11,010 Commits over 4,079 Days - 0.11cph!
Enabled player mesh pooling by default on 64bit systems
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
Retired ItemIdentity (no longer used, removes a bunch of overhead)
Fixed various issues with player model pooling (still disabled by default)
Reset lerp smoothing whenever entity lerping is snapped to the end point
Initialize lerp start position whenever entity lerping is started
Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
Reset entity position lerp curve when lerping is disabled
Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
Fixed ore spawners in the military tunnel monument
Fixed swimming being a pain in the ass in the military tunnels
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
Added two more projectile rejection cases to combat log
Hit area in combat log is lower case
Merge from prerelease, hold on to your GPUs
Fixed broken sky dome prefab connections in all maps
Crystal meshes are read / write at runtime (RUST-1272)
Fixed underground water tower on HapisIsland (RUST-1268)
Increased max wiring distance of powerlines
Some more descriptive error messages
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
Set up decor / grass / spawn correctly on SavasIsland
Don't place bus stop / power substations when a road is merging into another road
Some more distance between the last pylon and the power substation
Network++
Fixed bus stops spawning inside monument topology (too close to or inside monuments)
Network++
Updated ProcmapBench to new version
Updated HapisIsland spawn, grass and decor to v2
Merge from prerelease/wipe
Roadside powerlines spawn earlier in the map generation
Bus stops tend to spawn further away from the power substations
Bus stops spawn a bit further away from the road
Bus stops no longer spawn in the middle of nowhere, only at monuments
Changed bus stop pivot point to be at the center of the mesh (important for spawn filter checks)
Bus stop spawn position offset is applied via offset script parameter
Fixed bus stops spawning inside powerlines for real
Fixed pylons sometimes spawning inside their power substation
Fixed power substation terrain anchors
Power substations spawn next to roads rather than on them
Fixed bus stops sometimes spawning inside powerlines
Some map generation order restructuring