10,480 Commits over 4,171 Days - 0.10cph!
Various building exploit fixes
Roofs are more expensive and have less health
Foundation step exploit fix
By default, allow admins to use their noclip cheat even on antihack userlevel 2
AntiHack debuglevel is 2 in the editor
Triangle foundation exploit fix
Fixed insane plant growth in shallow lakes
Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
Fixed terrain alpha issues around sewer entrances
Changed splatmap resolution bias
Underwater particle effect script
Dungeon terrain carving fixes
Subtracting shelves layer change (see RUST-283)
Wiggling my way around some building exploits
Powerlines correctly prevent building
Shader, asset and prefab warmup convars are client-only, saved
▊█▊▉▅▇▅▄ ▊▇▌▅▋▄▊▄▇▋▍ ▇▇▉▊▉▍▌_▉▆▊▇█▄▊█▇▉ ▆▅▄▋ ▇ ▅▊ ▅▅▅▉▍ ▉▆▄▊▋ ▋▇▅ ▌▄▉▆▋▍▇
Deployer / Planner check AntiHack system before allowing placement
Spawn the building block skin immediately if stability is still pending
Don't batch wooden shutters (because they can move)
Foundation placement check fix in tight spots
Fixed RUST-293 (foundation steps cannot be placed in some situations)
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
Fixed lantern stacking / hiding
Nighttime reflection probe ground color fix
Hitting water greatly reduces the speed at impact
Removed annoying up / down jumpiness when holding spacebar while swimming
Reduced the percentage of the body that can be above water while swimming
More fixes for lag exploits (RUST-315)
Stability is now encapsulated into a StabilityEntity
Doors, shutters and embrasures use the new socket based stability system
Fix for RUST-164 and RUST-318
Melee weapon damage distance check sends message to player when rejecting an attack
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false)
Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
Fixed detail texture scaling for the new rocks
Fixed external gates collapsing
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
Tree benchmark scene
Tree culling and LODing optimizations
Tree quality convar
Removing some deprecated stuff from TerrainConfig
Moved convar server.aihandlerms to ai.frametime
Moved convar server.npcrickrate to ai.tickrate
Greatly reduced AI frame time when playing in the editor (better testing perf)
TerrainTreeBatch is now deprecated