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9,575 Commits over 4,444 Days - 0.09cph!

10 Years Ago
Server compile fixes
10 Years Ago
Recalculated bounds on door barricades
10 Years Ago
Increased tree entity bounds padding
10 Years Ago
Added decal culling script to all static deferred decals
10 Years Ago
Fixed various prevent building colliders being marked as triggers
10 Years Ago
AH LOS tweaks
10 Years Ago
Properly retired BoneRetarget (fixes RUST-1473)
10 Years Ago
AH LOS tweaks
10 Years Ago
Fixed RUST-1480
10 Years Ago
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
10 Years Ago
Cave layer fixes
10 Years Ago
Scene2Prefab
10 Years Ago
Updated native libraries (updated MTU size, RUST-749)
10 Years Ago
Projectiles send periodic position updates when gravity significantly changes their velocity Network++
10 Years Ago
Fixed projectile ricochet verification issues Network++
10 Years Ago
Fixed bear corpse bounds (unable to gather on certain parts of the corpse) Set lock bounds padding to same as door
10 Years Ago
Ricochet LOS fix on weapons with huge projectile thickness
10 Years Ago
Fixed projectile update logging as projectile ricochet Increased projectile update angle interval Fixed projectile update also sending on ricochet
10 Years Ago
Tweaked reload verification
10 Years Ago
Projectile update improvements
10 Years Ago
Player interaction raycast no longer includes debris layer
10 Years Ago
Better terrain paint error handling
10 Years Ago
Subtracted changeset 17931
10 Years Ago
Editor terrain splat map bake properly sets red channel when no source data
10 Years Ago
Admins can chat as much as they want
10 Years Ago
Server restart countdown is less spammy when a lot of time is left
10 Years Ago
Fixed RUST-1486 and RUST-1489
10 Years Ago
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
10 Years Ago
Candle hat effect position tweak (RUST-1486)
10 Years Ago
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418) Fixed reactive target allocating an array and an enumerator on every network update
10 Years Ago
Removed more leftover scripts throwing errors
10 Years Ago
Rough harbor placement (WIP)
10 Years Ago
Scene2Prefab
10 Years Ago
TerrainFilter checks the global object filter in addition to the local filter TerrainFilter is also checked by decor (if they ever use it)
10 Years Ago
Merge from main
10 Years Ago
Rolled back ignore.conf
10 Years Ago
Added missing files
10 Years Ago
Merge from main
10 Years Ago
Harbors spawn in procmap
10 Years Ago
Terrain check / anchor generator fixes
10 Years Ago
Added terrain volume checks to military tunnel Refreshed terrain volume checks on caves
10 Years Ago
Scene2Prefab
10 Years Ago
Added terrain adjustment radius to monument script (instead of taking it from the terrain dimensions) Added cutoff radius to terrain volume check generator
10 Years Ago
Refreshed terrain volume checks on caves and military tunnel
10 Years Ago
Scene2Prefab
10 Years Ago
Minor cave_small_medium fix
10 Years Ago
Fixed monument terrain offset being ignored
10 Years Ago
Merge from main
10 Years Ago
DecorTransform component
10 Years Ago
Harbor gradient alignment for more reliable placement