userandrecancel
reporust_rebootcancel

10,673 Commits over 4,597 Days - 0.10cph!

10 Years Ago
Rust.Workshop plugin has profiler enabled in debug build
10 Years Ago
Entity creation is grouped by entity name in profiler Removed some needlessly deep nested profiler samples
10 Years Ago
Disabled MaterialColorLerp (memory, performance)
10 Years Ago
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
10 Years Ago
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
10 Years Ago
Experiment: More granular network cells (64 meters per cell instead of 126.5)
10 Years Ago
Merge from main
10 Years Ago
Merge from vertex_count_simplification
10 Years Ago
Plant skin instantiates are load balanced
10 Years Ago
Presumably fixed workshop skin load issue on Windows
10 Years Ago
Fixed plant skins not recycling
10 Years Ago
Client side plant entities pool
10 Years Ago
Profiler cleanup
10 Years Ago
More profiler cleanup
10 Years Ago
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
10 Years Ago
Fix for reduced network distance since 19599
10 Years Ago
Ensured bushes despawn beyond network distance
10 Years Ago
Skin apply coroutine takes optional callback method to call when done Delayed entity skin changes trigger batching refresh when done
10 Years Ago
10 Years Ago
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10 Years Ago
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10 Years Ago
Reapplying 19646
10 Years Ago
Fixed joining Craggy Island / Hapis Island servers wiping map cache
10 Years Ago
Foliage displacement culling
10 Years Ago
10 Years Ago
Added foliage displacement to foundations
10 Years Ago
Stripped INeedsToStartDisabled (we do this for all prefabs anyhow) Removed LODBatch (obsolete)
10 Years Ago
Stripped retired scripts from some prefabs
10 Years Ago
Scene2Prefab where required
10 Years Ago
Added editor script to find unused animators
10 Years Ago
Stripped unused animators from prefabs
10 Years Ago
Some more
10 Years Ago
Fixed incorrect animator import settings on cave_canyon_a
10 Years Ago
Some more
10 Years Ago
Another
10 Years Ago
10 Years Ago
Scene2Prefab where required
10 Years Ago
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
10 Years Ago
Effect detach tweak
10 Years Ago
Manifest
10 Years Ago
Viewmodel transform caching (more optimizations for sustained gunfire)
10 Years Ago
Profiling
10 Years Ago
Profiling
10 Years Ago
Profiling
10 Years Ago
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
10 Years Ago
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
10 Years Ago
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
10 Years Ago
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
10 Years Ago
Enabled entity pooling on furnaces, campfires and light sources
10 Years Ago
Enabled pooling for decorative entities (rugs etc) Shelves use DecorDeployable and support pooling