10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Removed broken water impacts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Subtracting 
19287 (alexrehberg)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Debug hurt command takes hit bone as optional parameter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
19330 (alexrehberg)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactoring, making everything less insane
 
                
                
                
                
                
             
         
        
            
            
            
                
                ListHashSet has Clear and AddRange methods
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Foliage seed is stored on the cell
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                More granular time slicing for work on the main thread
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't start refresh coroutines until RefreshAll is called
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked default batching params
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Correct batching script on overgrowth prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-added monument name phrases and enabled map labels
Fixed some monument layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated warehouse monument topology (river issues)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Removed terrain adjustment padding from prefab scenes (added to radius)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed from script as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased nobuild zone around trainyard
 
                
                
                
                
                
             
         
        
            
            
            
                
                More tarrain checks for military tunnel monument
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed terrain placement of power substations not being applied
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rotation of roadside electrical boxes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some prefab auto-disables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked power substation terrain adjustments
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clear old maps from cache when world version is incremented
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled splat transfer on cave_large_hard (fixes terrain hole that's overgrown with grass)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merging multithreaded batching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed colliders not batching on server load
Fixed clientside exception
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increased min distance between caves (more space between their nobuild volumes)
Don't place prefab mountains on maps that are smaller than 3000x3000