10,480 Commits over 4,171 Days - 0.10cph!
Clear stability queue when launching with queuewarmup disabled
Stability warmup queue processing tweak
No need to recheck self after updating the cached stability value (tiny optimization)
Don't try to send network updates while loading
Don't open connection until after collider batching, stability init and save cache creation are done
Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
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AmbienceManager uses IComparable implementation instead of delegate to sort emitters
AmbienceManager profiling
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Fixed issue that made constructions placed via the planner awake at world origin on the server
Fixed building block sound cutting out on placement
Keep serverside sleeper collider enabled
Adjusted high external wall and gate deploy volumes
Roofs offer sideways support for walls
Changed roof sideways stability supports to female only
Serverside tree collider preprocessing fix
Underwater rock placeholders
Default seed and salt are scrambled whenever the save version is increased
Merge from dungeons_greybox_2
Terrain painting usability fixes
Underwater clutter placeholders
Underwater rock materials
Removed rock 12 from underwater spawn table
Quick grouped mesh culling script for Vince
Made height offset of hand placed road segments in dungeons adjustable
Padding and fade of hand placed road segments are adjustable
Road mesh offset scales with road terrain adjustment offset
Support for all mapping tools in prefab scenes
Removed some old placeholder radtowns
Airfield compound wall rotation fixes
Monument alpha mapping support (via terrain tools)
Monument splat mapping support (via terrain tools)
Coastline 2.0
More interesting main island shapes
Slight altitude bias towards the world center
Chance for isolated islands off coast
Better mountain and hill blending
Monument topology mapping support (via terrain tools)
Shitty temp splat maps for all the new monuments
Heightmap generation tweaks