11,009 Commits over 4,048 Days - 0.11cph!
Increased LOD grid cell size (perf test)
Randomize river width along the river path
Forest, hill and lake tweaks
World performance optimizations
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
Generate all possible rivers, then select the longest ones
Fixed missing reflections and stars
Increased brightness of the stars (lost in tonemapping)
Tweaked moon brightness some more
Removed tiny invisible colliders around the big powerline poles
Added colliders to airfield warehouse and metal building
Improved hill noise
Added bigger bushes to the arid biome
Added hills and mountains to the arid biome
Improved splat mapping and color tinting in the arid biome
Improved splat mapping in forests
Tweaked moon brightness at day and night
Don't lower torch viewmodel right into the line of sight when running while it's lit
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
ConsoleSystem parsing fixes
Water colliders are more accurate (using 4 smaller box colliders)
Added weather.report console command
Tweaked cloud coverage that is enforced by light rain
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
Weather override commands reply with the old and new value
Fixed weather overrides initializing to 0 (i.e. clear sky)
Network++
F2 menu lens dirt toggle only toggles lens dirt (not bloom)
F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
Weather override convars can be set by admins / modders to enforce certain weather conditions
Added optional weather overrides to the environment protobuf
Slowed down rain drops a bit
Tweaked rain particle materials and colors
Added test biomes to CraggyIsland
Squeezed some more density out of the snow and rain particle effects
Tweaked weather probabilities
Network++
Changed behaviour of weather state overrides
Added dev-only weather override convars (only clientside atm)
Updated bloom and ambient occlusion
Enforce fog when rain reaches a certain strength
Increased rain and fog chance
Fixed rain drop impacts sometimes being spawned midair
Refactoring, cleanup and fixes
Changed weather blending to use ingame time
Added day, month and year convars
Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
Added TerrainCollision to CraggyIsland
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
Fade out furnace light sources as well when fading out their shadows
Added distance bias to LightLOD