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11,010 Commits over 4,079 Days - 0.11cph!

9 Years Ago
Scene2Prefab
9 Years Ago
Tweaked culling volume on medium_cave_easy
9 Years Ago
Caves and tunnels check for underground collisions with other caves and tunnels when placing
9 Years Ago
Culling volume inspector also checks parent objects when adding connections
9 Years Ago
Removed animators from some static dungeon meshes
9 Years Ago
Scene2Prefab
9 Years Ago
Added culling volume to large caves
9 Years Ago
Scene2Prefab
9 Years Ago
Added culling volumes to medium caves
9 Years Ago
Scene2Prefab
9 Years Ago
Added culling volumes to small caves
9 Years Ago
Added custom inspector for setting up culling volumes
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
Fixed missing item in the editor builder loading
9 Years Ago
Changed view model prefab references to GameObjectRef View models are instantiated via the game manager View models log an error when shit is fucked
9 Years Ago
Fixed delay on some objects before they turn visible Fixed duplicates in the culling volume manager
9 Years Ago
Implemented culling volumes for interior environments
9 Years Ago
Unified EnvironmentVolume, TerrainCollisionTrigger and WaterVisibilityTrigger (should be fully backwards compatible)
9 Years Ago
Enabled caves Tweaked coastline Changed default world size to 3500 Adjusted heightmap resolution for faster loading times on bigger maps
9 Years Ago
LOD script optimizations
9 Years Ago
Added batching to non-moving parts of shop fronts
9 Years Ago
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
9 Years Ago
Forced sign shader recompile
9 Years Ago
Fixed fantastic graphics preset having fucked up shadow cascade settings
9 Years Ago
Fixed legacy LODGroup on code locks not disabling when pooled
9 Years Ago
Subtracting 17527
9 Years Ago
Fixed name tags on sleepers sometimes not disabling completely
9 Years Ago
Disabled PropRenderer.Update
9 Years Ago
Various script optimizations
9 Years Ago
Added pooling to client side lock entities
9 Years Ago
Fixed client side socket handles sometimes not destroying
9 Years Ago
Fixed, for real
9 Years Ago
Fixed rare and random building LOD flickering with pool.mode set to 2
9 Years Ago
Fixed door animation snapping with pool.mode set to 2
9 Years Ago
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9 Years Ago
Fixed MovementSounds issues
9 Years Ago
Fixed pumpkin stacking (RUST-1450)
9 Years Ago
Changed pool.mode default value to 2 for faster game object pooling (testing)
9 Years Ago
Fixed nametag issue with pool.mode set to 2
9 Years Ago
Fixed layers on two trees
9 Years Ago
Fixes for pool.mode 2
9 Years Ago
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9 Years Ago
Shelves can no longer be placed on deployables (RUST-1258)
9 Years Ago
Fixed issues with some pool.mode set to 2
9 Years Ago
Combat log includes timestamp
9 Years Ago
EAC update
9 Years Ago
Another minor LightEx / LocalPositionAnimation optimization
9 Years Ago
One more
9 Years Ago
Fixed warnings