userandrecancel
reporust_rebootcancel

10,657 Commits over 4,536 Days - 0.10cph!

10 Years Ago
Fixed map filename regex failing to find matches on Windows due to the path separator
10 Years Ago
Scene2Prefab airfield
10 Years Ago
PrefabInfo debug checks are ifdef'd (disabled by default)
10 Years Ago
PrefabInfo debug prints are errors
10 Years Ago
PrefabPool debug checks are ifdef'd (disabled by default)
10 Years Ago
Prefab instantiate shows prefab name in profiler
10 Years Ago
More profiler samples in player tick processing
10 Years Ago
Looting RPC profiler samples
10 Years Ago
Compile fix
10 Years Ago
▌ ▅▋▋▆▌▄▇▌ ▍▆▍▊▅▄ ▍▍▉▄█▇ ▇█ ▌▅▉ ▆▋█▌▊▊
10 Years Ago
Updated ignore.conf
10 Years Ago
Merge from main
10 Years Ago
Cherry picking ignore.conf
10 Years Ago
10 Years Ago
Cleanup
10 Years Ago
Fixed extremely rare race condition while receiving data Optimized memory usage Refactoring
10 Years Ago
Batched meshes contain xz position offset in zw channels of uv1
10 Years Ago
Moved procedural foliage placements to foliage spawn script Added foliage batching grid to batching prefab, loaded into all scenes
10 Years Ago
Verbose batching (level 1)
10 Years Ago
Merge from main
10 Years Ago
Merge from foliage_system
10 Years Ago
Fixed one stone tier roof piece having no valid tangents
10 Years Ago
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
10 Years Ago
Better coroutine profiling
10 Years Ago
Stripping unused / commented out scripts
10 Years Ago
Fixed ServerMgr indentation
10 Years Ago
Tweaked connect coroutine handling
10 Years Ago
Warning fixes
10 Years Ago
10 Years Ago
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
10 Years Ago
Added profiler samples to workshop skin loading
10 Years Ago
Fixed memory leak when workshop skin texture file cannot be found
10 Years Ago
Added "itemskins" convar to toggle workshop item skins
10 Years Ago
More profiler workshop skin profiler samples
10 Years Ago
Rust.Workshop plugin has profiler enabled in debug build
10 Years Ago
Entity creation is grouped by entity name in profiler Removed some needlessly deep nested profiler samples
10 Years Ago
Disabled MaterialColorLerp (memory, performance)
10 Years Ago
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
10 Years Ago
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
10 Years Ago
Experiment: More granular network cells (64 meters per cell instead of 126.5)
10 Years Ago
Merge from main
10 Years Ago
Merge from vertex_count_simplification
10 Years Ago
Plant skin instantiates are load balanced
10 Years Ago
Presumably fixed workshop skin load issue on Windows
10 Years Ago
Fixed plant skins not recycling
10 Years Ago
Client side plant entities pool
10 Years Ago
Profiler cleanup
10 Years Ago
More profiler cleanup
10 Years Ago
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
10 Years Ago
Fix for reduced network distance since 19599