userandrecancel
reporust_rebootcancel

11,009 Commits over 4,048 Days - 0.11cph!

10 Years Ago
Extension method / utility class cleanup
10 Years Ago
status console command should never crash
10 Years Ago
First OOM exception also has the OOM tag set
10 Years Ago
Dump contains number of batched colliders Added batching.status console command
10 Years Ago
Run GC before the loading screen disappears (join, respawn)
10 Years Ago
Effect changes compile fix Spawning effects with DecalRecycle is also okay (not just EffectRecycle)
10 Years Ago
fireballs use proper sound balancing (no dynamic memory allocations, no physics calls, better performance)
10 Years Ago
Fixed warning in Gib class
10 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
10 Years Ago
Pool allocator clear resets allocation counters
10 Years Ago
Merge from main
10 Years Ago
Cleanup
10 Years Ago
Pool allocator improvements
10 Years Ago
Batch all colliders after loading a save
10 Years Ago
Reenable child collider when it leaves a collider batch
10 Years Ago
Merge from main
10 Years Ago
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)
10 Years Ago
Switch to non-batched colliders when a collider is destroyed (until the next batching update has been processed)
10 Years Ago
Added proper AI obstacles to building pieces
10 Years Ago
GameTrace uses pool allocator lists instead of lambdas RaycastHit batched collider extension methods never return null
10 Years Ago
Merge from main
10 Years Ago
GameTrace samples terrain splat materials
10 Years Ago
GamePhysics uses lists
10 Years Ago
HitInfo has GetEntity extension method that resolves batched colliders
10 Years Ago
GameTrace resolves batched colliders
10 Years Ago
Merge from main
10 Years Ago
Don't reallocate player lists every frame in PatrolHelicopterAI
10 Years Ago
Clamp graphics.af between 1 and 16
10 Years Ago
NRE handling
10 Years Ago
Collider batches cache their member's bounds, use them for closest point checks (fixes stability issue)
10 Years Ago
Added Vis class for spatial entity, collider and component queries Added PoolAllocator (only supports lists for now)
10 Years Ago
Added deploy volume that uses the entity bounds for its placement check
10 Years Ago
Added line of sight, closest point, distance and squared distance getters to BaseEntity (OBB-based)
10 Years Ago
Merge from main
10 Years Ago
Rebuilt shader variants
10 Years Ago
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it) Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
10 Years Ago
Unity 5.2.0p1
10 Years Ago
Fixed LitSmokeEmissiveFlame shader compile error on OSX
10 Years Ago
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
10 Years Ago
Fixed gUserMinAniso < 1 occurences
10 Years Ago
Added socket back to survey_crater_oil (cc Scott, I think)
10 Years Ago
Fixed mushroom / hemp pickup effect having pebble particles
10 Years Ago
Fixed performance tracking prefab not being spawned in the editor
10 Years Ago
CraggyIsland update
10 Years Ago
Fixed some decal projection distances
10 Years Ago
Rust.Application.isLoading is true when the map is loading Rust.Application.isLoadingSave is true whenever a save is loading
10 Years Ago
Metal and stone barricades can no longer easily be destroyed with arrows
10 Years Ago
Fixed deploy volumes of all external walls being far too small
10 Years Ago
Process all deferred actions in FinishedLoadingRoutine
10 Years Ago
Temp metal bullet decal Z fighting fix