10,832 Commits over 3,867 Days - 0.12cph!
Fixed SavasIsland tier 1 loot crate
Increased physics buffer size
Warn when physics buffers get too small
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
Include desync / lag in projectile verification
Fixed violations not ticking down when AFK
Reverted tiny FinalizeTick change from earlier this week
Server compile fix (cc diogo)
Fix for BR spectator cam (hopefully)
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More detailed hit stat tracking
Tool cupboards can be repaired
Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895)
Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks)
AntiHack tweaks
Added decay.tick server startup parameter (specifies decay tick interval)
Fixed exploit to disable gunshot sounds
Added loot console command (for testing, editor-only)
Fixed another LOS exploit
Fixed rare UI NoticeArea error when broadcasting RefreshValue
Added decay to sleeping bags, tool cupboards, barricades and traps
Network++
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Set quarry / pumpjack child entity bounds
Make really sure we never write weird shit to BasePlayer.estimatedVelocity
Temp workaround for strange behaviour caused by nested entity parenting of water purifier
Fixed "invisible water purifier" issue
Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
Fixed blurry FP logo on low quality settings
Tweaked cloud brightness, especially at night
Use 2D distance in projectile entity movement test
Tweaked animal entity bounds
This meta file can be removed
Include entity name when logging "entity too far away"
Ignore projectiles from stalled players without handing out violations
Doors reset campfire decay
Reverted
14657 (RUST-842)
AntiHack fix for patrol helicopter speed during rocket run, for real
Wall frame fence layer fix
AntiHack fix for patrol helicopter speed during rocket run
AntiHack projectile protection properties are now in convars
Tweaked distance padding in instahit detection
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
Instahit logs are yellow in console