10,480 Commits over 4,171 Days - 0.10cph!
Door interaction toggles renderer batching on animator game object
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
Recalculated bounds on door barricades
Increased tree entity bounds padding
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Added decal culling script to all static deferred decals
Fixed various prevent building colliders being marked as triggers
Properly retired BoneRetarget (fixes RUST-1473)
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
Updated native libraries (updated MTU size, RUST-749)
Projectiles send periodic position updates when gravity significantly changes their velocity
Network++
Fixed projectile ricochet verification issues
Network++
Fixed bear corpse bounds (unable to gather on certain parts of the corpse)
Set lock bounds padding to same as door
Ricochet LOS fix on weapons with huge projectile thickness
Fixed projectile update logging as projectile ricochet
Increased projectile update angle interval
Fixed projectile update also sending on ricochet
Tweaked reload verification
Projectile update improvements
Player interaction raycast no longer includes debris layer
Better terrain paint error handling
Subtracted changeset
17931
Editor terrain splat map bake properly sets red channel when no source data
Admins can chat as much as they want
Server restart countdown is less spammy when a lot of time is left
Fixed RUST-1486 and RUST-1489
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
Candle hat effect position tweak (RUST-1486)
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418)
Fixed reactive target allocating an array and an enumerator on every network update
Removed more leftover scripts throwing errors
Rough harbor placement (WIP)
TerrainFilter checks the global object filter in addition to the local filter
TerrainFilter is also checked by decor (if they ever use it)
Terrain check / anchor generator fixes
Added terrain volume checks to military tunnel
Refreshed terrain volume checks on caves
Added terrain adjustment radius to monument script (instead of taking it from the terrain dimensions)
Added cutoff radius to terrain volume check generator
Refreshed terrain volume checks on caves and military tunnel
Minor cave_small_medium fix