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10,614 Commits over 4,413 Days - 0.10cph!

10 Years Ago
Increased sheet metal building part base health to 750HP
10 Years Ago
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
10 Years Ago
Dropped item rigidbodies correctly copy drag and angular drag if specified
10 Years Ago
These look like they can be deleted
10 Years Ago
Server size / seed / salt convar writeback
10 Years Ago
Merge from main
10 Years Ago
Fixed monuments occasionally messing up rivers
10 Years Ago
Fixed some cave_small prefab fuckups
10 Years Ago
Fixed monument fadeout noise occasionally leading to floating objects
10 Years Ago
Fixed rivers occasionally going through monuments
10 Years Ago
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
10 Years Ago
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10 Years Ago
Merge from main
10 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
10 Years Ago
Allow attaching roofs to the bottom of other roofs again
10 Years Ago
Prefab scene updates
10 Years Ago
Empty folder remove
10 Years Ago
Merge from main
10 Years Ago
Splat adjustment of roads and rivers also use editor padding / fade parameters
10 Years Ago
Merge from procgen11.1 Network++ Save++
10 Years Ago
Forgotten file
10 Years Ago
Sleeping bag exploit fixes
10 Years Ago
Manifest
10 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
10 Years Ago
Removing legacy water shaders, see if that works
10 Years Ago
Fix for occasional floaty decor objects
10 Years Ago
Don't spawn grass on the cliffside topology
10 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
10 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
10 Years Ago
Manifest
10 Years Ago
Fix for roadside decor sometimes spawning too close to each other
10 Years Ago
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10 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
10 Years Ago
Fixed test cave messing up CraggyIsland
10 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
10 Years Ago
SpeedTree parameter updates for 5.3
10 Years Ago
Merge from main, yo!
10 Years Ago
Baseline
10 Years Ago
Fixes
10 Years Ago
Building core prefabs
10 Years Ago
Merge from main
10 Years Ago
Building deployable prefabs
10 Years Ago
Barricade prefabs
10 Years Ago
Generic deployable prefabs
10 Years Ago
Retired LODBatch (use RendererBatch)
10 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
10 Years Ago
Include mesh upload time in load balancing considerations
10 Years Ago
Skip LODs that use multiple submeshes (for now)
10 Years Ago
Batched mesh readonly fix
10 Years Ago
MeshCull plays nice with batching