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11,009 Commits over 4,048 Days - 0.11cph!

10 Years Ago
Fixed ArgumentOutOfRangeException in BaseProjectile
10 Years Ago
More tags
10 Years Ago
Added some more tags to remote logging
10 Years Ago
Checksum logging
10 Years Ago
Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
10 Years Ago
Unfucked bullet particle effects
10 Years Ago
TreeMesh warns if STM file is referenced directly Replaced Hollywood-Juniper-1 STM reference with prefab reference
10 Years Ago
Added 4 missing bush prefabs (cc Petur) Bushes add prefabs to terrain, not STM files
10 Years Ago
Only editor-refresh deferred decals if not in play mode
10 Years Ago
Mesh batching verbosity has 2 modes
10 Years Ago
Airdrops avoid powerlines
10 Years Ago
Retrieved warmup mode 2
10 Years Ago
Fixed SoundDefinition NRE
10 Years Ago
Temp (?) AF error fix
10 Years Ago
Made GraphicRaycaster toggling less hacky
10 Years Ago
Temp fix for footstep spam on 5.2.0
10 Years Ago
Disable GraphicRaycaster components when the cursor is locked (saves 1-2ms when no menu is open)
10 Years Ago
LOD distance calculation is per-object
10 Years Ago
Don't batch door colliders
10 Years Ago
Post-merge fixes
10 Years Ago
Merge from main
10 Years Ago
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
10 Years Ago
Decal rotation tweaks
10 Years Ago
Retired DecalPlace, made everything more artist-friendly
10 Years Ago
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
10 Years Ago
Renamed warmup convar to warmupmode Added warmup console command Added warmup implementation to editor file system
10 Years Ago
More asset warmup tests
10 Years Ago
Fixed standalone-only compile issues
10 Years Ago
Asset warmup tests
10 Years Ago
Fixed missing reverb zone trigger references on SavasIsland
10 Years Ago
Fixed missing reverb zone collider reference on satellite dish prefab
10 Years Ago
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
10 Years Ago
Increased LOD grid cell size some more
10 Years Ago
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched) Fixed ReverbZoneTrigger LODing
10 Years Ago
Added INeedsToStartDisabled to SoundPlayer Added GetLength to SoundDefinition
10 Years Ago
Merge from unity5.2.0f3_changes
10 Years Ago
Converted cold overlay to ScreenOverlayEx
10 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
10 Years Ago
ScreenOverlayEx takes light intensity into account
10 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
10 Years Ago
Fixed EffectRecycle lifetime calculation
10 Years Ago
SpeedTree asset tools support multi-selections
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Tools/Update/Speedtrees
10 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
10 Years Ago
Fixed NRE in projectile prediction if non-authoritative
10 Years Ago
Explicit case for fake projectiles with a penetration power of 0
10 Years Ago
Projectile prediction tweak