10,480 Commits over 4,171 Days - 0.10cph!
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
Fixed another UpdateLookingAt performance issue (RUST-653)
Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
Re-added ambience & warmup benchmarks
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
Some door code cleanup to narrow down RUST-559 & RUST-793
Fixed regression that sometimes skipped entity linking when placing building blocks
Fixed that the door animation was stopped one frame too early (RUST-559)
Fixed NoAmbience benchmark using rain weather settings
Forced ambience convar setting in benchmarks
Added fog benchmark
Removed fog from rain benchmark
Some scattering and fog fixes
Touched water shaders
Stripped legacy fog from procmap benchmark scene (perf experiment)
Removed legacy fog modes from all release scenes & shader stripping
Removed some unused garbage
Added NoShadows benchmark
Adjusted grass LODing (less upscaling on lower LODs)
Removed tree component from all trees (appears to be slow as fuck)
Removed tree component from a bunch of clutter prefabs
Icesheet prefabs use LOD grid
Removed tree component from hemp
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
Fixed some decor prefabs missing from asset bundles
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time)
Touched ocean and river shaders
Unified some bush prefab settings
Added convar to toggle the shadow casting behaviour of the sun
SpeedTree billboard shadow casting toggle editor tools
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
Fix for crafting menu blueprints all showing wooden arrow description
Fix for UI notifications missing when reconnecting to a server after disconnecting
Include client version (changeset) when disconnecting because of an exception
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
Terrain basemap includes terrain painting layer
Mountain topology textures
Mountain splat transfer implementation
Editor texture channel copy tool for mountain masks
Disabled mountain splat transfer (slows down terrain generation too much for now)
More distance between prefab mountains