userandrecancel
reporust_rebootcancel

10,834 Commits over 3,867 Days - 0.12cph!

10 Years Ago
Merge from main
10 Years Ago
Added big-ass high voltage powerlines
10 Years Ago
Only connect powerline poles if 3 or more can be connected in a row
10 Years Ago
When placing a roadside object fails try again as soon as possible (instead of waiting for the next node)
10 Years Ago
Increased road and river width Changed a bunch of stuff about how roads and rivers are generated
10 Years Ago
Made tundras grassy
10 Years Ago
Improved monument spawn filter checking
10 Years Ago
Improved sunrise / sunset time analysis Tweaked climate blending angle
10 Years Ago
Changed climate blending to use calculated sunrise and sunset hours and the sun zenith angle Fixed TOD_Sky.SunriseTime and TOD_Sky.SunsetTime being off by 12 hours
10 Years Ago
Changed terrain paint overlay to multiplicative so that it's visible on snow
10 Years Ago
Reapplied changeset 8383 but different
10 Years Ago
Subtracted changeset 8383
10 Years Ago
Improved splat mapping of post-generation cliff detection Multithreaded post-generation cliff detection
10 Years Ago
Forced river meshes to flow downhill
10 Years Ago
Updated cave prefab to LOD grid and the new non-raycasting setup
10 Years Ago
Updated rock prefabs to new non-raycasting setup Retired TerrainTopology.BLENDED
10 Years Ago
Major refactoring of procedural components Made ImageProcessing.Dilate2D more generic Removed the need for terrain raycasting step during load Added ProceduralObject system Added AddToHeightMap and AddToWaterMap scripts (replace raycasting) Improved cliff analysis (fixes some cases where grass would spawn midair)
10 Years Ago
Renamed PlaceInfrastructure to PlaceRoads Added PlacePowerlines barebones
10 Years Ago
Cleanup, minor cloud billboard fix when playing inside the editor
10 Years Ago
Fixed reflection probe orientation with rotated sky domes
10 Years Ago
Time of Day inspector fixes
10 Years Ago
Check distance between two power poles before connecting them
10 Years Ago
Wire shader and material tweaks
10 Years Ago
Working powerline wiring https://www.youtube.com/watch?v=e_DqV1xdf-Y
10 Years Ago
Even better without missing materials
10 Years Ago
Powerline wiring WIP
10 Years Ago
Post-merge fix
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Changed TerrainColors to accept runtime changes in TerrainConfig
10 Years Ago
Compile fix
10 Years Ago
Merge from main
10 Years Ago
Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
10 Years Ago
Shot in the dark
10 Years Ago
Converted TerrainPath to a handler for any type of infrastructure Made TerrainPathConnect a component that can be used to connect a position to any infrastructure type Added powerline / grid infrastructure type
10 Years Ago
Made roadside poles orient themselves along the tangent of the path from the previous to the next pole
10 Years Ago
Merge from main
10 Years Ago
Minor post-update fixes
10 Years Ago
Arid biome climate prefab fix
10 Years Ago
Time of Day update
10 Years Ago
Grass tinting fixes
10 Years Ago
More error logging
10 Years Ago
Error logging
10 Years Ago
Optimized screen overlays (especially on OpenGL)
10 Years Ago
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
10 Years Ago
Tweaked particle accumulation texture tiling of generic rock materials
10 Years Ago
Updated shader variants
10 Years Ago
Added ParticleSystemCull (use this Petur)
10 Years Ago
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
10 Years Ago
ignore.conf