10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Re-added ambience & warmup benchmarks
                
                
                
                
             
         
        
            
            
            
                
                Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
                
                
                
                
             
         
        
            
            
            
                
                Some door code cleanup to narrow down RUST-559 & RUST-793
                
                
                
                
             
         
        
            
            
            
                
                Fixed regression that sometimes skipped entity linking when placing building blocks
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed that the door animation was stopped one frame too early (RUST-559)
                
                
                
                
             
         
        
            
            
            
                
                Fixed NoAmbience benchmark using rain weather settings
Forced ambience convar setting in benchmarks
                
                
                
                
             
         
        
        
            
            
            
                
                Added fog benchmark
Removed fog from rain benchmark
                
                
                
                
             
         
        
            
            
            
                
                Some scattering and fog fixes
Touched water shaders
                
                
                
                
             
         
        
            
            
            
                
                Stripped legacy fog from procmap benchmark scene (perf experiment)
                
                
                
                
             
         
        
            
            
            
                
                Removed legacy fog modes from all release scenes & shader stripping
                
                
                
                
             
         
        
            
            
            
                
                Removed some unused garbage
                
                
                
                
             
         
        
        
            
            
            
                
                Added NoShadows benchmark
                
                
                
                
             
         
        
            
            
            
                
                Adjusted grass LODing (less upscaling on lower LODs)
                
                
                
                
             
         
        
            
            
            
                
                Removed tree component from all trees (appears to be slow as fuck)
                
                
                
                
             
         
        
        
            
            
            
                
                Removed tree component from a bunch of clutter prefabs
                
                
                
                
             
         
        
            
            
            
                
                Icesheet prefabs use LOD grid
                
                
                
                
             
         
        
            
            
            
                
                Removed tree component from hemp
                
                
                
                
             
         
        
            
            
            
                
                Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
                
                
                
                
             
         
        
            
            
            
                
                Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
                
                
                
                
             
         
        
            
            
            
                
                Fixed some decor prefabs missing from asset bundles
                
                
                
                
             
         
        
            
            
            
                
                Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time)
Touched ocean and river shaders
                
                
                
                
             
         
        
            
            
            
                
                Unified some bush prefab settings
                
                
                
                
             
         
        
            
            
            
                
                Added convar to toggle the shadow casting behaviour of the sun
                
                
                
                
             
         
        
            
            
            
                
                SpeedTree billboard shadow casting toggle editor tools
                
                
                
                
             
         
        
            
            
            
                
                Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
                
                
                
                
             
         
        
            
            
            
                
                Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
                
                
                
                
             
         
        
            
            
            
                
                Fix for crafting menu blueprints all showing wooden arrow description
Fix for UI notifications missing when reconnecting to a server after disconnecting
                
                
                
                
             
         
        
        
            
            
            
                
                Include client version (changeset) when disconnecting because of an exception
                
                
                
                
             
         
        
            
            
            
                
                Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Terrain basemap includes terrain painting layer
                
                
                
                
             
         
        
            
            
            
                
                Mountain topology textures
                
                
                
                
             
         
        
        
        
            
            
            
                
                Mountain splat transfer implementation
                
                
                
                
             
         
        
            
            
            
                
                Editor texture channel copy tool for mountain masks
                
                
                
                
             
         
        
            
            
            
                
                Disabled mountain splat transfer (slows down terrain generation too much for now)
                
                
                
                
             
         
        
            
            
            
                
                More distance between prefab mountains
                
                
                
                
             
         
        
        
            
            
            
                
                Hacked wire plugin to work with different connection offsets on every object
                
                
                
                
             
         
        
            
            
            
                
                Powerline prefab distribution tweaks (prefer intact structures over the more broken down ones)