10,607 Commits over 4,413 Days - 0.10cph!
Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
Lift saves and loads the current floor
LOD scripts take distance mode (XYZ or XZ) - useful for lifts
Added terrain blend map support (when used monuments blend their heightmap with the blendmap falloff instead of the basic radial falloff)
Added blend map and terrain anchors to launch site
Enabled hierarchy flattening on launch site (performance)
Added outdoor environment type (use when no darkening should be applied)
Increased riverside / roadside topology radius
TerrainAnchorGenerator takes offset range
Junkpiles only spawn next to roads and powerlines
Junkpiles no longer align to the terrain normal
Terrain anchor improvements
Adjusted terrain anchors on all monuments and caves (except launch site)
Adjusted terrain anchors on the launch site
PrefabParameters is now a PrefabAttribute
Adjusted ore spawn rules so they really only spawn near rock formations
Cherry picking
21442 and
21443
Adjusted temperate biome ore distribution (50% stone, 25% metal, 25% sulfur instead of 33% each)
Driftwood can be gathered
Removing some old unused prefabs
Updated spawn prefabs (some stuff for Barren and some reordering)
Potential fix for fucked up world gen
Network++
Save++
CraggyIsland has some roadside topology
Removed individual barrels from roadside as they tend to block junkpile spawn positions
Fixed bulge around junkpiles
Fixed yuge wood worldmodel
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
Fixed grass missing on first connect
Potential fix for RUST-1724
Really fixed grass missing on first connect (RUST–1719)
Can quick-autocomplete in console with tab
Autocomplete no longer prevents going back in the command history
Grass quality setting affects new grass
Grass LODs fall off with 3D distance instead of 2D distance
More console autocomplete / history improvements
Fixed a bunch of skinnables not having their bundle set
Added "Navigation" layer
Removed unused "Sky" and "Sky Reflection" layers