userandrecancel
reporust_rebootcancel

10,657 Commits over 4,536 Days - 0.10cph!

10 Years Ago
Ensured bushes despawn beyond network distance
10 Years Ago
Skin apply coroutine takes optional callback method to call when done Delayed entity skin changes trigger batching refresh when done
10 Years Ago
10 Years Ago
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10 Years Ago
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10 Years Ago
Reapplying 19646
9 Years Ago
Fixed joining Craggy Island / Hapis Island servers wiping map cache
9 Years Ago
Foliage displacement culling
9 Years Ago
9 Years Ago
Added foliage displacement to foundations
9 Years Ago
Stripped INeedsToStartDisabled (we do this for all prefabs anyhow) Removed LODBatch (obsolete)
9 Years Ago
Stripped retired scripts from some prefabs
9 Years Ago
Scene2Prefab where required
9 Years Ago
Added editor script to find unused animators
9 Years Ago
Stripped unused animators from prefabs
9 Years Ago
Some more
9 Years Ago
Fixed incorrect animator import settings on cave_canyon_a
9 Years Ago
Some more
9 Years Ago
Another
9 Years Ago
9 Years Ago
Scene2Prefab where required
9 Years Ago
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
9 Years Ago
Effect detach tweak
9 Years Ago
Manifest
9 Years Ago
Viewmodel transform caching (more optimizations for sustained gunfire)
9 Years Ago
Profiling
9 Years Ago
Profiling
9 Years Ago
Profiling
9 Years Ago
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
9 Years Ago
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
9 Years Ago
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
9 Years Ago
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
9 Years Ago
Enabled entity pooling on furnaces, campfires and light sources
9 Years Ago
Enabled pooling for decorative entities (rugs etc) Shelves use DecorDeployable and support pooling
9 Years Ago
Enabled entity pooling for sleeping bags
9 Years Ago
Enabled entity pooling for tool cupboards
9 Years Ago
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9 Years Ago
Fixed viewmodel bob looking odd (from the optimizations)
9 Years Ago
Encode instance position offset into texcoord1 on batched meshes
9 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
9 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
9 Years Ago
Mesh building optimizations
9 Years Ago
Foliage test
9 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread
9 Years Ago
Foliage batching cells are as big as the old grass cells
9 Years Ago
Furthest foliage cell is correctly forced to lowest LOD
9 Years Ago
More profiler samples for PlayerLoot Only CancelInvoke when needed inside PlayerLoot
9 Years Ago
Subtracting 19807
9 Years Ago
No more Mesh.MarkDynamic (DX9 issue)
9 Years Ago
Invoke handler implementation