10,480 Commits over 4,171 Days - 0.10cph!
Keep last killer ID when switching servers
Reduced max client side rock scale (allows stricter AH)
Disabled prefab info debug
Fixed possible NRE in LootSpawn
Stop lerp script immediately when destroying a client entity
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
Fixed prevent building volumes
Binary skin cache implementation (improved skin loading time with less stutter)
Skins are now compressed in memory (reduced runtime memory usage)
Skin cache optimizations and profiling
Fixed Profiler sample mismatch when creating entity on the client
Run skin manifest JSON deserialization in a thread
Some skin cache tweaks (uses .cache file extension, supports loading from cache even if no source image exists)
Removed unused prefab instantiate from Skin.ReadDefaults
Added position / rotation to entity find commands
Added find_radius console command (returns info about entities in radius around player)
Added find_self console command
Fixed entity network group sometimes not updating (invisible animals)
BaseNpc kill optimization
Removed bullshit ref keywords from NetworkVisibilityGrid
Added FindInvokes method to InvokeHandler
Include list of active invoke method names in entity info (find_entity etc)
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
Reduced twig decay to one hour delay plus one hour duration
Added wall sockets to top and bottom end of foundation steps
Tweaked ladder placement rules so they can be attached to the end of floors
Tweaked ladder trigger so they can be climbed from all sides and traversed around
Reduced health of low walls by 50%
Network++
Save++
Barricade nobuild volume tweaks
Flame turrets can see through twig building blocks as well
Updated scrap icon
Optimized environment volume tests
Added building environment type to environment volumes (to be used for monument buildings)
Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes)
Disable fog in underground systems (for proper darkness)
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
Can pick up ladders inside building privilege with hammer
Can pick up window bars, shutters and embrasures inside building privilege with hammer
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
Upgrade fix (copy & paste fail)
Adjusted locker deploy / prevent building volumes (RUST-1681)
Can put code lock on cupboard
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)