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10,834 Commits over 3,867 Days - 0.12cph!

9 Years Ago
Added profiler samples to Sound.Update Removed all dynamic memory allocations from Sound.Update
9 Years Ago
Manifest
9 Years Ago
Fixed missing stone pickaxe effects
9 Years Ago
Fixed rock effects folder having the wrong name
9 Years Ago
Prefab auto disable
9 Years Ago
Fixed stone hatchet "missing effect" warnings Toned down stone hatchet screen shake (in line with metal hatchet)
9 Years Ago
Fixed quarry particle effect performance issues and added particle LODs
9 Years Ago
Fixed LOD fuckup
9 Years Ago
Fixed arrow damage being lower than intended
9 Years Ago
Increased brightness of nights with full moon
9 Years Ago
Added ParticleSystemContainer utility component (added to large furnace as an example)
9 Years Ago
Added particle quality slider to F2 menu
9 Years Ago
Added ParticleSystemLOD (set up on the large furnace as an example) Fixed smoke particles immediately disappearing when the large furnace is toggled off Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
9 Years Ago
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
9 Years Ago
Attempt to make SavasIsland playable
9 Years Ago
Cherry picking sky reflection improvements from water2.5
9 Years Ago
Everything except for throwables and arrows can penetrate twig building parts Twig building parts have a bit more health
9 Years Ago
Merge from procgen10.1
9 Years Ago
Network++ Save++
9 Years Ago
Wood barricades can be penetrated by certain rifle bullets and shotgun slugs Twig building parts can be penetrated by most bullets
9 Years Ago
Temporary cliffside topology generation
9 Years Ago
Biome-related forest shape, size and frequency tweaks
9 Years Ago
Added cliffside topology
9 Years Ago
Merged in Petur's rock tweaks
9 Years Ago
SpawnFilter supports empty topologies
9 Years Ago
Some adjustments
9 Years Ago
Added sun, moon and stars to reflection probe bake Increased reflection probe resolution to 1024
9 Years Ago
Merge from main
9 Years Ago
Batched colliders refresh when the meshes of their children change
9 Years Ago
Batched colliders refresh when the physic materials of their children change
9 Years Ago
Batched colliders use the layer of their children
9 Years Ago
Prefabs, usability
9 Years Ago
Cleanup
9 Years Ago
Collider grid prefab
9 Years Ago
More batched collider reverse lookup stuff
9 Years Ago
Added reverse lookup for batched mesh colliders
9 Years Ago
Env sync tweaks and fixes
9 Years Ago
Compile fix
9 Years Ago
Pixelate shader no longer falls back to black rectangle on low shader levels
9 Years Ago
Don't run event schedule while still loading
9 Years Ago
Env sync smooth approach
9 Years Ago
Added clouds to reflection probe
9 Years Ago
Added collider grid with load balancing Added collider mesh batching
9 Years Ago
Added sticky gizmos option to TerrainCollisionTrigger
9 Years Ago
Projectiles keep history of the bones they've hit
9 Years Ago
Tweaked DamageUtil line of sight check for tiny distances
9 Years Ago
Fixed C4 line of sight check
9 Years Ago
Increased projectile min hit delta to account for the full projectile diameter
9 Years Ago
Only spawn world item when a projectile is stopped completely (not when penetrating)
9 Years Ago
Projectile tweak