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10,834 Commits over 3,867 Days - 0.12cph!

9 Years Ago
Removed tree component from a bunch of clutter prefabs
9 Years Ago
SpeedTree wind settings
9 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
9 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
9 Years Ago
Added NoShadows benchmark
9 Years Ago
Climate prefab update
9 Years Ago
Removed some unused garbage
9 Years Ago
Removed legacy fog modes from all release scenes & shader stripping
9 Years Ago
Stripped legacy fog from procmap benchmark scene (perf experiment)
9 Years Ago
Some scattering and fog fixes Touched water shaders
9 Years Ago
Added fog benchmark Removed fog from rain benchmark
9 Years Ago
Fix for RUST-823
9 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
9 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
9 Years Ago
9 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
9 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
9 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
9 Years Ago
Re-added ambience & warmup benchmarks
9 Years Ago
Fixed another UpdateLookingAt performance issue (RUST-653) Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
9 Years Ago
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
9 Years Ago
9 Years Ago
Merged ambience & warmup benchmarks to main
9 Years Ago
Added warmup test to procmap benchmark (tests if performance is worse until pools are filled)
9 Years Ago
Merge from main
9 Years Ago
perf 6 displays async task status
9 Years Ago
Building block despawn optimization (when leaving network groups)
9 Years Ago
Fixed missing icons on small furnace
9 Years Ago
Don't defer player model instantiation (RUST-819, RUST-825)
9 Years Ago
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
9 Years Ago
Ambience quality levels + benchmark
9 Years Ago
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
9 Years Ago
Chat message objects are pooled (less GC) Fixed potential chat message overflow
9 Years Ago
Fixed health bars on animals not appearing (RUST-814)
9 Years Ago
Added GetDepth to TerrainWaterMap for Helk
9 Years Ago
Fixed building block health not showing
9 Years Ago
Player self interaction menu baseline
9 Years Ago
C4 can no longer stick to other C4
9 Years Ago
Projectiles change path when penetrating objects (projectile refraction)
9 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
9 Years Ago
Fixed regression on RUST-793
9 Years Ago
Fixed some deployables being placeable at extreme angles
9 Years Ago
Compile fix
9 Years Ago
Attempt to fix RUST-793
9 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
9 Years Ago
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
9 Years Ago
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
9 Years Ago
BoneFollower also checks parents of parents when determining enabled state (RUST-794) BoneFollower is also enabled if parents are animating (RUST-793)
9 Years Ago
Fixed deployment of boxes on shelves being annoying
9 Years Ago
Removed LODGrid.Register LOD grid verifies LOD distances against the max grid refresh distance Tree and mesh qualities once again affect culling distance (RUST-787)