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10,922 Commits over 3,959 Days - 0.11cph!

10 Years Ago
Fixed floaty airfield boxes and missing crates
10 Years Ago
Override player aim with where their gun is pointed at (sadly disables headlook networking for now) Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
10 Years Ago
Decoupled head and body directions in PlayerEyes
10 Years Ago
Added CheckCapsule to GamePhysics (unused for now)
10 Years Ago
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
10 Years Ago
Added third TrackIR rotation axis
10 Years Ago
Fixed beachside trees being allowed to spawn on cliffs
10 Years Ago
Tweaked god ray color around dawn and dusk
10 Years Ago
Fixed TweakUIMultiSelect initial state
10 Years Ago
Removed debug DDraws
10 Years Ago
Fixed construction and deployable placement check regressions caused by the layer refactor
10 Years Ago
Fixed floaty airfield hangars and warehouse
10 Years Ago
Merge from radtown-spawn-refactor
10 Years Ago
Moved Spawnable to the same folder as SpawnPopulation
10 Years Ago
Merge from main
10 Years Ago
Added LocalClock (same as SynchronizedClock, but without the synchronized bit) Spawn group now uses LocalClock Fixed some radtown barrels spawning underground
10 Years Ago
Refactored radtown loot spawn
10 Years Ago
Fixed player aim in inventory
10 Years Ago
Added timing for overall duration of the procedural generation
10 Years Ago
F2 menu automatically refreshes TrackIR
10 Years Ago
Added onLadder and lookDir comparison to ModelState.Equal Network++
10 Years Ago
Added ModelState lookDir handling
10 Years Ago
Added lookDir to ModelState message
10 Years Ago
Fixed a couple of NREs
10 Years Ago
Made player movement climbing state slightly less forgiving
10 Years Ago
Unity 5.1.2f1
10 Years Ago
Reduced rain probability overall Allowed rain in the arid biome, albeit less intense than in the other biomes Network++
10 Years Ago
Added trackir.refresh and trackir.recenter console commands
10 Years Ago
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking) Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
10 Years Ago
Removed behaviour component with missing script from ambience/default prefab (cc alexrehberg)
10 Years Ago
Fixed a bunch of warnings
10 Years Ago
Added debug view support to deploy volume checks (numpad /)
10 Years Ago
Added shadow light count slider to F2 menu
10 Years Ago
Fixed IndexOutOfRangeException when graphics.shadowlights is less than 0
10 Years Ago
Added building prevent_building colliders to barricades
10 Years Ago
TrackIR bindings now only log errors
10 Years Ago
Fixed some PlayerInput code being executed for every player (instead of just the local player)
10 Years Ago
Added head tracking to PlayerInput
10 Years Ago
TrackIR bindings
10 Years Ago
Fixed decal shader on DX9
10 Years Ago
Added minor safety cooldown to prevent multijump exploits
10 Years Ago
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
10 Years Ago
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old) Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up Improved ground normal detection (use exact normal instead of some interpolated shit)
10 Years Ago
Holding alt now lets you look around (somewhat) freely instead of just looking back
10 Years Ago
Added step and slope test cases to PlayerMovement scene Improved player landing, fall damage, grounded and sliding detection Improved jump and sprint blocking after landing to feel more natural Fixed various situations that could cause jumping weirdness
10 Years Ago
Removed some deprecated and very limiting foundation placement checks (now handled by terrain sockets and deploy volumes)
10 Years Ago
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10 Years Ago
Alternative deployable volume check that prefers minor clipping over additional padding
10 Years Ago
Fixed F2 menu UI elements ignoring convar changes made via console
10 Years Ago
Removed "Max Decals" setting from the F2 menu (unused)