10,998 Commits over 4,018 Days - 0.11cph!
TerrainPlacement cliff splat fix
Train tunnel rail entrance environment volume setup
Updated train tunnel entrance terrain check
Train tunnel entrance icon
Fixed missing rail connections to tunnel entrance after
87807
TerrainPlacement supports being on a child object with a positon / rotation offset
Train tunnel rail entrance terrain setup
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
When generating rail layout, ensure one rail connects "left" and the other one "right"
Added monument topology to train tunnel entrance (only the test prefab)
GenerateRailLayout uses higher PushMultiplier
Fixed train tunnel entrance overlap with monuments
Removing PlaceMonumentsRailside from World Setup prefab
Increased GenerateRailLayout push multiplier
Trainyard is now placed together with the other large monuments
Merge from main/excavator_props_fix
Merge from main/console_window_improvements
Merge from main/HAB Door gib fix
Merge from main/texel-density-fix
Merge from main/wall_debris_fix
Merge from main/siren_light_fixes
Merge from main/mini_push_fix
Merge from main/attackheli_turret_parent_fix
Merge from main/incendiary_fall_fix
Merge from main/detailed_vehicle_dismount_times
Merge from main/conveyor_locker_clothing_fix
Merge from main/ExtraDismountCheck
Merge from main/underwater_labs_floor_fix
Merge from main/global_networked_bases
Merge from main/map_markerlist_fix
Merge from main/ghost_sheet_fixes
Merge from main/reflective-material-type-fix
Merge from Attack Helicopter/kill_attribution
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional
Better handling of multiple connection points close to each other when generating rail layout
Tweaked alignment of rail connection nodes in train_tunnel_double_entrance_36m prefab
Increased the minimum distance between underground rail entrances
Trainyard spawn improvements
GenerateRailLayout no longer ignores certain connection points, leading to intersecting rail
Try to place 2 underground rail entrances
Slightly better selection of underground rail entrance placement positions
PathFinder uses better heuristic with and without diagonals
Fixed fishing village placement performance issue
Added ProceduralMapRailSimple
Facepunch.Steamworks rebuild