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10,480 Commits over 4,171 Days - 0.10cph!

10 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
10 Years Ago
SpeedTree parameter updates for 5.3
10 Years Ago
Merge from main, yo!
10 Years Ago
Baseline
10 Years Ago
Fixes
10 Years Ago
Building core prefabs
10 Years Ago
Merge from main
10 Years Ago
Building deployable prefabs
10 Years Ago
Barricade prefabs
10 Years Ago
Generic deployable prefabs
10 Years Ago
Retired LODBatch (use RendererBatch)
10 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
10 Years Ago
Include mesh upload time in load balancing considerations
10 Years Ago
Skip LODs that use multiple submeshes (for now)
10 Years Ago
Batched mesh readonly fix
10 Years Ago
MeshCull plays nice with batching
10 Years Ago
Automatic batch splitting when vertex count limit is reached
10 Years Ago
Merge from main
10 Years Ago
Compile fixes (CLIENT / SERVER)
10 Years Ago
Merge from uber-batching
10 Years Ago
Fixed error spam on connect
10 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
10 Years Ago
Fixed issue that could force LOD0 to always be visible
10 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)
10 Years Ago
NRE fixes
10 Years Ago
Bed fixes
10 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
10 Years Ago
SphereEntity protobuf
10 Years Ago
SphereEntity protobuf reference
10 Years Ago
StabilityEntity protobuf
10 Years Ago
StabilityEntity saves and loads cached stability value
10 Years Ago
StabilityEntity protobuf stability value is optional (backward compatibility)
10 Years Ago
StabilityEntity protobuf stores distance from ground
10 Years Ago
Entity spawn test console command (entity.create)
10 Years Ago
SphereEntity for bawng
10 Years Ago
BuildingBlock protobuf update (backward compatibility)
10 Years Ago
GamePhysics now uses the new allocation-free physics API
10 Years Ago
Refresh batched building mesh when rotating building parts
10 Years Ago
Roofs can no longer be placed downwards Reduced roof max placement distance
10 Years Ago
Sign exploit fixes
10 Years Ago
Entity stability values are now saved and loaded Stability warmup is much faster (and almost free if values have been saved) Stability refresh is faster (terminates after less iterations) All stability parameters can now be adjusted by admins Stability distance from ground is displayed in the editor
10 Years Ago
13066 rollback
10 Years Ago
Branch
10 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
10 Years Ago
Added automatic mesh splitting to collider batching
10 Years Ago
Added refresh_colliders and refresh_renderers console commands
10 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
10 Years Ago
Made player movement more direct
10 Years Ago
Ripped out the old conditional model system (refresh / process queues, building block extension) Disabled ModelConditionTest_Sphere globally (deprecated) Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
10 Years Ago
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