10,832 Commits over 3,867 Days - 0.12cph!
Industrial building windows use separate colliders (on the transparent layer)
Animal damage uses base protection again
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Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
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ProjectVersion / ProjectSettings b25 auto updates
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
Rocket LOS check improvement (RUST-1139)
Check protocol version after the branch since the Steam beta kick message is easier to understand
Merge from main to triple check
Removing music code because Unity
Removing music prefab because Unity
Removing music assets because Unity
Merge from prerelease (gunplay reboot + music system)
Reduced glove and boot bullet and melee protection by 50%
Fixed item ownership distributing far more than 100% of total XP
Fixed UI notifications getting stuck on reconnect (RUST-1099)
All staging and prerelease branches add the dev branch indicator to the branding UI
Added server.branch convar to limit client connections to a certain Steam branch (this sucks)
Server now checks client beta name on connect (seeing if this works)
Re-adding music system code
Cherry picking goosey's shit from prerelease
Switched music file compression from Vorbis to ADPCM (test)
Merging 3000 meta files from main
Fixed ores on Barren not counting towards world population count when loaded from a save (RUST-1112)
Proper hitscan fix for projectile_protection 1
Fixed situations where only one player would die when two players killed each other at the same time