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10,525 Commits over 4,201 Days - 0.10cph!

2 Years Ago
Fixed ProceduralMapRailSimple using a tiny world size
2 Years Ago
train_tunnel_double_entrance_b implementation
2 Years Ago
Fixed rail network link missing from underground map
2 Years Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
2 Years Ago
Fixed weird circular / tight rail generation around rail entrances
2 Years Ago
Merge from main
2 Years Ago
Fixed train tunnel rail entrance sometimes spawning too close to monuments
2 Years Ago
Fixed rail link sometimes overlapping elevator shafts
2 Years Ago
Merge from main
2 Years Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
2 Years Ago
Rail keeps more distance from monuments
2 Years Ago
Regenerating all rail splines
2 Years Ago
Improved ice_lake_3 terrain checks so it doesn't overlap train tunnel hatch entrance
2 Years Ago
Adding back prevSign workaround
2 Years Ago
Better TerrainPath cliff and decor topology handling
2 Years Ago
GenerateRailLayout paths rails closest to the ring rail first (so they aren't blocked by rails that start further from the ring rail) GenerateRailLayout cleanup for BlockedPointsAdditional TerrainPathConnect center point calculation fix in GenerateRailLayout Removing prevSign workaround from GenerateRailLayout
2 Years Ago
Pathfinder directional algorithm updated to new heuristic
2 Years Ago
PathFinder int overflow fix that led to crazy paths
2 Years Ago
Indentation fix
2 Years Ago
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2 Years Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
2 Years Ago
Enforce larger distance between train tunnel stations
2 Years Ago
Train tunnel rail entrance nobuild volume
2 Years Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
2 Years Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
2 Years Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
2 Years Ago
More prefab work (dungeon volumes, environment volumes)
2 Years Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
2 Years Ago
More procedural cave piece prefab setup
2 Years Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
2 Years Ago
Added procedural cave generation to World Setup
2 Years Ago
Added TerrainPathConnect to procedural cave entrances
2 Years Ago
Added InfrastructureType.Cave
2 Years Ago
Initial socket setup for the cave pieces
2 Years Ago
Initial sockets for procedural cave entrances
2 Years Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
2 Years Ago
ProceduralMapCave scene
2 Years Ago
Merge from rail_network_link (to avoid merge conflicts later)
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Better left / right connection in GenerateRailLayout
2 Years Ago
Train tunnel terrain / topology check improvements
2 Years Ago
Tunnel entrance terrain check tweaks
2 Years Ago
Cleanup / refactor
2 Years Ago
TerrainPlacement cliff splat fix
2 Years Ago
Train tunnel rail entrance environment volume setup
2 Years Ago
Updated train tunnel entrance terrain check
2 Years Ago
Train tunnel entrance icon
2 Years Ago
Fixed missing rail connections to tunnel entrance after 87807
2 Years Ago
TerrainPlacement supports being on a child object with a positon / rotation offset