userandrecancel
reporust_rebootcancel

10,547 Commits over 4,324 Days - 0.10cph!

9 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
9 Years Ago
Subtracting all AI experiments
9 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
9 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
9 Years Ago
Added Parallel.Call
9 Years Ago
Added TerrainMap.ForEachParallel (parallel software rasterizer)
9 Years Ago
Enabled mountain splat transfer Optimized monument and mountain terrain data transfers Parallelized monument and mountain terrain data transfers
9 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
9 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
9 Years Ago
TerrainMap.ForEachParallel fix
9 Years Ago
Merge from main
9 Years Ago
Water no longer spawns a world model when dropped out of its item container
9 Years Ago
Merge from main
9 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
9 Years Ago
Merge from ore_nodes Network++
9 Years Ago
Subtracting new ore nodes Network++
9 Years Ago
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9 Years Ago
Skin texture cache is now implemented in native code (GC free) Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)
9 Years Ago
Updated native libraries
9 Years Ago
Updated plugins (Rust.Global & Rust.Workshop)
9 Years Ago
Tweaks
9 Years Ago
Merge from main
9 Years Ago
Merge from skin_cache_native
9 Years Ago
Retiring DX9 (OpenGL fallback)
9 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
9 Years Ago
Updated native libraries
9 Years Ago
More profiling
9 Years Ago
More profiling
9 Years Ago
EAC update (fix for "EAC Disconnected")
9 Years Ago
Merge from main
9 Years Ago
Campfires displace grass
9 Years Ago
Beautified skinnable loading API
9 Years Ago
Merge from main
9 Years Ago
Deleted obsolete "wooden logs" loading steps from procedural map
9 Years Ago
Biome textures for all mountain prefabs Splat texture for mountain 5
9 Years Ago
Spawn mountains after all terrain maps have been generated
9 Years Ago
Merge from main
9 Years Ago
Re-exported mountain biome textures
9 Years Ago
Updated biome map auto bake (now splat based) Updated terrain splat transfer (better blending) Implemented mountain biome map transfer
9 Years Ago
Updated mountain placement biome filter
9 Years Ago
Better biome map bake
9 Years Ago
Updated mountain biome maps
9 Years Ago
Icebergs
9 Years Ago
Updated mountain placement topology filter
9 Years Ago
Can once again paint terrain in play mode in the editor
9 Years Ago
Merge from main
9 Years Ago
Added sysuid console command (prints unique device identifier)
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Merge from main