userandrecancel
reporust_rebootcancel

11,009 Commits over 4,048 Days - 0.11cph!

10 Years Ago
SpeedTree update script fixes
10 Years Ago
ProjectVersion and ProjectSettings updates
10 Years Ago
Deferred decal updates for 5.2 Deferred decal support for deferred reflection probes Deferred decal support for SH9 ambient light Deferred decal support for emission maps
10 Years Ago
Fixed server compile error
10 Years Ago
Added ghetto-ass support for normal mapped screen overlays
10 Years Ago
EffectRecycle optimizations
10 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
10 Years Ago
System info tweak
10 Years Ago
Performance.memoryAllocations is stored as megabytes
10 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
10 Years Ago
Reduced maximum time per frame to use for clientside network message processing
10 Years Ago
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
10 Years Ago
Added support for terrain offset to monument and mountain prefab scenes
10 Years Ago
System info tweak
10 Years Ago
Added memory usage / gc counter to perf 1 / 2
10 Years Ago
Prewarm filter test
10 Years Ago
Fixed a warning
10 Years Ago
Prewarm experiment: load all prefabs and effects
10 Years Ago
Asset prewarming is disabled by default on 32bit
10 Years Ago
Prefab auto-disable
10 Years Ago
Building prewarm experiment
10 Years Ago
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
10 Years Ago
Fixed shiny ferns
10 Years Ago
Added profiler samples to VariableReference
10 Years Ago
Reduced VitalNote.Update dynamic memory allocations
10 Years Ago
Added profiler samples to Sound.Update Removed all dynamic memory allocations from Sound.Update
10 Years Ago
Manifest
10 Years Ago
Fixed missing stone pickaxe effects
10 Years Ago
Fixed rock effects folder having the wrong name
10 Years Ago
Prefab auto disable
10 Years Ago
Fixed stone hatchet "missing effect" warnings Toned down stone hatchet screen shake (in line with metal hatchet)
10 Years Ago
Fixed quarry particle effect performance issues and added particle LODs
10 Years Ago
Fixed LOD fuckup
10 Years Ago
Fixed arrow damage being lower than intended
10 Years Ago
Increased brightness of nights with full moon
10 Years Ago
Added ParticleSystemContainer utility component (added to large furnace as an example)
10 Years Ago
Added particle quality slider to F2 menu
10 Years Ago
Added ParticleSystemLOD (set up on the large furnace as an example) Fixed smoke particles immediately disappearing when the large furnace is toggled off Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
10 Years Ago
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
10 Years Ago
Attempt to make SavasIsland playable
10 Years Ago
Cherry picking sky reflection improvements from water2.5
10 Years Ago
Everything except for throwables and arrows can penetrate twig building parts Twig building parts have a bit more health
10 Years Ago
Merge from procgen10.1
10 Years Ago
Network++ Save++
10 Years Ago
Wood barricades can be penetrated by certain rifle bullets and shotgun slugs Twig building parts can be penetrated by most bullets
10 Years Ago
Temporary cliffside topology generation
10 Years Ago
Biome-related forest shape, size and frequency tweaks
10 Years Ago
Added cliffside topology
10 Years Ago
Merged in Petur's rock tweaks
10 Years Ago
SpawnFilter supports empty topologies