userandrecancel
reporust_rebootcancel

10,832 Commits over 3,867 Days - 0.12cph!

8 Years Ago
Deferred entity destruction tweaks
8 Years Ago
Some changes for more accurate profiling
8 Years Ago
Merge from main
8 Years Ago
Optimized entity realm list access on both client and server (FindInGroup + GetEnumerator)
8 Years Ago
Server compile fix
8 Years Ago
Load balanced destruction of all client side combat entities
8 Years Ago
Added maxreceivetime convars for pool testing
8 Years Ago
Fixed missing building block placeholder mesh on pooled building blocks
8 Years Ago
Added pooling support to storage containers and doors
8 Years Ago
Entity flag cleanup
8 Years Ago
8 Years Ago
Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
8 Years Ago
Enabled sound pooling by default on 64bit systems
8 Years Ago
Fixed several "Cannot play disabled audio source" warnings
8 Years Ago
Deferred mesh decal rollback
8 Years Ago
Hopefully fixed a case where the player view direction was not shown correctly to clients (RUST-1154)
8 Years Ago
Increased effective distance of rifle bullets
8 Years Ago
Adjusted bolt action damage so coffecan helmets let you barely survive one headshot (as they did before the damage buff)
8 Years Ago
Fixed some GC spam from auto turrets
8 Years Ago
8 Years Ago
Server side interaction checks for everything
8 Years Ago
Increased rifle and pistol projectile base damage from 40 to 50
8 Years Ago
Changed some pooling console commands
8 Years Ago
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
8 Years Ago
Doubled projectile radius of shotgun buckshot and handmade shells
8 Years Ago
Merge from entity_pooling (disabled)
8 Years Ago
Entity pooling is disabled by default on the client and the server Construction skin pooling is disabled by default on the server
8 Years Ago
Merge from main
8 Years Ago
ProjectVersion / ProjectSettings auto updates
8 Years Ago
Unity 5.4.0p1
8 Years Ago
Combat log also contains rejected attacks (including reason for rejection)
8 Years Ago
8 Years Ago
Clamp AH projectile and melee tickets
8 Years Ago
In the editor, keep separate prefab pools for client and server
8 Years Ago
AttackEntity cleanup
8 Years Ago
Added admin printinput and printhead console commands
8 Years Ago
Weapon LOS checks now use client side projectile start position (after verifying that it's valid) Added additional line segment to projectile and melee hit LOS check Added additional info to log when rejecting projectiles for LOS violation Added vis.lineofsight convar Added vis.protection convar
8 Years Ago
Baseline
8 Years Ago
Prefab bundles
8 Years Ago
Warning fix
8 Years Ago
Protocol adjustment
8 Years Ago
Fixed missing arrows / spears when shot / thrown into the ground
8 Years Ago
Can no longer interact with stuff while wounded
8 Years Ago
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8 Years Ago
Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
8 Years Ago
AH projectile LOS improvements
8 Years Ago
AH melee weapon LOS improvements
8 Years Ago
Fixed clientside placement guide as well for RUST-1209
8 Years Ago
Refresh entity links when rotating block after placement (RUST-1209)
8 Years Ago
Slightly more forgiveness in attack entity cooldown verification