10,480 Commits over 4,171 Days - 0.10cph!
TreePerfTest exposes a seed for reproducible results
Merge from tree-performance (LODing and culling optimizations)
Tree quality slider for the main menu performance options panel
Convar graphics.lodbias is deprecated
AntiHack player damage verification is enabled by default
Fixed tree skins missing from asset bundles
Developer tools for the F1 panel
LightLOD performance regression fix
Config file loading debug output
Increased sheet metal building part base health to 750HP
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
Dropped item rigidbodies correctly copy drag and angular drag if specified
These look like they can be deleted
Server size / seed / salt convar writeback
Fixed monuments occasionally messing up rivers
Fixed some cave_small prefab fuckups
Fixed monument fadeout noise occasionally leading to floating objects
Fixed rivers occasionally going through monuments
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
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Roof exploit fix
Stability diminishing returns
Various building block placement quality of life improvements
Allow attaching roofs to the bottom of other roofs again
Splat adjustment of roads and rivers also use editor padding / fade parameters
Merge from procgen11.1
Network++
Save++
Sleeping bag exploit fixes
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
Removing legacy water shaders, see if that works
Fix for occasional floaty decor objects
Don't spawn grass on the cliffside topology
Rain forces more fog and clouds
Rain tends to be more intense when it happens
Atmosphere fog reduces view distance more intensely
Removed Xmas event from default event schedule
Reorganized event schedule (now prefab based)
Fix for roadside decor sometimes spawning too close to each other
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Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
Fixed test cave messing up CraggyIsland