userandrecancel
reporust_rebootcancel

10,539 Commits over 4,324 Days - 0.10cph!

9 Years Ago
Fixed vending machine entity having itself as a child object (lolwut?)
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Let's delete these third party assets and see what happens
9 Years Ago
Fixed fucked up viewmodel flickering when spamming RMB
9 Years Ago
Fixed viewmodel going crazy when ADS immediately after weapon deploy
9 Years Ago
Forgot to save after adding a comment
9 Years Ago
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9 Years Ago
Small tweaks to the small clutter rock scales
9 Years Ago
Added maxpeerspersecond client convar (counteracts P2P packet flooding)
9 Years Ago
Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility
9 Years Ago
Adjusted maxrpcspersecond default value
9 Years Ago
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9 Years Ago
Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf) No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
9 Years Ago
Plugins
9 Years Ago
Added decal.clear console command
9 Years Ago
Added instancing support to deferred decals (still testing, disabled by default) Added decal.instancing, decal.limit and decal.capacity convars
9 Years Ago
Silenced TrackIR error when DLL was not found even though it exists in the registry
9 Years Ago
Foliage test
9 Years Ago
Fixed item info showing up as null when destroying world items due to invalid position
9 Years Ago
Merge from main
9 Years Ago
Added transform caching to decals Optimized decal command buffer refresh Enabled decal instancing by default
9 Years Ago
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
9 Years Ago
Merge from decal_instancing
9 Years Ago
Server compile fix
9 Years Ago
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9 Years Ago
Removing fucked component reference from server.prefab
9 Years Ago
Subtracting 20975 because it fucked the bolt action recoil animation (classic gooseman)
9 Years Ago
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
9 Years Ago
Checked the instancing checkbox on some decals that didn't have it set
9 Years Ago
Added randomized tinting to foliage shader (still disabled)
9 Years Ago
Added randomized scale to new foliage system Added value noise to new foliage system
9 Years Ago
Added smooth distance fadeout to new foliage system
9 Years Ago
Added skinwarmup convar (waits for skin downloads to finish before joining a server)
9 Years Ago
Code formatting on some random files
9 Years Ago
Added workshop.print_skins console command
9 Years Ago
Forgot plugin DLL
9 Years Ago
Some code cleanup in preparation of more custom instancing
9 Years Ago
Code formatting
9 Years Ago
9 Years Ago
Refactoring
9 Years Ago
Keep connection alive when waiting for skins Network++
9 Years Ago
EAC update
9 Years Ago
Print counter in loading screen when downloading / processing skins
9 Years Ago
Added instancing support to foliage displacement pass