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11,009 Commits over 4,048 Days - 0.11cph!

10 Years Ago
Fixed research table being offset realtive to its placement guide
10 Years Ago
Minor CraggyIsland fixes
10 Years Ago
Fixed cave triggers not existing serverside
10 Years Ago
Fixed some code that set Random.seed without reverting it (this probably doesn't matter at all, but it helps me sleep at night)
10 Years Ago
Added test cave to CraggyIsland Cliff topology blocks grass again (!)
10 Years Ago
Tweaked arid biome rock texture splat tint
10 Years Ago
Fixed various issues with construction placement inside caves and on terrain blended rocks Added GamePhysics class (physics wrapper with custom hit verification for things like terrain collider carving)
10 Years Ago
Moved all decor on the terrain layer to the world layer (terrain layer no longer required for grass to grow on them) Static flag cleanup
10 Years Ago
Tagged a number of deprecated entities as deprecated (remove with next network++)
10 Years Ago
Don't spawn any static, non-gatherable entities like bushes via the population spawn handler (!)
10 Years Ago
Only spawn entities in world setup if server
10 Years Ago
Barricade LOD tweaks
10 Years Ago
Trees no longer use the most inaccurate colliders in the industry
10 Years Ago
Torch lowering also correctly fades out when lighting it while already running
10 Years Ago
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
10 Years Ago
Fixed light bleeding through terrain on the base of shadowed rocks in the distance Fixed incorrect time zone offset
10 Years Ago
Skip initial resource spawn if a savegame was loaded successfully
10 Years Ago
SpawnHandler never spawns more entities than allowed SpawnHandler report contains some more info
10 Years Ago
▄▆▉▄█▅▅█ ▊▄█▋ █▅▇▊▊▆▄▋█▍ ▅▆▄▍▅ (▇'▌ ▉ ▍▊▇▋▉, ▌▆▍▉██ ▉▌▉▅▋ ▇▌▌▅▅▄ ▍▅▌▄ - ▄▇▄█▄ ▋▊▅ ▅▌█ ▊▊ ██▊ ▋▉▆▌ ▅▊▅)
10 Years Ago
▉▉▆▇▌▄▉▍ ▋█▆▉▅▊▄▆▄ ▍▄▅▉▆▇▉ ▅▊▍▍▅ ! ▇▆▌▋▌▌▌▄ ▊▋▄▆▌█▊▊▊▊▌ ▍▇▆█▊▇▄▇▅▋▆▆▄ ! ▉▌█▅▇▌▆▋ ▅▆▇▆▍▌▋▌▊ ▍█▍▅▄▋▄ ▌▆▇▌▉▋ ▇██▍▊▄▍▉▇
10 Years Ago
Tweaked sun and moon brightness
10 Years Ago
Updated camera in TestLevel
10 Years Ago
Merge from procgen9.1 Game manifest Network++ Save++
10 Years Ago
Merge from main
10 Years Ago
Increased max number of attempts to place mountain prefabs
10 Years Ago
Higher forest density in the arid biome to be more in line with the other biomes
10 Years Ago
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches
10 Years Ago
Merge from main
10 Years Ago
Slightly less dynamic decor
10 Years Ago
Slightly less water
10 Years Ago
More bushes in forests
10 Years Ago
Reduced powerline topology radius
10 Years Ago
Added palms to warm beaches
10 Years Ago
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
10 Years Ago
Disabled smooth LOD transitions on certain close-range decor
10 Years Ago
Game manifest
10 Years Ago
Lower bush density on beaches
10 Years Ago
Added dirt to arid biome splat mapping
10 Years Ago
Missing landmine meta file
10 Years Ago
Merge from procgen9 Network++ Save++
10 Years Ago
Reduced minimum angle for cliff topology
10 Years Ago
Tweaked amount of water / lakes
10 Years Ago
Merge from main
10 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
10 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
10 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
10 Years Ago
Building conditional model placeholders disappear when conditional models spawn
10 Years Ago
Exposed specular color in water material Made water and terrain wetness specular highlights non-nuclear
10 Years Ago
Merge from main
10 Years Ago
Weather override console commands take floats