10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Various building exploit fixes
                
                
                
                
             
         
        
        
        
            
            
            
                
                Roofs are more expensive and have less health
                
                
                
                
             
         
        
            
            
            
                
                Foundation step exploit fix
                
                
                
                
             
         
        
            
            
            
                
                By default, allow admins to use their noclip cheat even on antihack userlevel 2
                
                
                
                
             
         
        
            
            
            
                
                AntiHack debuglevel is 2 in the editor
                
                
                
                
             
         
        
            
            
            
                
                Triangle foundation exploit fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed insane plant growth in shallow lakes
                
                
                
                
             
         
        
            
            
            
                
                Prototype: Dynamic ambient light and sky reflection intensity for indoor / outdoor environments
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain alpha issues around sewer entrances
                
                
                
                
             
         
        
            
            
            
                
                Changed splatmap resolution bias
                
                
                
                
             
         
        
            
            
            
                
                Underwater particle effect script
                
                
                
                
             
         
        
        
            
            
            
                
                Dungeon terrain carving fixes
                
                
                
                
             
         
        
            
            
            
                
                Subtracting shelves layer change (see RUST-283)
                
                
                
                
             
         
        
            
            
            
                
                Wiggling my way around some building exploits
                
                
                
                
             
         
        
            
            
            
                
                Powerlines correctly prevent building
                
                
                
                
             
         
        
        
            
            
            
                
                Shader, asset and prefab warmup convars are client-only, saved
                
                
                
                
             
         
        
            
            
            
                
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                Deployer / Planner check AntiHack system before allowing placement
                
                
                
                
             
         
        
            
            
            
                
                Spawn the building block skin immediately if stability is still pending
                
                
                
                
             
         
        
            
            
            
                
                Don't batch wooden shutters (because they can move)
                
                
                
                
             
         
        
            
            
            
                
                Foundation placement check fix in tight spots
                
                
                
                
             
         
        
            
            
            
                
                Fixed RUST-293 (foundation steps cannot be placed in some situations)
                
                
                
                
             
         
        
            
            
            
                
                Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
                
                
                
                
             
         
        
            
            
            
                
                Fixed lantern stacking / hiding
                
                
                
                
             
         
        
            
            
            
                
                Nighttime reflection probe ground color fix
                
                
                
                
             
         
        
        
        
            
            
            
                
                Hitting water greatly reduces the speed at impact
Removed annoying up / down jumpiness when holding spacebar while swimming
Reduced the percentage of the body that can be above water while swimming
                
                
                
                
             
         
        
        
            
            
            
                
                More fixes for lag exploits (RUST-315)
                
                
                
                
             
         
        
            
            
            
                
                Stability is now encapsulated into a StabilityEntity
Doors, shutters and embrasures use the new socket based stability system
Fix for RUST-164 and RUST-318
                
                
                
                
             
         
        
            
            
            
                
                Melee weapon damage distance check sends message to player when rejecting an attack
                
                
                
                
             
         
        
            
            
            
                
                Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false)
Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed detail texture scaling for the new rocks
                
                
                
                
             
         
        
            
            
            
                
                Fixed external gates collapsing
                
                
                
                
             
         
        
            
            
            
                
                Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
                
                
                
                
             
         
        
            
            
            
                
                Tree benchmark scene
Tree culling and LODing optimizations
Tree quality convar
                
                
                
                
             
         
        
            
            
            
                
                Removing some deprecated stuff from TerrainConfig
                
                
                
                
             
         
        
        
            
            
            
                
                Moved convar server.aihandlerms to ai.frametime
Moved convar server.npcrickrate to ai.tickrate
Greatly reduced AI frame time when playing in the editor (better testing perf)
                
                
                
                
             
         
        
        
        
            
            
            
                
                TerrainTreeBatch is now deprecated
                
                
                
                
             
         
        
            
            
            
                
                TreePerfTest exposes a seed for reproducible results