userandrecancel
reporust_rebootcancel

9,575 Commits over 4,444 Days - 0.09cph!

10 Years Ago
Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
10 Years Ago
More debugging convar stuff
10 Years Ago
Enabled graphics jobs (testing)
10 Years Ago
Disabled graphics jobs
10 Years Ago
Added some missing Profiler.EndSample in PlayerModel
10 Years Ago
Fixed decor NRE with pool mode 2
10 Years Ago
Merge from main
10 Years Ago
Merge from networking_fuckery_2 Network++
10 Years Ago
Reverted accidentally included Rust.Data.csproj change
10 Years Ago
Properly cull PropRenderer at runtime (memory usage, performance) Fixed IEditorComponent not being culled at all in client builds
10 Years Ago
Fixed ProjectileWeaponMod not setting limitNetworking after server load
10 Years Ago
Fix tweak
10 Years Ago
Enabled all player pooling functionality by default on 64bit systems (finally)
10 Years Ago
Shortened prefab name in print_prefabs
10 Years Ago
Warning fix
10 Years Ago
EAC update
10 Years Ago
Fixed buggy chat visuals with pool.mode 2
10 Years Ago
Slightly faster LightEx / LocalPositionAnimation
10 Years Ago
Reverted EAC server binaries
10 Years Ago
NRE fix
10 Years Ago
Reverted effect references on deployable building parts (hoping those are all)
10 Years Ago
Fixed building placement guide with pool.mode 2
10 Years Ago
Rolled back EAC
10 Years Ago
Fixed animator hash / layer warning on startup
10 Years Ago
Fixed warnings
10 Years Ago
One more
10 Years Ago
Another minor LightEx / LocalPositionAnimation optimization
10 Years Ago
EAC update
10 Years Ago
Combat log includes timestamp
10 Years Ago
Fixed issues with some pool.mode set to 2
10 Years Ago
Shelves can no longer be placed on deployables (RUST-1258)
10 Years Ago
Fixes for pool.mode 2
10 Years Ago
Fixed layers on two trees
10 Years Ago
Fixed nametag issue with pool.mode set to 2
10 Years Ago
Changed pool.mode default value to 2 for faster game object pooling (testing)
10 Years Ago
Fixed pumpkin stacking (RUST-1450)
10 Years Ago
Fixed MovementSounds issues
10 Years Ago
Fixed door animation snapping with pool.mode set to 2
10 Years Ago
Fixed rare and random building LOD flickering with pool.mode set to 2
10 Years Ago
Fixed, for real
10 Years Ago
Fixed client side socket handles sometimes not destroying
10 Years Ago
Added pooling to client side lock entities
10 Years Ago
Various script optimizations
10 Years Ago
Disabled PropRenderer.Update
10 Years Ago
Fixed name tags on sleepers sometimes not disabling completely
10 Years Ago
Subtracting 17527
10 Years Ago
Fixed legacy LODGroup on code locks not disabling when pooled
10 Years Ago
Fixed fantastic graphics preset having fucked up shadow cascade settings
10 Years Ago
Forced sign shader recompile
10 Years Ago
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)