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9,575 Commits over 4,444 Days - 0.09cph!

10 Years Ago
Compile fix
10 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
10 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
10 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
10 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
10 Years Ago
Added some entity debugging tools (find, find_group, find_id)
10 Years Ago
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client) Log warning when trying to change the group of an entity that does not exist on the client
10 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
10 Years Ago
Added entity debug commands to server build as well
10 Years Ago
Fixed possible NRE in entity find commands
10 Years Ago
Fixed error in entity find commands when group is null
10 Years Ago
Added parent to entity info Added find_parent command
10 Years Ago
Fixed rare-ish infinite loop in SoundManager
10 Years Ago
Entity find commands return both client and server entities in the editor
10 Years Ago
Fixed a situation where child entities could miss a group change of their parent, then leak on the client
10 Years Ago
Destroy entity client instances recursively when a network limited entity changes parenting
10 Years Ago
Enabled player model, collider and nametag pooling again
10 Years Ago
Fixed effect instantiates, console messages and console commands showing up as "GroupChange" in profiler
10 Years Ago
Merge from networking_fuckery
10 Years Ago
Fixed locks not being networked properly
10 Years Ago
Fixed censorship cube update issues
10 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
10 Years Ago
Disabled pool.player_model by default for now Network++
10 Years Ago
Added new weapon mod world models to bundles Network++
10 Years Ago
Planner world model fix
10 Years Ago
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
10 Years Ago
Only log gib warning if developer > 0 Reduced GC from gibs
10 Years Ago
Correctly apply ambient multiplier at runtime
10 Years Ago
Hacked around UI canvas overhead on grass displacement camera
10 Years Ago
Prototyped a better, low-overhead variant of prefab pooling
10 Years Ago
Only log building privilege warning if developer > 0
10 Years Ago
Retired EntityDisabled script (needless component overhead)
10 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
10 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
10 Years Ago
Network++
10 Years Ago
Added pool.mode convar (defaults to prefab pooling v1 for now)
10 Years Ago
Merge from main
10 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
10 Years Ago
Fixed chat scaling issue
10 Years Ago
Pooling optimizations
10 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
10 Years Ago
Added pooling for the conditional models of buildings
10 Years Ago
Added pooling support to renderer and collider batching
10 Years Ago
Fixed airfield monument crashing the world generation on some seeds
10 Years Ago
10 Years Ago
10 Years Ago
Rewrote network group updating to be more robust with entity parenting
10 Years Ago
Spawn groups scale up their respawn rate with increasing player counts Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate) Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts) Added spawn.scalars console command (displays the current spawn scaling parameters)
10 Years Ago
Added skyreflection and ambientvolumes debug convars
10 Years Ago
Fixed player weapon hold type never being set