userandrecancel
reporust_rebootcancel

10,834 Commits over 3,867 Days - 0.12cph!

9 Years Ago
Retrieved CraggyIsland splat maps
9 Years Ago
Picking Petur's cherries
9 Years Ago
Cleanup, minor tweaks and fixes
9 Years Ago
Fixed attack ray origin being off after ricochet
9 Years Ago
Split vis.attack into vis.attack and vis.damage
9 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)
9 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
9 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
9 Years Ago
Network++
9 Years Ago
Merge from hitdetection2
9 Years Ago
Fixed hit normal orientation reject
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Scale damage by the remaining projectile integrity
9 Years Ago
Some sanity checks for hits caused by projectile penetration
9 Years Ago
Changed penetration resistance calculation
9 Years Ago
Added penetration power to projectile
9 Years Ago
Merge from main
9 Years Ago
Projectile object penetration WIP
9 Years Ago
Added GameTrace.TraceAll
9 Years Ago
Tweaks
9 Years Ago
Merge from main
9 Years Ago
Progress
9 Years Ago
Merge from main
9 Years Ago
Progress
9 Years Ago
SkinnedMeshCollider improvements WIP
9 Years Ago
Refresh canvas sort order after showing or hiding loading screen UI
9 Years Ago
Test 2 for paroxum
9 Years Ago
Test for paroxum
9 Years Ago
Deleted shatter toolkit (seemingly unused, naming conflicts)
9 Years Ago
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
9 Years Ago
Added Overlay/Top (for custom UI from mods during loading screens)
9 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
9 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
9 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
9 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
9 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
9 Years Ago
Fixed player shadow lagging behind, which made first person feel weird and laggy
9 Years Ago
No longer make all admins female (added dev.gender as a replacement for testing)
9 Years Ago
Added client.fps and server.fps console commands
9 Years Ago
Renamed teleporttome to teleport2me cuz that's how 1337 I am
9 Years Ago
Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Added BasePlayer.MovePosition (for mods)
9 Years Ago
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9 Years Ago
Tweaks
9 Years Ago
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