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10,922 Commits over 3,959 Days - 0.11cph!

10 Years Ago
Construction plan uses non-weapon lookat weights
10 Years Ago
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10 Years Ago
Fixed warning
10 Years Ago
Fixed possible overflows of F1 console text buffer
10 Years Ago
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10 Years Ago
Server compile fix (cc Alex)
10 Years Ago
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10 Years Ago
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
10 Years Ago
This folder should not exist (I think)
10 Years Ago
Fixed materials of the small bridge
10 Years Ago
RandomStaticObject and RandomStaticPrefab run on the server as well
10 Years Ago
batching.verbose can be enabled by everyone
10 Years Ago
Fixed MeshBatch refreshing too often
10 Years Ago
batching.verbose defaults to false
10 Years Ago
Made warehouse monument a bit more interesting
10 Years Ago
Unfucked sphere tank prefab
10 Years Ago
Unfucked satellite dish prefab Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
10 Years Ago
Compile fix
10 Years Ago
Added batching.verbose
10 Years Ago
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10 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
10 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
10 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight
10 Years Ago
Monument spawn priority is higher than radtown spawn priority
10 Years Ago
Added World.Procedural boolean (cc Helk)
10 Years Ago
Added static immortal research table for the satellite dish
10 Years Ago
Icesheets are visible from further away and spawn more spread out
10 Years Ago
Brought icebergs back
10 Years Ago
Moved some weeds from static to dynamic decor
10 Years Ago
Added MonumentInfo
10 Years Ago
Interaction point is always at the center of the screen, even when moving your head
10 Years Ago
Added leather resource (unused for now)
10 Years Ago
Fixed material of the torch world model
10 Years Ago
Fixed a situation that could corrupt the deploy state of held entities on the local player
10 Years Ago
Log warning if holstered viewmodel is holstered again
10 Years Ago
Log warning if held entity cannot be found in inventory
10 Years Ago
Renamed water reflections to water quality in F2 menu
10 Years Ago
Made clientside HoldType handling less hacky, hopefully more robust
10 Years Ago
Minor foundation step terrain socket fix
10 Years Ago
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
10 Years Ago
Removed rigidbodies from socket_handle and construct_vision (test)
10 Years Ago
TerrainCollisionTrigger ignores other triggers
10 Years Ago
CraggyIsland layer updates
10 Years Ago
Don't check for construction in DeployVolume
10 Years Ago
Added spawn.fill_populations and spawn.fill_groups admin commands
10 Years Ago
Radtown crates no longer spawn partially inside building floors Tweaked initial delay in LocalClock
10 Years Ago
Tweaked wall deploy volume thickness
10 Years Ago
Fixed some deployables that should be placeable on foundations being unplaceable
10 Years Ago
Removed lamppost light source because it looks weird and flickery Removed tiny floating mesh from radtown_small_5
10 Years Ago
Fixed SpawnGroup variance always being 0 (i.e. no variance)