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Occasional barrel around powerlines
Terrain alpha distance cutoff tweak
Static mining quarry entity bounds
Exclude monuments from auto-cliff-splatting
Rock material parameter blending fix
Field rock splat modifier tweaks
Stealing some rock tints from HapisIsland since those suck a bit less
Satellite dish terrain adjustment improvements
Monument terrain placement supports negative padding
Prefab mountain scale adjustments
Tweaked default salt calculation
Don't spawn players on decor topology
Radtown 3 terrain adjustment tweak
Padding parameter for monument terrain placement
Removed lighthouse foundations 1 and 2
Tweaked lighthouse spawn rule
Mountain terrain offset behaviour tweak
Mountain prefab scene updates
Monument spawn rules are more relaxed about life
Monument terrain anchor tweaks
Prefab mountain 1 updates
No longer fill the north with snow, but add snow at a certain altitude (which is easier to reach in the north)
Keep micro cliffs away from the mountain topology
Keep cliff rocks away from the mountain topology
Mountain 1 prefab scene updates
Keep existing topologies when generating the topology map
Mountain topology type
Topology support for prefab mountains
Heightmap generation tweaks
Shitty temp splat maps for all the new monuments
Monument topology mapping support (via terrain tools)
Coastline 2.0
More interesting main island shapes
Slight altitude bias towards the world center
Chance for isolated islands off coast
Better mountain and hill blending
Monument splat mapping support (via terrain tools)
Monument alpha mapping support (via terrain tools)
Airfield compound wall rotation fixes
Removed some old placeholder radtowns
Support for all mapping tools in prefab scenes
Road mesh offset scales with road terrain adjustment offset