fixed fishing villages spawning inside harbors
2 Years Ago
Applied A, B and C variants to frontier wall
2 Years Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
2 Years Ago
Merge from main
2 Years Ago
More materials
2 Years Ago
Prefab reserialize for Unity 2021
2 Years Ago
Materials after prefabwarmup (definitely not enough)
2 Years Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
2 Years Ago
Merge from experimental (Unity 2021)
2 Years Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
2 Years Ago
Merge from main
2 Years Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
2 Years Ago
Additional rail / road checks for several cliffs
2 Years Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
2 Years Ago
Fixed edge cases of rail and road passing too close by monuments
2 Years Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
2 Years Ago
Added planarslice convar to specify how many planar reflections to update per frame