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9,576 Commits over 4,505 Days - 0.09cph!

9 Years Ago
Forestside splat tweaks
9 Years Ago
Spawn population tweaks
9 Years Ago
Added stone splat to sand
9 Years Ago
Added medium beachside rocks
9 Years Ago
Some more stone splat on beaches
9 Years Ago
Smoother river terrain adjustments
9 Years Ago
Reject rivers that start too close to other rivers
9 Years Ago
Fixed floating decor rocks
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Merge from visuals_experiment
9 Years Ago
Merge from main
9 Years Ago
Fixed decor normal / gradient alignment randomly flipping forward direction Fixed terrain modifier scale only scaling radius, not fade distance Removed random multiplier from terrain splat modifier since it messes up some things
9 Years Ago
Adjusted forest rock splat modifiers
9 Years Ago
Fixed floaty patch_grass_tall_large (added terrain anchors)
9 Years Ago
Tweaked densities of micro cliffs and beachside rocks (after 25321)
9 Years Ago
Tweaked clutter rock scales
9 Years Ago
River reed tweak
9 Years Ago
EAC rollback rollback
9 Years Ago
EAC SDK update
9 Years Ago
Merge from main
9 Years Ago
EAC merge cleanup
9 Years Ago
Merge from tree_revamp
9 Years Ago
This meta file is no longer needed
9 Years Ago
Forest size tweaks Reject rivers start start too close to sea level
9 Years Ago
Tree quality correctly applies to the new trees
9 Years Ago
Merge from main
9 Years Ago
Manifest
9 Years Ago
Vagabond jacket skinnable (?)
9 Years Ago
Deleted some old unused tree assets
9 Years Ago
Bundles
9 Years Ago
Subtracting 25363
9 Years Ago
Network++
9 Years Ago
Merge from main
9 Years Ago
Merge from save157
9 Years Ago
Bundles
9 Years Ago
Bundles
9 Years Ago
Bundles
9 Years Ago
EAC rollback (again)
9 Years Ago
Fixed door protection properties protecting against decay damage
9 Years Ago
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
9 Years Ago
Cleared map cache Network++
9 Years Ago
Disabled LOD upscaling on lots of clutter (less popping)
9 Years Ago
Removed all remaining objects from the reflection layer (now unused) Reflection probe uses skybox shader (no directional scattering)
9 Years Ago
Time of Day update
9 Years Ago
Moving tree stump / log textures to safety
9 Years Ago
Deleted old unused tree assets
9 Years Ago
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
9 Years Ago
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
9 Years Ago
Added player building proxy meshes for reflection pass Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)