10,834 Commits over 3,867 Days - 0.12cph!
AH logs include frame number
Fixed incorrect collision meshes on twig roof sides
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Increased maxflood convar default value
Flooding protection tweaks
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
Patrol helicopter server gibs entity bounds
Fixing some material import settings (as discussed with Vince)
Melee distance padding tweak
decay.scale convar scales both decay delay and decay duration
Fixed potential client side NRE
Death screen: bear.prefab -> bear
Tweaked water / landmass ratio
Updated plugins VS solution to allow compilation with XS
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID)
Network++
Fixed muzzle mods missing from asset bundles (RUST-963)
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Fixed admins getting AH violations when disabling admin cheat while moving very fast
Fixed taking damage when entering water while using admin cheat
Fixed being able to place boxes partially inside walls (RUST-908)
Fixed weapon attachments being invisible when attached to weapon that is currently held
Cleaned up some code that dealt with the weapon attachment disabled flag
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
Fixed that only the first weapon attachment was receiving the weapon aiming state
Weapon mods can add offset to weapon stats (as well as scale them)
Fixed weapon hip aim cone parameter being ignored (always 1)
Fixed water catchers using the protection properties of metal building blocks
Disabled player and projectile collision on all farmed plants
Fixed water catcher physics layers (RUST-839)
Water catchers use RendererLOD
Fixed animator warnings on non-throwable weapons
Unity b17 shader auto updates
Reset all AH values on disconnect
Fixed weapon attachments leaking their entities to clients
Resources are allowed to spawn in cupboard radius
F1 menu dev layer toggles can be accessed by admins as well