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10,657 Commits over 4,536 Days - 0.10cph!

10 Years Ago
Corpses use default physics parameters Strip ceiling light rigidbodies and joints from server
10 Years Ago
RigidbodyLOD sets detectCollisions and isKinematic
10 Years Ago
Merge from main
10 Years Ago
Some ifdef SERVER
10 Years Ago
Added timescale server convar
10 Years Ago
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10 Years Ago
Added gravity server convar
10 Years Ago
Added corpses server convar
10 Years Ago
Added events server convar
10 Years Ago
Added Tools/Find/Invalid Colliders
10 Years Ago
Replaced all colliders that were using a negative scale
10 Years Ago
Merge from world_serialization
10 Years Ago
Better error when trying to batch mesh that is not readable
10 Years Ago
Continue when saving / loading world fails for any reason
10 Years Ago
Added LZ4 compression library World serialization uses LZ4Stream (since GZipStream is fucked on Windows)
10 Years Ago
Better FindMissingScripts / FindInvalidColliders
10 Years Ago
Tweaked physics.steps / physics.minsteps valid range
10 Years Ago
Physics crash test
10 Years Ago
Added Tools/Find/Convex Colliders
10 Years Ago
Added Tools/Find/Trigger Colliders
10 Years Ago
Added spawn.respawn_groups and spawn.respawn_populations convars
10 Years Ago
Initial spawn also checks convars
10 Years Ago
Junkpile prevent_building colliders are no longer marked as triggers
10 Years Ago
Barrel mesh colliders are no longer marked as convex
10 Years Ago
Player and animal colliders are no longer marked as triggers
10 Years Ago
Added missing physic materials to crate prefabs
10 Years Ago
Added missing physic materials to junkpile_d washing machines
10 Years Ago
Combat log includes unique ID of attacker and target
10 Years Ago
Fixed messed up ground collider on harbor 1 and harbor 2
10 Years Ago
Data export command supports water map
10 Years Ago
Checksum tweaks
10 Years Ago
10 Years Ago
Added world.cache convar (default true)
10 Years Ago
Include monuments in prefab warmup (does this break everything?)
10 Years Ago
ProjectVersion.txt
10 Years Ago
Stripped vertex painter components from harbor scenes because they're horrendous
10 Years Ago
Include active colliders in dump
10 Years Ago
Added dropitems server convar
10 Years Ago
Added version field to world serialization Added water map to world serialization
10 Years Ago
Another ceiling light client side physics optimization
10 Years Ago
10 Years Ago
Deployables no longer ignore "can rotate" flag
10 Years Ago
Added editor convars to pause renderer grid, collider grid and load balancer Refresh renderer grid in loading screen (client) Refresh collider grid after initializing conditional models (server)
10 Years Ago
Cherry picking grass meshes
10 Years Ago
Cherry picking overgrowth material / textures
10 Years Ago
Updating to latest overgrowth material
10 Years Ago
Pause ServerMgr.Update until the connection is open
10 Years Ago
Saving default time scale of 1.0 (rather than 1.0028036)
10 Years Ago
10 Years Ago
Added server convar to pause time while loading (defaults to false)