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10,528 Commits over 4,201 Days - 0.10cph!

10 Years Ago
Reapplied sky reflection hack to atmosphere shader
10 Years Ago
Extreme fog hides clouds
10 Years Ago
perf 5 displays frame time
10 Years Ago
Fixed options opening with wrong tab selected
10 Years Ago
Driftwood no longer spawns on rocks
10 Years Ago
Increased client per-frame message processing time
10 Years Ago
Compile fix
10 Years Ago
Don't evaluate neighbour entity links until they're used Log entity linking progress on server startup separately from the stability support initialization
10 Years Ago
Fixed building block placeholders being visible for a short time when placing a building block
10 Years Ago
Removed some building block overhead when entering a networking group
10 Years Ago
Tweaked client cycle time
10 Years Ago
Tweaked client cycle time (done with testing)
10 Years Ago
Load balancer per-frame time curve tweaks
10 Years Ago
Clutter layer updates (RUST-772)
10 Years Ago
Added clutter layer toggle to F1 dev tools
10 Years Ago
Tree entity client skin instantiation is load balanced
10 Years Ago
BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case) Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
10 Years Ago
Compile fix
10 Years Ago
OCD
10 Years Ago
Removed LODGrid.Register LOD grid verifies LOD distances against the max grid refresh distance Tree and mesh qualities once again affect culling distance (RUST-787)
10 Years Ago
Fixed deployment of boxes on shelves being annoying
10 Years Ago
BoneFollower also checks parents of parents when determining enabled state (RUST-794) BoneFollower is also enabled if parents are animating (RUST-793)
10 Years Ago
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
10 Years Ago
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
10 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
10 Years Ago
Attempt to fix RUST-793
10 Years Ago
Compile fix
10 Years Ago
Fixed some deployables being placeable at extreme angles
10 Years Ago
Fixed regression on RUST-793
10 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
10 Years Ago
Projectiles change path when penetrating objects (projectile refraction)
10 Years Ago
C4 can no longer stick to other C4
10 Years Ago
Player self interaction menu baseline
10 Years Ago
Fixed building block health not showing
10 Years Ago
Added GetDepth to TerrainWaterMap for Helk
10 Years Ago
Fixed health bars on animals not appearing (RUST-814)
10 Years Ago
Chat message objects are pooled (less GC) Fixed potential chat message overflow
10 Years Ago
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
10 Years Ago
Ambience quality levels + benchmark
10 Years Ago
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
10 Years Ago
Don't defer player model instantiation (RUST-819, RUST-825)
10 Years Ago
Fixed missing icons on small furnace
10 Years Ago
Building block despawn optimization (when leaving network groups)
10 Years Ago
perf 6 displays async task status
10 Years Ago
Merge from main
10 Years Ago
Added warmup test to procmap benchmark (tests if performance is worse until pools are filled)
10 Years Ago
Merged ambience & warmup benchmarks to main
10 Years Ago
10 Years Ago
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
10 Years Ago
Fixed another UpdateLookingAt performance issue (RUST-653) Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned