userandrecancel
reporust_rebootcancel

9,575 Commits over 4,444 Days - 0.09cph!

9 Years Ago
Additional building proximity checks
9 Years Ago
Foundations can be attached to other foundations with a half height offset Foundation and floor placement guides no longer jitter when attaching them to other foundations or floors
9 Years Ago
Merge from main
9 Years Ago
FIxed editor NRE in PrefabAttribute when modifying certain prefabs
9 Years Ago
Merge from main
9 Years Ago
Added half height walls (needs new models)
9 Years Ago
Adjusted building block order in the radial menu
9 Years Ago
Manifest
9 Years Ago
Added Building.GetDominatingBuildingPrivilege
9 Years Ago
Eliminated the need for client side building socket colliders (better performance with building plan / deployable in hand)
9 Years Ago
Roofs now occupy the wall socket at their bottom end Made ConstructionSocket.DoPlacement all nice
9 Years Ago
Manifest
9 Years Ago
Fixed proximity issue on foundations with walls
9 Years Ago
Merge from main
9 Years Ago
Removed construct vision trigger (no longer required)
9 Years Ago
Removed socket handle components (no longer required)
9 Years Ago
New entity socket finder checks all player building layers + the crater layer
9 Years Ago
Removed PlaceSourceObjects procedural component (obsolete for a long time)
9 Years Ago
Removed some super old obsolete "WorldItem_" components (all unused)
9 Years Ago
Removed BuildPrivilegeTrigger from cupboard (no longer required)
9 Years Ago
Removed occluder meshes from building blocks (no longer required, cherry pick this)
9 Years Ago
Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)
9 Years Ago
Merge from main
9 Years Ago
Cherry picking 23932
9 Years Ago
Cherry picking 23930
9 Years Ago
Cherry picking 23929
9 Years Ago
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
9 Years Ago
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
9 Years Ago
Merge from main
9 Years Ago
Updated conditional model test of the bottom roof piece
9 Years Ago
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
9 Years Ago
EAC SDK update
9 Years Ago
Merge from main
9 Years Ago
Rust.Data.dll
9 Years Ago
Added one missing half wall deploy volume
9 Years Ago
Adjusted neighbour sockets for roof side conditional models to properly work with half height walls
9 Years Ago
Prevent half height offset wall stacking
9 Years Ago
Tweaked wall secondary stability socket volumes Added neighbour socket to low (1/3) walls
9 Years Ago
When placing monuments, don't accept the first placement that works but instead try multiple layouts and pick the best one
9 Years Ago
FIxed NRE on decay entities without decay component
9 Years Ago
2017.2.0p3
9 Years Ago
Added UnityPackageManager to ignore.conf
9 Years Ago
Updated plugins with new Unity libraries
9 Years Ago
Facepunch.Unity.dll
9 Years Ago
Don't let OutputHandler.OnMessage throw exceptions
9 Years Ago
Merge from Unity2017.2
9 Years Ago
Fixed roads / powerlines getting interrupted by rivers
9 Years Ago
More work on the road network generation in preparation of monument in / out points
9 Years Ago
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
9 Years Ago
Roads no longer sometimes go through water