userandrecancel
reporust_rebootcancel

11,009 Commits over 4,048 Days - 0.11cph!

9 Years Ago
Fence protection properties (currently defined per-entity which is a bit meh) Fence prefab updates (projectile passthrough, impact effects)
9 Years Ago
Merge from main
9 Years Ago
LOD, batching and culling tweaks and fixes
9 Years Ago
▇▄▅▉▍▇▋ ▆▄▌▊▆▅▉▍▊ ▄█▆█▅▄-▇▊▄▉ ▆▌▌▅▍▍▇▆▌▇█ ▌▋▊▉▊ ▋▅▍▍▅
9 Years Ago
Ripped out the old conditional model system (refresh / process queues, building block extension) Disabled ModelConditionTest_Sphere globally (deprecated) Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
9 Years Ago
Added lodgrid convar (editor-only, pauses LODing if false)
9 Years Ago
Mesh batching for static quarry and pumpjack
9 Years Ago
Added frame construction socket type Updated wall frame / double door prefab sockets Fixed prefab ID on metal double door
9 Years Ago
Manifest (cc paroxum)
9 Years Ago
Added tags to wall.frame prefab (though these are optional... I think)
9 Years Ago
Made player movement more direct
9 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
9 Years Ago
Added refresh_colliders and refresh_renderers console commands
9 Years Ago
Added automatic mesh splitting to collider batching
9 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
9 Years Ago
Branch
9 Years Ago
13066 rollback
9 Years Ago
Entity stability values are now saved and loaded Stability warmup is much faster (and almost free if values have been saved) Stability refresh is faster (terminates after less iterations) All stability parameters can now be adjusted by admins Stability distance from ground is displayed in the editor
9 Years Ago
Sign exploit fixes
9 Years Ago
Roofs can no longer be placed downwards Reduced roof max placement distance
9 Years Ago
Refresh batched building mesh when rotating building parts
9 Years Ago
GamePhysics now uses the new allocation-free physics API
9 Years Ago
BuildingBlock protobuf update (backward compatibility)
9 Years Ago
SphereEntity for bawng
9 Years Ago
Entity spawn test console command (entity.create)
9 Years Ago
StabilityEntity protobuf stores distance from ground
9 Years Ago
StabilityEntity protobuf stability value is optional (backward compatibility)
9 Years Ago
StabilityEntity saves and loads cached stability value
9 Years Ago
StabilityEntity protobuf
9 Years Ago
SphereEntity protobuf reference
9 Years Ago
SphereEntity protobuf
9 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
9 Years Ago
Bed fixes
9 Years Ago
NRE fixes
9 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)
9 Years Ago
Fixed issue that could force LOD0 to always be visible
9 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
9 Years Ago
Fixed error spam on connect
9 Years Ago
Merge from uber-batching
9 Years Ago
Compile fixes (CLIENT / SERVER)
9 Years Ago
Merge from main
9 Years Ago
Automatic batch splitting when vertex count limit is reached
9 Years Ago
MeshCull plays nice with batching
9 Years Ago
Batched mesh readonly fix
9 Years Ago
Skip LODs that use multiple submeshes (for now)
9 Years Ago
Include mesh upload time in load balancing considerations
9 Years Ago
Scripts can declare that they handle batching (IBatchingHandler)
9 Years Ago
Retired LODBatch (use RendererBatch)
9 Years Ago
Generic deployable prefabs
9 Years Ago
Barricade prefabs