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10,832 Commits over 3,867 Days - 0.12cph!

8 Years Ago
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8 Years Ago
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance) Network++ Save++
8 Years Ago
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
8 Years Ago
Enabled hierarchy flattening in all dungeon / monument scenes
8 Years Ago
Scene2Prefab can opt out of automatic hierarchy flattening
8 Years Ago
Made Scene2Prefab a bit faster Nicer progress bar for Scene2Prefab
8 Years Ago
Flatten dungeon prefabs on export (performance)
8 Years Ago
Fixed cave_small_easy scene merge fuckup
8 Years Ago
AmbientLightLOD uses LOD grid for better load balancing, less stress on the dynamic LOD manager
8 Years Ago
Merge from main Network++
8 Years Ago
Fixed locks not being networked properly
8 Years Ago
Merge from networking_fuckery
8 Years Ago
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
8 Years Ago
Enabled player model, collider and nametag pooling again
8 Years Ago
Destroy entity client instances recursively when a network limited entity changes parenting
8 Years Ago
Fixed a situation where child entities could miss a group change of their parent, then leak on the client
8 Years Ago
Entity find commands return both client and server entities in the editor
8 Years Ago
Fixed rare-ish infinite loop in SoundManager
8 Years Ago
Added parent to entity info Added find_parent command
8 Years Ago
Network++
8 Years Ago
Fixed error in entity find commands when group is null
8 Years Ago
Fixed possible NRE in entity find commands
8 Years Ago
Added entity debug commands to server build as well
8 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
8 Years Ago
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client) Log warning when trying to change the group of an entity that does not exist on the client
8 Years Ago
Added some entity debugging tools (find, find_group, find_id)
8 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
8 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
8 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
8 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
8 Years Ago
Compile fix
8 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
8 Years Ago
Merged lighthouse fixes from dungeon_art_3
8 Years Ago
Stricter flyhack detection (RUST-1320)
8 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
8 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
8 Years Ago
Merge from save135
8 Years Ago
Merge from main
8 Years Ago
Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)
8 Years Ago
Fixed that certain inland geographical features only existed on larger maps
8 Years Ago
Network++ Save++
8 Years Ago
Added terrain check system (similar to terrain anchors but without adjusting the position to fit) Added terrain checks to lighthouse
8 Years Ago
Merge from dungeon_art_3
8 Years Ago
Prefab auto-update
8 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
8 Years Ago
Fixed potential NRE in FootstepEffects
8 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
8 Years Ago
Merge from dangerous_optimizations
8 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
8 Years Ago
PlayerModel cleanup, optimizations and fixes