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11,009 Commits over 4,048 Days - 0.11cph!

9 Years Ago
Building deployable prefabs
9 Years Ago
Merge from main
9 Years Ago
Building core prefabs
9 Years Ago
Fixes
9 Years Ago
Baseline
9 Years Ago
Merge from main, yo!
9 Years Ago
SpeedTree parameter updates for 5.3
9 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
9 Years Ago
Fixed test cave messing up CraggyIsland
9 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
9 Years Ago
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9 Years Ago
Fix for roadside decor sometimes spawning too close to each other
9 Years Ago
Manifest
9 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
9 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
9 Years Ago
Don't spawn grass on the cliffside topology
9 Years Ago
Fix for occasional floaty decor objects
9 Years Ago
Removing legacy water shaders, see if that works
9 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
9 Years Ago
Manifest
9 Years Ago
Sleeping bag exploit fixes
9 Years Ago
Forgotten file
9 Years Ago
Merge from procgen11.1 Network++ Save++
9 Years Ago
Splat adjustment of roads and rivers also use editor padding / fade parameters
9 Years Ago
Merge from main
9 Years Ago
Empty folder remove
9 Years Ago
Prefab scene updates
9 Years Ago
Allow attaching roofs to the bottom of other roofs again
9 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
9 Years Ago
Merge from main
9 Years Ago
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9 Years Ago
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
9 Years Ago
Fixed rivers occasionally going through monuments
9 Years Ago
Fixed monument fadeout noise occasionally leading to floating objects
9 Years Ago
Fixed some cave_small prefab fuckups
9 Years Ago
Fixed monuments occasionally messing up rivers
9 Years Ago
Merge from main
9 Years Ago
Server size / seed / salt convar writeback
9 Years Ago
These look like they can be deleted
9 Years Ago
Dropped item rigidbodies correctly copy drag and angular drag if specified
9 Years Ago
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
9 Years Ago
Increased sheet metal building part base health to 750HP
9 Years Ago
Config file loading debug output
9 Years Ago
Fix for RUST-359
9 Years Ago
Fix for RUST-345
9 Years Ago
LightLOD performance regression fix
9 Years Ago
Developer tools for the F1 panel
9 Years Ago
Fixed tree skins missing from asset bundles
9 Years Ago
Client compile fix
9 Years Ago
Fix for RUST-351