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11,009 Commits over 4,048 Days - 0.11cph!

10 Years Ago
Some adjustments
10 Years Ago
Added sun, moon and stars to reflection probe bake Increased reflection probe resolution to 1024
10 Years Ago
Merge from main
10 Years Ago
Batched colliders refresh when the meshes of their children change
10 Years Ago
Batched colliders refresh when the physic materials of their children change
10 Years Ago
Batched colliders use the layer of their children
10 Years Ago
Prefabs, usability
10 Years Ago
Cleanup
10 Years Ago
Collider grid prefab
10 Years Ago
More batched collider reverse lookup stuff
10 Years Ago
Added reverse lookup for batched mesh colliders
10 Years Ago
Env sync tweaks and fixes
10 Years Ago
Compile fix
10 Years Ago
Pixelate shader no longer falls back to black rectangle on low shader levels
10 Years Ago
Don't run event schedule while still loading
10 Years Ago
Env sync smooth approach
10 Years Ago
Added clouds to reflection probe
10 Years Ago
Added collider grid with load balancing Added collider mesh batching
10 Years Ago
Added sticky gizmos option to TerrainCollisionTrigger
10 Years Ago
Projectiles keep history of the bones they've hit
10 Years Ago
Tweaked DamageUtil line of sight check for tiny distances
10 Years Ago
Fixed C4 line of sight check
10 Years Ago
Increased projectile min hit delta to account for the full projectile diameter
10 Years Ago
Only spawn world item when a projectile is stopped completely (not when penetrating)
10 Years Ago
Projectile tweak
10 Years Ago
Retrieved CraggyIsland splat maps
10 Years Ago
Picking Petur's cherries
10 Years Ago
Cleanup, minor tweaks and fixes
10 Years Ago
Fixed attack ray origin being off after ricochet
10 Years Ago
Split vis.attack into vis.attack and vis.damage
10 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)
10 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
10 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
10 Years Ago
Network++
10 Years Ago
Merge from hitdetection2
10 Years Ago
Fixed hit normal orientation reject
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Scale damage by the remaining projectile integrity
10 Years Ago
Some sanity checks for hits caused by projectile penetration
10 Years Ago
Changed penetration resistance calculation
10 Years Ago
Added penetration power to projectile
10 Years Ago
Merge from main
10 Years Ago
Projectile object penetration WIP
10 Years Ago
Added GameTrace.TraceAll
10 Years Ago
Tweaks
10 Years Ago
Merge from main
10 Years Ago
Progress
10 Years Ago
Merge from main
10 Years Ago
Progress