userandrecancel
reporust_rebootcancel

11,009 Commits over 4,048 Days - 0.11cph!

10 Years Ago
SkinnedMeshCollider improvements WIP
10 Years Ago
Refresh canvas sort order after showing or hiding loading screen UI
10 Years Ago
Test 2 for paroxum
10 Years Ago
Test for paroxum
10 Years Ago
Deleted shatter toolkit (seemingly unused, naming conflicts)
10 Years Ago
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
10 Years Ago
Added Overlay/Top (for custom UI from mods during loading screens)
10 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
10 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
10 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
10 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
10 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
10 Years Ago
Fixed player shadow lagging behind, which made first person feel weird and laggy
10 Years Ago
No longer make all admins female (added dev.gender as a replacement for testing)
10 Years Ago
Added client.fps and server.fps console commands
10 Years Ago
Renamed teleporttome to teleport2me cuz that's how 1337 I am
10 Years Ago
Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
10 Years Ago
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10 Years Ago
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10 Years Ago
Added BasePlayer.MovePosition (for mods)
10 Years Ago
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10 Years Ago
Tweaks
10 Years Ago
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10 Years Ago
Sky and moon brightness tweaks
10 Years Ago
Sleeping bags can no longer be placed in nobuild zones Sleeping bags cannot be stacked as much anymore Sleeping bag collision is less annoying
10 Years Ago
Smoothened headlook IK
10 Years Ago
Fixed possible NRE in Model.SyncBones
10 Years Ago
Moved asset warmup to the first time a server is joined
10 Years Ago
Asset warmup is now enabled by default
10 Years Ago
Enabled read/write on concrete wall meshes
10 Years Ago
Fuck
10 Years Ago
Added asset warmup to bootstrap (needs testing, disabled by default)
10 Years Ago
Optimized ragdoll bone copy
10 Years Ago
Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
10 Years Ago
Fixed protocol mismatch messages being reversed
10 Years Ago
Added batching to all compound walls and barricades from the second texture atlas
10 Years Ago
Reduced rain probability some more Network++
10 Years Ago
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10 Years Ago
Testing a rubberbanding theory
10 Years Ago
Fixed player skeleton gizmos
10 Years Ago
Added SavePause component (pauses auto-save for the lifetime of this entity) Added SavePause to cargo plane prefab
10 Years Ago
Server save optimization test
10 Years Ago
Fixed lastPositionValue being uninitialized on a freshly spawned player