userandrecancel
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11,010 Commits over 4,079 Days - 0.11cph!

9 Years Ago
Network++
9 Years Ago
Merge from main
9 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
9 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
9 Years Ago
Retired EntityDisabled script (needless component overhead)
9 Years Ago
Only log building privilege warning if developer > 0
9 Years Ago
Prototyped a better, low-overhead variant of prefab pooling
9 Years Ago
Hacked around UI canvas overhead on grass displacement camera
9 Years Ago
Merge from main
9 Years Ago
Correctly apply ambient multiplier at runtime
9 Years Ago
Enabled player model pooling by default (testing)
9 Years Ago
Only log gib warning if developer > 0 Reduced GC from gibs
9 Years Ago
Fixed power substation scenes missing SceneToPrefab tag
9 Years Ago
Improved Scene2Prefab preprocessing
9 Years Ago
Log warning when moving entity to group we are not subscribed to Only log group subscription warnings if developer > 0
9 Years Ago
Pause editor when Steam initialization failed
9 Years Ago
Client keeps track of subscribed network groups, warns when something fishy happens Network++
9 Years Ago
OSX FacepunchSteamworksAPI fixes
9 Years Ago
ignore.conf
9 Years Ago
More CSProj fuckery
9 Years Ago
Merge from main Network++
9 Years Ago
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
9 Years Ago
Planner world model fix
9 Years Ago
Added new weapon mod world models to bundles Network++
9 Years Ago
Disabled pool.player_model by default for now Network++
9 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
9 Years Ago
Fixed censorship cube update issues
9 Years Ago
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9 Years Ago
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9 Years Ago
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance) Network++ Save++
9 Years Ago
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
9 Years Ago
Enabled hierarchy flattening in all dungeon / monument scenes
9 Years Ago
Scene2Prefab can opt out of automatic hierarchy flattening
9 Years Ago
Made Scene2Prefab a bit faster Nicer progress bar for Scene2Prefab
9 Years Ago
Flatten dungeon prefabs on export (performance)
9 Years Ago
Fixed cave_small_easy scene merge fuckup
9 Years Ago
AmbientLightLOD uses LOD grid for better load balancing, less stress on the dynamic LOD manager
9 Years Ago
Merge from main Network++
9 Years Ago
Fixed locks not being networked properly
9 Years Ago
Merge from networking_fuckery
9 Years Ago
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
9 Years Ago
Enabled player model, collider and nametag pooling again
9 Years Ago
Destroy entity client instances recursively when a network limited entity changes parenting
9 Years Ago
Fixed a situation where child entities could miss a group change of their parent, then leak on the client
9 Years Ago
Entity find commands return both client and server entities in the editor
9 Years Ago
Fixed rare-ish infinite loop in SoundManager
9 Years Ago
Added parent to entity info Added find_parent command
9 Years Ago
Network++
9 Years Ago
Fixed error in entity find commands when group is null
9 Years Ago
Fixed possible NRE in entity find commands