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11,010 Commits over 4,079 Days - 0.11cph!

9 Years Ago
Enabled player mesh pooling by default on 64bit systems
9 Years Ago
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
9 Years Ago
Retired ItemIdentity (no longer used, removes a bunch of overhead) Fixed various issues with player model pooling (still disabled by default)
9 Years Ago
Reset lerp smoothing whenever entity lerping is snapped to the end point Initialize lerp start position whenever entity lerping is started
9 Years Ago
Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
9 Years Ago
Reset entity position lerp curve when lerping is disabled
9 Years Ago
Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
9 Years Ago
Fixed ore spawners in the military tunnel monument
9 Years Ago
9 Years Ago
Better solution
9 Years Ago
Fixed swimming being a pain in the ass in the military tunnels
9 Years Ago
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
9 Years Ago
Log tweak
9 Years Ago
Added two more projectile rejection cases to combat log Hit area in combat log is lower case
9 Years Ago
Merge from prerelease, hold on to your GPUs
9 Years Ago
Merge from main
9 Years Ago
Fixed broken sky dome prefab connections in all maps
9 Years Ago
Crystal meshes are read / write at runtime (RUST-1272)
9 Years Ago
Fixed underground water tower on HapisIsland (RUST-1268)
9 Years Ago
Fix for RUST-1263
9 Years Ago
Manifest
9 Years Ago
Prepare prefabs
9 Years Ago
Increased max wiring distance of powerlines
9 Years Ago
Some more descriptive error messages
9 Years Ago
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
9 Years Ago
Set up decor / grass / spawn correctly on SavasIsland
9 Years Ago
Merge from main
9 Years Ago
Don't place bus stop / power substations when a road is merging into another road Some more distance between the last pylon and the power substation Network++
9 Years Ago
Fixed bus stops spawning inside monument topology (too close to or inside monuments) Network++
9 Years Ago
More cleanup
9 Years Ago
Cleanup
9 Years Ago
BarrenBench fixes
9 Years Ago
Barren updates and fixes
9 Years Ago
Updated ProcmapBench to new version
9 Years Ago
Updated HapisIsland spawn, grass and decor to v2
9 Years Ago
Merge from prerelease/wipe
9 Years Ago
Merge from main
9 Years Ago
Network++ Save++
9 Years Ago
Roadside powerlines spawn earlier in the map generation Bus stops tend to spawn further away from the power substations
9 Years Ago
Bus stops spawn a bit further away from the road
9 Years Ago
Bus stop prefab rotation
9 Years Ago
Bus stops no longer spawn in the middle of nowhere, only at monuments
9 Years Ago
Changed bus stop pivot point to be at the center of the mesh (important for spawn filter checks) Bus stop spawn position offset is applied via offset script parameter Fixed bus stops spawning inside powerlines for real
9 Years Ago
Fixed pylons sometimes spawning inside their power substation
9 Years Ago
Fixed power substation terrain anchors
9 Years Ago
Power substations spawn next to roads rather than on them
9 Years Ago
Fixed bus stops sometimes spawning inside powerlines
9 Years Ago
Merge from prerelease
9 Years Ago
Some map generation order restructuring
9 Years Ago
Bus stop topology tweaks