10,834 Commits over 3,867 Days - 0.12cph!
Proper hitscan fix for projectile_protection 1
Fixed situations where only one player would die when two players killed each other at the same time
Updated camera in Perf.Playermodel scene (fixes incorrect clear flags)
Best-fit hit detection for projectile weapons
Hitboxes are no longer affected by the blend weight quality setting
Clothing no longer affects hitboxes
Restored BaseMelee sprinting behaviour when pressing attack or aiming
Fixed long-time issue where attack actions were delayed one frame while sprinting
Damage model reboot baseline
Tweaked LookupShortPrefabName / LookupShortPrefabNameWithoutExtension
Tweaked disconnect message when exception is thrown
Added teleportpos, printpos, printrot admin console commands
Merge from throwable_weapons
EAC hashtool config updates
Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
▄▍▅▌▅ ▆▋ ▉▋▊▊▊ ▊█▅▊▅▄▉▊▄ ▄█ ▊▍▉▋▆▊▌▌▍▉ █▄▆▌▌▅▄▋▆▌█ (▅▍▋▉ ██▉▌█▊█▄ ▉█▌▉▉▉▌ ▍▌▊▅▅ ▇▌ ▌▆▍ ▉▍▋▅▍▉▄▌▅ ▋▆▆▍▉, ▍▄▄▋ ▇▍▉▉▅▇▍▊ █▋▊▆)
EAC hashtool missing files
Fixed BaseMelee editor / standalone inconsistency
Attack entity repeat delay cooldown test 2 (RUST-1043)
Transparent layer tweak (RUST-842)
Attack entity repeat delay cooldown test (RUST-1043)
Implemented throw weapon AH protection (throw_protection, throw_penalty)
Transparent layer (fence, glass)
Fixed LOS issues in caves (RUST-1039)
Changed default decay tick interval to 10 minutes
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier