10,480 Commits over 4,171 Days - 0.10cph!
Burned chicken meat despawns faster
Adjusted item pouch color to look different from the hidden stash
Temperate biome has more stone nodes, less metal + sulfur nodes (arid + arctic biomes remain unchanged)
Changed C4 back to 10/10 seconds timer
Fixed foliage displacement from foundations
Removed FakePhysics (empty script)
Updated collider of static campfire
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
Subtracting
21367 (should've gone to save146)
Re-committing Damian's changes
Copying changes from hapis5
Removed random 0.33 sky reflection multiplier (set on sky dome instead)
Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
Lift saves and loads the current floor
LOD scripts take distance mode (XYZ or XZ) - useful for lifts
Added terrain blend map support (when used monuments blend their heightmap with the blendmap falloff instead of the basic radial falloff)
Added blend map and terrain anchors to launch site
Enabled hierarchy flattening on launch site (performance)
Added outdoor environment type (use when no darkening should be applied)
Increased riverside / roadside topology radius
TerrainAnchorGenerator takes offset range
Junkpiles only spawn next to roads and powerlines
Junkpiles no longer align to the terrain normal
Terrain anchor improvements
Adjusted terrain anchors on all monuments and caves (except launch site)
Adjusted terrain anchors on the launch site
PrefabParameters is now a PrefabAttribute
Adjusted ore spawn rules so they really only spawn near rock formations
Cherry picking
21442 and
21443
Adjusted temperate biome ore distribution (50% stone, 25% metal, 25% sulfur instead of 33% each)
Driftwood can be gathered
Removing some old unused prefabs