userandrecancel
reporust_rebootcancel

10,480 Commits over 4,171 Days - 0.10cph!

10 Years Ago
TreePerfTest exposes a seed for reproducible results
10 Years Ago
Tree benchmark tweaks
10 Years Ago
Merge from main
10 Years Ago
Merge from tree-performance (LODing and culling optimizations)
10 Years Ago
Tree quality slider for the main menu performance options panel
10 Years Ago
Convar graphics.lodbias is deprecated
10 Years Ago
Fix for RUST-340
10 Years Ago
AntiHack player damage verification is enabled by default
10 Years Ago
Fix for RUST-351
10 Years Ago
Client compile fix
10 Years Ago
Fixed tree skins missing from asset bundles
10 Years Ago
Developer tools for the F1 panel
10 Years Ago
LightLOD performance regression fix
10 Years Ago
Fix for RUST-345
10 Years Ago
Fix for RUST-359
10 Years Ago
Config file loading debug output
10 Years Ago
Increased sheet metal building part base health to 750HP
10 Years Ago
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
10 Years Ago
Dropped item rigidbodies correctly copy drag and angular drag if specified
10 Years Ago
These look like they can be deleted
10 Years Ago
Server size / seed / salt convar writeback
10 Years Ago
Merge from main
10 Years Ago
Fixed monuments occasionally messing up rivers
10 Years Ago
Fixed some cave_small prefab fuckups
10 Years Ago
Fixed monument fadeout noise occasionally leading to floating objects
10 Years Ago
Fixed rivers occasionally going through monuments
10 Years Ago
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
10 Years Ago
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10 Years Ago
Merge from main
10 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
10 Years Ago
Allow attaching roofs to the bottom of other roofs again
10 Years Ago
Prefab scene updates
10 Years Ago
Empty folder remove
10 Years Ago
Merge from main
10 Years Ago
Splat adjustment of roads and rivers also use editor padding / fade parameters
10 Years Ago
Merge from procgen11.1 Network++ Save++
10 Years Ago
Forgotten file
10 Years Ago
Sleeping bag exploit fixes
10 Years Ago
Manifest
10 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
10 Years Ago
Removing legacy water shaders, see if that works
10 Years Ago
Fix for occasional floaty decor objects
10 Years Ago
Don't spawn grass on the cliffside topology
10 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
10 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
10 Years Ago
Manifest
10 Years Ago
Fix for roadside decor sometimes spawning too close to each other
10 Years Ago
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10 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
10 Years Ago
Fixed test cave messing up CraggyIsland