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10,657 Commits over 4,536 Days - 0.10cph!

10 Years Ago
Fixed race condition in mesh batch threading
10 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
10 Years Ago
Compile fix
10 Years Ago
Vis double checks collider enabled state
10 Years Ago
Batching cleanup and fixes
10 Years Ago
10 Years Ago
10 Years Ago
LOD fix
10 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
10 Years Ago
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10 Years Ago
Server NRE fix
10 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
10 Years Ago
Fixed batching issue with entities that are both pooled and skinned
10 Years Ago
Compile fix
10 Years Ago
Profiler samples
10 Years Ago
CodeGen
10 Years Ago
Log warning when normals / tangents of mesh are not matching
10 Years Ago
Fixed rare mesh flickering when switching LODs while batched
10 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
10 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
10 Years Ago
MeshData utilizes memory pool
10 Years Ago
Batching optimizations and fixes
10 Years Ago
Better load balancing for batching tasks that cannot be threaded
10 Years Ago
Reverting to old non-multithreaded batching for the patch (too risky)
10 Years Ago
Merge from main
10 Years Ago
Multithreaded batcharoo
10 Years Ago
DebugSkin bundle (RUST-1556 maybe?)
10 Years Ago
Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
10 Years Ago
Added MaxSpawnDistance to all impact effects and decals
10 Years Ago
Removed broken water impacts
10 Years Ago
Refactoring
10 Years Ago
Subtracting 19287 (alexrehberg)
10 Years Ago
Debug hurt command takes hit bone as optional parameter
10 Years Ago
Subtracting 19330 (alexrehberg)
10 Years Ago
Merge from main
10 Years Ago
Refactoring, making everything less insane
10 Years Ago
ListHashSet has Clear and AddRange methods
10 Years Ago
Merge from main
10 Years Ago
10 Years Ago
10 Years Ago
Foliage seed is stored on the cell
10 Years Ago
Optimizations
10 Years Ago
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10 Years Ago
Merge from main
10 Years Ago
10 Years Ago
More granular time slicing for work on the main thread
10 Years Ago
Tweaks
10 Years Ago
Don't start refresh coroutines until RefreshAll is called
10 Years Ago
Tweaked default batching params