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10,832 Commits over 3,867 Days - 0.12cph!

9 Years Ago
Squeezed some more density out of the snow and rain particle effects
9 Years Ago
Tweaked weather probabilities Network++
9 Years Ago
Changed behaviour of weather state overrides Added dev-only weather override convars (only clientside atm)
9 Years Ago
Fixed snow wetness
9 Years Ago
Updated bloom and ambient occlusion
9 Years Ago
Tweaked rain-induced fog
9 Years Ago
Added weather test scene
9 Years Ago
Sky parameter fixes
9 Years Ago
Enforce fog when rain reaches a certain strength
9 Years Ago
Increased rain and fog chance
9 Years Ago
Fixed rain drop impacts sometimes being spawned midair
9 Years Ago
Fixed sound warning spam
9 Years Ago
Network++
9 Years Ago
Merge from weather
9 Years Ago
Merge from main
9 Years Ago
Refactoring, cleanup and fixes
9 Years Ago
Cloud probability tweak
9 Years Ago
Changed weather blending to use ingame time Added day, month and year convars Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
9 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
9 Years Ago
Added TerrainCollision to CraggyIsland
9 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
9 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
9 Years Ago
Merge from main
9 Years Ago
Rain overlay takes water and wetness into account
9 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
9 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
9 Years Ago
Forgot the implementation of the ambience wind intensity check
9 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
9 Years Ago
Fixed bootstrapping taking a very long time on OSX
9 Years Ago
Merge from main
9 Years Ago
Added placeholder rain sounds
9 Years Ago
Merge from main
9 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
9 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
9 Years Ago
Added separate rain and snow getters to the climate class
9 Years Ago
Merge from main
9 Years Ago
Updated RustNative
9 Years Ago
Added water droplet shader (featuring refraction and dynamic lighting) Added snow and rain particle effects
9 Years Ago
WIP
9 Years Ago
Updated RustNative
9 Years Ago
Tweaked night god ray color gradient
9 Years Ago
Made god ray intensity high enough for them to actually be visible
9 Years Ago
Time of Day update
9 Years Ago
Tweaked UVMIX parameters
9 Years Ago
Removed grid pattern from snow height map like the artist I am
9 Years Ago
Reverted world setup change that led to it being called twice when playing inside the editor
9 Years Ago
Another attempt to fix Unity terrain shader warning on startup
9 Years Ago
ProceduralObject NRE debugging
9 Years Ago
EAC compile fix (send help)
9 Years Ago
Windows compile fix