10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
        
            
            
            
                
                Merge from tree-performance (LODing and culling optimizations)
                
                
                
                
             
         
        
            
            
            
                
                Tree quality slider for the main menu performance options panel
                
                
                
                
             
         
        
            
            
            
                
                Convar graphics.lodbias is deprecated
                
                
                
                
             
         
        
        
            
            
            
                
                AntiHack player damage verification is enabled by default
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed tree skins missing from asset bundles
                
                
                
                
             
         
        
            
            
            
                
                Developer tools for the F1 panel
                
                
                
                
             
         
        
            
            
            
                
                LightLOD performance regression fix
                
                
                
                
             
         
        
        
        
            
            
            
                
                Config file loading debug output
                
                
                
                
             
         
        
            
            
            
                
                Increased sheet metal building part base health to 750HP
                
                
                
                
             
         
        
            
            
            
                
                Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
                
                
                
                
             
         
        
            
            
            
                
                Dropped item rigidbodies correctly copy drag and angular drag if specified
                
                
                
                
             
         
        
            
            
            
                
                These look like they can be deleted
                
                
                
                
             
         
        
            
            
            
                
                Server size / seed / salt convar writeback
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed monuments occasionally messing up rivers
                
                
                
                
             
         
        
            
            
            
                
                Fixed some cave_small prefab fuckups
                
                
                
                
             
         
        
            
            
            
                
                Fixed monument fadeout noise occasionally leading to floating objects
                
                
                
                
             
         
        
            
            
            
                
                Fixed rivers occasionally going through monuments
                
                
                
                
             
         
        
            
            
            
                
                Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
                
                
                
                
             
         
        
            
            
            
                
                ▆▍▅▌▇▇▉▉: ▌▄▍'▅ ▌▉▇█▍▇ ▇▆▅▌█▍ ▊▆█▆ ▋▍▋ ▋▍▊▍▄▌▊▌▍ ▅▋▌▍ ▆▍▆ ▊█▋▄▊▍ ▍▋██▆▆
                
                
                
                
             
         
        
        
            
            
            
                
                Roof exploit fix
Stability diminishing returns
Various building block placement quality of life improvements
                
                
                
                
             
         
        
            
            
            
                
                Allow attaching roofs to the bottom of other roofs again
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Splat adjustment of roads and rivers also use editor padding / fade parameters
                
                
                
                
             
         
        
            
            
            
                
                Merge from procgen11.1
Network++
Save++
                
                
                
                
             
         
        
        
            
            
            
                
                Sleeping bag exploit fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Added OpenGLCore to Windows build settings (for asset bundles on the build server)
                
                
                
                
             
         
        
            
            
            
                
                Removing legacy water shaders, see if that works
                
                
                
                
             
         
        
            
            
            
                
                Fix for occasional floaty decor objects
                
                
                
                
             
         
        
            
            
            
                
                Don't spawn grass on the cliffside topology
                
                
                
                
             
         
        
            
            
            
                
                Rain forces more fog and clouds
Rain tends to be more intense when it happens
Atmosphere fog reduces view distance more intensely
                
                
                
                
             
         
        
            
            
            
                
                Removed Xmas event from default event schedule
Reorganized event schedule (now prefab based)
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for roadside decor sometimes spawning too close to each other
                
                
                
                
             
         
        
            
            
            
                
                ▆▆▅▆▌▉▋ ▆▄▅▇▋▌▄▅▉ ▍▆▉▄▋▊-▋█▇▄ ▅▅▅▅▋█▅ ▆██▄▊▋▄▄
                
                
                
                
             
         
        
            
            
            
                
                Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
                
                
                
                
             
         
        
            
            
            
                
                Fixed test cave messing up CraggyIsland
                
                
                
                
             
         
        
            
            
            
                
                Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
                
                
                
                
             
         
        
            
            
            
                
                SpeedTree parameter updates for 5.3