10,834 Commits over 3,867 Days - 0.12cph!
Don't place bus stop / power substations when a road is merging into another road
Some more distance between the last pylon and the power substation
Network++
Fixed bus stops spawning inside monument topology (too close to or inside monuments)
Network++
Updated ProcmapBench to new version
Updated HapisIsland spawn, grass and decor to v2
Merge from prerelease/wipe
Roadside powerlines spawn earlier in the map generation
Bus stops tend to spawn further away from the power substations
Bus stops spawn a bit further away from the road
Bus stops no longer spawn in the middle of nowhere, only at monuments
Changed bus stop pivot point to be at the center of the mesh (important for spawn filter checks)
Bus stop spawn position offset is applied via offset script parameter
Fixed bus stops spawning inside powerlines for real
Fixed pylons sometimes spawning inside their power substation
Fixed power substation terrain anchors
Power substations spawn next to roads rather than on them
Fixed bus stops sometimes spawning inside powerlines
Some map generation order restructuring
Power substations are only added to start and end segments of paths, not to interruptions
Only trim start and end segments of paths
Power substation placement tweaks
Paths can mark start and end segments
River and road meshes no longer cast shadows since it's pointless
Path spawning has start and end padding
Renamed some loading screen steps
Biome spawn filter is binary (makes more sense for vegetation, fixes lone palms for real)
Power substation spawn fixes
Mountain spawn fixes
Biome generation tweaks
Monument topology fixes on various monuments
Fuck this shit (scene view synced camera)
Syncing camera prefab from main so changes can be compared
Added trimming support to path interpolator
Improved power substation spawning
Fixed empty spawn filter (errors)