userandrecancel
reporust_rebootcancel

10,832 Commits over 3,867 Days - 0.12cph!

9 Years Ago
Part 2 because Plastic is being a bitch
9 Years Ago
Increased warehouse monument count to 3 Fixed various monument terrain blending setup issues
9 Years Ago
All bigger animals give leather instead of cloth Leather is now required for roadsign / metal armor and the hide poncho
9 Years Ago
Scene2Prefab preserves prefab active state
9 Years Ago
Prefab auto-disable
9 Years Ago
Merge from procgen10
9 Years Ago
Network++ Save++
9 Years Ago
Satellite dish research table update
9 Years Ago
Manifest
9 Years Ago
Merge from main
9 Years Ago
Arid grass tint tweak
9 Years Ago
Prefab auto-disables
9 Years Ago
Arid biome tweaks to make it easier to spot
9 Years Ago
Warehouse Scene2Prefab
9 Years Ago
Temperate beachside trees
9 Years Ago
Palms are only on arid beaches
9 Years Ago
Moved small_refinery_static mesh to the deployed layer
9 Years Ago
Fixed small_refinery_static prefab ID in the sphere tank scene
9 Years Ago
Manifest
9 Years Ago
Fixed some autospawn bundle paths
9 Years Ago
Merge from main
9 Years Ago
Toptier door hatch collider and visibility state
9 Years Ago
Prefab active state auto-changes
9 Years Ago
Removed deprecated assets
9 Years Ago
Added MonumentInfo to all monuments
9 Years Ago
Added building topology to terrain painting Don't spawn trees on building topology
9 Years Ago
Added building topology Added some noise to all monument and radtown terrains
9 Years Ago
Merge from main
9 Years Ago
Heightmap generation improvements
9 Years Ago
Made forests less blobby
9 Years Ago
Post-merge game manifest
9 Years Ago
Merge from main
9 Years Ago
Crouch jump fix
9 Years Ago
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
9 Years Ago
Field rock tweaks
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Made terrain normal calculation more accurate Reduced terrain heightmap memory usage by 50%
9 Years Ago
FIxed viewmodels switching between running and walking on slopes
9 Years Ago
Added debugplayer dev console command
9 Years Ago
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9 Years Ago
Added input.autocrouch convar (default false) Enforce crouching if required (for example when waking up under a rock) Added stuck tests to PlayerMovement scene Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck Made player movement gravity and friction tests more reliable Fixed locks colliding with player movement (door exploit) Made lock colliders more accurate
9 Years Ago
Fixed some door socket mods that were being overly preventative
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Added TextTable class status and players console commands now use TextTable class to properly align everything
9 Years Ago
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9 Years Ago
▊▄▄▌▆▇▊ ▊▄▌▍▇█▅▋ ▅▆ ▋▉█▍▄▇▅▇▅ ▋▆▇▆ ! ▆▄▌▉▊▊▍ ▉▆▋▆▇▇██ ▊▅▌ ▉▇▋▊▆▉▍▉▊, ▍█▄ ▊█▇▋▉▌▉▍ █▄▅▋▉▌▆▉ ▋▌▊▋▄ ▍▊▍▉▊▌ ▆▉▄▄▄▄▅ ▄▌▍▉▌▉▄ ▅▇█▆▄▅▇ ▇▇▌ ▋▆▋▄▋▋ ▇▆▍▄▆█ █▄▅▋▇
9 Years Ago
▇▊▇▋▆▆▊▅ ▅▅▉ ▇▊▋▄▌▄▇▌▍ ▄▆▌ ! ▆▆ ▍█ ▋▌▉ ▉██▋▋▄, █▊▋▌▅▌ ▉█▆▉▆▍█▉▌▊ ▋▇ ▋▄▌▅▉▇▌▌ ▇▊▉ ▅▍▍'▄ ▍▇█▉