userandrecancel
reporust_rebootcancel

11,016 Commits over 4,109 Days - 0.11cph!

10 Years Ago
Moved small_refinery_static mesh to the deployed layer
10 Years Ago
Fixed small_refinery_static prefab ID in the sphere tank scene
10 Years Ago
Manifest
10 Years Ago
Fixed some autospawn bundle paths
10 Years Ago
Merge from main
10 Years Ago
Toptier door hatch collider and visibility state
10 Years Ago
Prefab active state auto-changes
10 Years Ago
Removed deprecated assets
10 Years Ago
Added MonumentInfo to all monuments
10 Years Ago
Added building topology to terrain painting Don't spawn trees on building topology
10 Years Ago
Added building topology Added some noise to all monument and radtown terrains
10 Years Ago
Merge from main
10 Years Ago
Heightmap generation improvements
10 Years Ago
Made forests less blobby
10 Years Ago
Post-merge game manifest
10 Years Ago
Merge from main
10 Years Ago
Crouch jump fix
10 Years Ago
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
10 Years Ago
Field rock tweaks
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Made terrain normal calculation more accurate Reduced terrain heightmap memory usage by 50%
10 Years Ago
FIxed viewmodels switching between running and walking on slopes
10 Years Ago
Added debugplayer dev console command
10 Years Ago
▅▋▊▆▍▄█▄ █▆▋▆▉▊▆▄▇ ▌▇ ▄ ▍▄ ▋█▍ ▆▄▇▍▄▊ ▅▋ ▇▍▋▋▌▉▅ ▊▌▊▇▋
10 Years Ago
Added input.autocrouch convar (default false) Enforce crouching if required (for example when waking up under a rock) Added stuck tests to PlayerMovement scene Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck Made player movement gravity and friction tests more reliable Fixed locks colliding with player movement (door exploit) Made lock colliders more accurate
10 Years Ago
Fixed some door socket mods that were being overly preventative
10 Years Ago
▌▅▍▄▇▄▌▅ █▄▇ ▆▉▇▊▄▌▊▆█ ▅▌▅▉▅
10 Years Ago
█▄▄
10 Years Ago
▍▇▋▍▅▉▉▅ ▍▉▆▇▆██▉ █▅ ▇▍▋▌▋▍█ ▇▍▊▌▄▍▊▆▆ █▇▉▇▊ ▊ (▆▌▆█▋▋▄ ▊▊▆▋▉▊▋▅▄▉) ! ▌█▋▉▍▆▌▉ ▊▅▄▍ ▅▄▅█▋▊▍▊▇ ▆▋▇▇▍ ▊▇▇▄▉▅█ ▋▋▍▍▄▇▉ ▇▌ ▅▉▄▋▉▅▊▄▍▄ ▆█ ▅▉▊ █▆▍▊ ▉▆▊▊▌▉
10 Years Ago
Added TextTable class status and players console commands now use TextTable class to properly align everything
10 Years Ago
▉█▊█▇ ▊▋▊▌▅█▋▅ ▄▇▍██▉▊▊ ▉▍█▅▌ ▍▍ ▋▊▉ ▉▄█▍▊ ▇▅▌▉▊▋▆▆ █▌█▋▇▅▉▋▋▅▉ (▄.█. ▆▆█▊▋▌▅▉ ▍▋▊ ▅▋▉▆▊▍▍▌, ▇▋▄▇█▆▊ ▊▅▋ ▋▌▍▍▅▄▌█▍▍ ▌▄▊█▄▌▊)
10 Years Ago
▊▄▄▌▆▇▊ ▊▄▌▍▇█▅▋ ▅▆ ▋▉█▍▄▇▅▇▅ ▋▆▇▆ ! ▆▄▌▉▊▊▍ ▉▆▋▆▇▇██ ▊▅▌ ▉▇▋▊▆▉▍▉▊, ▍█▄ ▊█▇▋▉▌▉▍ █▄▅▋▉▌▆▉ ▋▌▊▋▄ ▍▊▍▉▊▌ ▆▉▄▄▄▄▅ ▄▌▍▉▌▉▄ ▅▇█▆▄▅▇ ▇▇▌ ▋▆▋▄▋▋ ▇▆▍▄▆█ █▄▅▋▇
10 Years Ago
▇▊▇▋▆▆▊▅ ▅▅▉ ▇▊▋▄▌▄▇▌▍ ▄▆▌ ! ▆▆ ▍█ ▋▌▉ ▉██▋▋▄, █▊▋▌▅▌ ▉█▆▉▆▍█▉▌▊ ▋▇ ▋▄▌▅▉▇▌▌ ▇▊▉ ▅▍▍'▄ ▍▇█▉
10 Years Ago
Improved readability of the F2 menu FPS counter and dev toggles
10 Years Ago
Updated F2 menu dev layer toggles
10 Years Ago
Network++
10 Years Ago
▇▌▄▆▋▊▄▊ ▋▍▄▋ ▄▋▋▍▌▇▇▄▌█▇▊▇.█▉▌ ▊█▇▍▌▆▅▍▌ ! ▍▇▋▆▊▉▌▆ ▄▇▆ █▇▆▅▄▊▍▌█ █▍▆▅▆▄▇▉▄▌ ▌▊▋▄▍▍▊ ▌▆ ▌▉▇▆▅▆▇ ! ▆▅▅▍▆▆▆▉ █▄▄▊▍ ▉▆ ▆▆▅▉▊▋▆
10 Years Ago
Added command history to F1 console (navigate with up and down arrows)
10 Years Ago
▆▍▋▋▆▍█ ▆▇▊█▅▉ ▊█▄▋▇▍▅▊▉▍ ▍▇ ▍▉▌█▇▄█ (▇▋ █▍▆▆▍▊▇, █▉▆▇ ▉█▊▉▅▊▊▆ ▍▅▋▄▋▇▆█▊▌▍▉)
10 Years Ago
Player movement fixes
10 Years Ago
Removed debug DDraw I forgot (whoops)
10 Years Ago
▋▌▋▄▆ ██▆▌▄▆▋▆ ▄█▉▅▋█▍▇█ ▇▍▇▌▋ ▆▍ ██▋▇▆█ ▋▌▍▇▄▋
10 Years Ago
Minor player movement tweaks and fixes
10 Years Ago
Construction plan uses non-weapon lookat weights
10 Years Ago
▌▋▉▋█▄▉▌ ▅▍▅▌▌
10 Years Ago
Fixed warning
10 Years Ago
Fixed possible overflows of F1 console text buffer
10 Years Ago
▇▆▍█▇▆▇▌ ▌▄▇▄▍▉ ▋▅▋▅ ▌▍▌▉▉▄
10 Years Ago
Server compile fix (cc Alex)